Forsaken has 19 maps in regular rotation, 9 variants that reuse a base map with a different look, and 7 more maps that only load in private servers. Every public map runs five generators, drawn from a pool of 6 to 10 documented spots. This guía lists all of them with the spot counts, spawn counts and landmarks the Forsaken Wiki documents.
This guía is built from the Forsaken Wiki's map pages and its Maps and Objectives pages; we did not play-test any of it. Several map pages are unfinished, and the gaps are flagged where they matter.
Forsaken maps: 19 in rotation, 9 variants, 7 private-only
The counts come from the wiki's Maps page. Current maps load in public and private servers. Variants keep "the same or similar layout" as a base map with a different aesthetic. Private-only maps load only through the Command Panel.
For a browsable list on this site, use the Forsaken maps page. The actualización log records when each map arrived; The Tempest, for example, came with Noli.
All 19 Forsaken maps at a glance
The table below gives each map's main areas, the number of generator spots the wiki lists, and the number of survivor and killer spawn points it lists. These are pool sizes, not fixed positions: the game picks which spots are live each round.
| Map | Main areas | Generator spots listed | Survivor spawns | Killer spawns |
|---|---|---|---|---|
| Brandon6,875,935's Place | Castle, cave slope, CTF corners, Brandon World | 10 | 8 | 6 |
| Yorick's Resting Place | House, graveyard, temple cliff | 9 | 11 | 5 |
| Glass Houses | Jail mountain, glass house, big and small mountains | 7 | 5 | 2 |
| Horror Hotel | Outdoor field, halls, play area, kitchen, well | 10 | 8 | 3 |
| Planet Voss | Center crater, mini fortresses, colored spaceships | 8* | 5 | 1 |
| Ultimate Assassin Grounds | Cave, two dojos, target practice, lake, gate | 8 | 4 | 3 |
| Pirate Bay | Center structure, rock stand, two-story house, boat | 6 | 4 | 3 |
| Underground War | Surface, underground, red half, blue half | 7 | 5 | 2 |
| C00l Carnival | Entrance, exhibit, attractions, Ferris wheel | 6 | 7 | 3 |
| The Tempest | Black temple, big temple, center statue, large tower | 8 | 4 | 1 |
| Work at a Pizza Place | Pizzeria, the Dump, two-story house, supplier area | 7 | 4 | 2 |
| Classic Battlegrounds | Cave, sewers, library, temple, empty store, waterfall | 9 | 6 | 3 |
| Cake Factory | Plaza and garage, incineration room, factory floor, lounge | 7 | 5 | 2 |
| Beach House Paradise | Hotel, fountain, shops, art gallery | 8* | 3 | 1 |
| Bloodfell Manor | Yard, pavilion, manor rooms | 8* | 8 | 1 |
| Familiar Ruins | Main building, hill, lava lake, black structure | 7 | 6* | 1 |
| Natural Disaster Island | Petrol station, supermarket, factory | 7 | 5 | 1 |
| Reborn Family Abode | Church, greenhouse (unconfirmed), graveyard, library (unconfirmed) | 5 images, no captions | 2 | 1 |
| Roblox HQ | Two towers, mini hospital, castle tower, the pit | none documented | 5 | 1 |
\* The page's own text gives a different number than its list of captioned entries. Planet Voss says 6 generator spots but lists 8, Bloodfell Manor says 5 but lists 8, Beach House Paradise says "TBA" but lists 8, and Familiar Ruins says 5 survivor spawns but lists 6. The table uses the list.
Two maps have the largest generator pools: Brandon6,875,935's Place and Horror Hotel, with 10 each. Pirate Bay and C00l Carnival have the smallest documented pools, with 6. Yorick's Resting Place has the most survivor spawn points (11), and Brandon6,875,935's Place the most killer spawn points (6).
Forsaken generator locations: how many and how they work
Every public Forsaken map has five generators. Each map has a fixed pool of possible spots, and the game places the five generators in that pool, so the order changes round to round.
According to the wiki's Objectives page, a generator needs one to three players. Repairing it opens a 7x7 wiring puzzle in the style of Flow Free, where you connect matching colored dots without crossing wires. Taking damage kicks you out of the repair, and progress on a puzzle is not saved if you leave. The wiki says finishing all five generators removes 60 seconds from the round timer.
Pool size matters for one killer. Noli's Prankster passive adds fake generators to the map, and the Pirate Bay page points out that its 6 spots leave room for only one fake. Fake generators carry a small smiling Noli face on top and tend to look darker, with broken wires visible on the model.
The map-by-map section below lists the spots the wiki documents for each map, in the order of the wiki's Maps page.
Map by map: layout, generator spots and landmarks
Brandon6,875,935's Place
An open-air map based on the Roblox web series "Brandon works". Maze-like wooden walls sit in seemingly random places, a stone structure holds the center, a castle stands at one end and the "Brandon World" construction zone at the other. A fence runs around the whole map, with a red and a blue CTF corner inside it.
Generator spots: atop the castle, near the castle slope, in front of the stone structure, inside its walls, in both CTF corners, near the blue corner's wooden walls, and at the entrance of Brandon World. All six killer spawns are in the toys area. The wiki names three main loops (the castle, the large rock with two wooden walls right of the killer spawn, and the central structure) and calls the castle and the cave slope the two high points.
Yorick's Resting Place
A dark forest of cliffs, rock archways, autumn trees and purple acid rivers. Stepping into a river gives Poisoned for 5 seconds to survivors and killers alike, and several bridges cross without harm. A large cliff carries a two-story house, where only the first floor is open because the stairs are broken. A second cliff holds a white temple, and a small graveyard with an altar and a giant tree sits in front of the waterfall.
Generator spots: three around the house (back-right, directly in front, bottom of the steps), two by the temple cliff, and four around the graveyard. All five killer spawns are at or inside the house, and survivors have 11 spawn points spread between the temple and the graveyard. The wiki rates the temple cliff as an "infamously good" juking spot. The map has been reworked four times, the most of any map, and an older version still exists in Forsaken: Archived.
Glass Houses
A sparse forest with two mountains, each topped by a red glass building, joined by a red glass bridge. The left mountain is smaller, with a staircase to a fenced ridge that has one narrow gap. The right mountain is hollow and can be entered. Across from them stand a smaller enterable glass building, an L-shaped concrete structure with a staircase, and a pillar with a jail cell on top at the center.
Generator spots: the L-shaped structure, beside and on the small mountain, inside the big mountain, close to the maze, beside the jail-cell mountain, and inside the glass house. The wiki notes that most of the glass houses cannot be entered; only the blue glass intersection on the ground floor is open. It also says Glass Houses is the only map without a night sky and the only remaining public map without a killer-only wall.
Horror Hotel
Based on Joshman601's Horror Hotel games. It has three major areas: the Outdoor Field, two Halls full of rooms, and the Play Area. The first Hall leads to two plain bedrooms, the Gift Shop, the Party Room (through the Gift Shop) and the Kitchen; the second leads to the Synthwave Room and the Changing Room, which connects to the Theatre Room, the Play Area entrance and the Well Room. Both Halls reach the Kitchen.
Generator spots run from the Gift Shop and Kitchen to the ball pit, the Well Room and the Outdoor Field. Killers spawn in the Play Area. The zombie arms where the first Hall meets the Field give Slowness II for 2 seconds on touch, and the wiki points out that touching them can shorten a longer Slowness, because a same-or-higher-power effect overrides the lower one. The ball pit is described as one of the strongest one-way loops in the game, though a ramp added on its far side made camping there less viable.
Planet Voss
Based on Koopa's 2008 game Planet Voss: Gateway Park, and the third version of the map. It is a flat, grassy night map with trees, walls, small buildings and spaceship-like structures under large 3D stars. A red fortress, a blue fortress and colored spaceships sit on either side, and a crater with an arch marking holds the center, with a large tree and several walls inside.
The wiki's text says 6 generator spots, but the list shows 8: inside the blue spaceship, behind a wall to the right of the blue fortress, in front of and behind the red fortress, the platform, the crash site, the bridge and the center. The single killer spawn is inside the red fortress. The wiki names the L-shaped wall in the blue fortress as the best loop and calls the map very open.
Ultimate Assassin Grounds
Based on a classic Roblox game of the same name. The map has a cave, a big dojo, a run-down dojo, a target practice area, a lake, an obstacle course over the water, two brown houses joined by a hallway, and a wooden gate leading to an unreachable bridge. A black river fed by a waterfall gives Slowness II.
Generator spots: beside the big dojo, farther from the big dojo, near the cave, near the gate, in the brown house, beside the run-down dojo, beside the lake and beside the target practice area. Survivors spawn around the big dojo; killers spawn at the target practice area and the cave. The staircase on the hill dojo was buried under rubble after the original design gave survivors an easy loop. The wiki's best loops here are the whole cave area and the gate.
Pirate Bay
A smaller map described as "agile", with rain and storm weather, ships along the shorelines, broken structures with stairways, a skull mountain, a "BUY ROCKS" stand and peach-colored buildings. Water on the map gives Bleeding I, as the piranha signs hint.
Generator spots: in the two-story house on the left, on the left side of the skull mountain, below it near the back exit, near its right exit, on top of the boat, and by the rock stand. Killers spawn in the center structure, beside the "Yaarrgh!" graffiti and in the structure with wanted posters. The wiki calls the two-story house an incredibly strong area for survivors and names the rocky structure in the middle of the skull mountain as the best loop. A big ramp was added over the back exit of that house on octubre 27, 2025.
Underground War
Two floors. The surface is the inside of a large fortress split into a red half and a blue half, with a flag capture point on each side, boxes, rocks and walls to juke around, and an elevated platform on the blue side. Each side has a main and a sub staircase, plus holes that drop to the underground; two of the holes are behind killer-only walls. The underground is semi-enclosed with dead ends, guns, swords and lanterns, and the wiki says no other map has an underground section.
Generator spots: four on the surface (the blue sub-stair pillar, the blue-side ramp, the red main-stair entrance and a cubby by the red sub-stairs) and three underground. Survivors have two underground spawns. Since the agosto 29, 2025 Slasher update, the terror radius cannot be heard when the killer is above or below you.
One caution: the page's trivia says Underground War became private-server exclusive in that same actualización because it broke the map's spawn points, while the wiki's Maps page still lists it among the maps available in public servers. Check in a match before relying on it.
C00l Carnival
Based on the Party Palace map from Natural Disaster Survival, as modified by c00lkidd. The entrance has c00lkidd minions in the ticket booths. Beyond it are a Drakobloxxer-themed exhibit with an elevated section for looping, small shops and attractions, and a Ferris wheel area with drop-offs.
Generator spots: the exhibit, the pizza van, the Target Building, the popcorn stand, the Lost-and-Found and beside the Ferris wheel. Survivors have 7 spawn points around the entrance and exhibit, and killers spawn at the exit, the popcorn stand and the Ferris wheel. The wiki calls it one of the smallest yet most densely packed maps, with its best loops inside the exhibit, along the long wall right of the Lost-and-Found, and around the center building with the cake. A hidden button under the table in the green birthday-cake house starts a birthday song.
The Tempest
Added in the Noli update (3.0.0) and themed around Noli, it references Roblox's The Tempest and HERE, where the world is quiet. The map is very open, with areas defined by platforms or building interiors: a longer and a shorter temple, a large center statue of Noli, a broken pillar with floating debris, and one staircase that gives a view of the map. Thunder sounds outside, the skybox spins, and two waterfalls pour from a comedy mask and a tragedy mask. The rivers give Poisoned I for 8 seconds.
Generator spots: two at the center statue, three at the large temple, one inside the pillar, one by the staircase and one in the small temple. Killers have a single spawn in front of the large Noli statue inside the large temple. The wiki ranks the loops as the big temple first, then the platform, then the center statue.
Work at a Pizza Place
A ruined version of the Work at a Pizza Place island under a dark red night sky, tied to the lore of Elliot and c00lkidd. Builder Brothers' Pizza has a wrecked dining area and a kitchen crumbled into the packaging room. The Dump has several doorways, a killer-only path and a family picture of the Builder family. A half-destroyed residential area, a supplier area and a two-story house fill the rest.
Generator spots: the pizzeria desk, behind the pizzeria beside a ruined delivery truck, the brick structures in a corner, the supplier dropshot, the two-story house, a supply truck, and beside the Dump. Both killer spawns are in the corners of the loading dock. Only 4 item spawn spots are documented, three for Bloxy Cola and one for a medkit. The wiki suggests looping around the dining area and the broken counter wall, and warns killers not to let survivors reach the supply room.
Classic Battlegrounds
Based on the main battleground of Catalog Heaven, and one of the smaller maps. An elevated segment holds buildings, a street with a tunnel at each end and parked cars, and an empty store with posters. The grassy segment has a temple, a broken castle and a statue holding a golden hammer. A river from a waterfall splits the lower part, with a stone bridge and a wooden bridge, and flows into a sewer area.
Generator spots: three by the castle, one by the river, two by the road, two at the store (inside and back) and one by the statue. It is the only map with portals: the killer spawn has three, and each sends the killer to the matching sewer entrance on the upper level.
Cake Factory
Based on the 2021 (V3) version of Make a Cake!, with a narrow, mostly indoor rectangular layout. The Plaza is dotted with chocolate bars and Torch Flowers. The Garage's small door now leads to the Incineration room, which has an extra room linking to the Factory Floor. Management and the Lounge are merged. The Factory Floor holds the Rising Station, a Shaping Station reworked into a drop-down spot, the Golden Cake Statue, item pedestals and the Hall of the True Baker entrance, now a killer-only door. The restrained Giant Noob stands outside.
Generator spots: by the Rising Station panel, the Management waiting room, beside the Hall of the True Baker entrance, in the Plaza under the giant flag, in the Lounge, in the Garage, and in the second Incineration room. Three of the five survivor spawns sit side by side in front of the logo by the Garage. The wiki's best loops are the Incineration rooms, under the Shaping Station and around Management and the Lounge.
Beach House Paradise
Based on Beach House Roleplay and mostly outdoors. An eight-sided fountain stands near the middle with stairs leading up into it, and water inside inflicts Slowness I. A hat selector area has three entrances. The hotel is the largest building: a first-floor rest area, two staircases (one broken), and a second floor blocked on both sides. Shops include a Plastic Surgeon, an Accessories shop, a Tanning Booth, a Smoothie Bar and an Art Gallery.
The wiki lists 8 generator spots around those places, including the hotel's second floor and the hats section, though the page is a stub with several "TBA" fields. It lists only 3 survivor spawns and one killer spawn, inside the hotel. The wiki calls the map very open, with few good loops: the hotel and the fountain are named, and the fountain can be countered by resetting the chase at a killer wall.
Bloodfell Manor
Probably an original map: a Victorian-style manor that is the secret lair of Nosferatu, in a red palette with the Phosphorus symbol carved into the building. The yard has a pavilion and a large statue of Nosferatu. Inside are a living room, an organ room, the main stair room, a dining room, a library and a one-way corridor.
Generator spots: two in the living room, the pavilion, upstairs left and upstairs right in the main room, the library, near the statue and in the one-way corridor. Survivors have 8 spawn points, around the pavilion, the living room, the cross monument and the library entrance; the one killer spawn is on the stairs near the Phosphorus sign. The library has a killer door.
Familiar Ruins
Familiar Ruins comes from Flood Escape 2, the only map the wiki says came from a collaboration. It is the old Flood Escape: Classic lobby turned to ruins, ringed by an ocean of lava. The Main Building has three broken difficulty elevators and three entrances; a large hill acts as an uphill section with a ramp entrance and a drop-off exit. Doors to Adventure, Training and Extreme modes are closed. Lava in wall cracks and floor gaps gives Burning I for 4 seconds.
Generator spots: the lower left, upper left and lower right of the Multiplayer Building, the center outside it, the ramp near the Extreme doorway, and both sides of the training doorway. The killer spawns in the middle of the Multiplayer Building. The wiki notes that killers' high health makes the lava damage negligible, so they can cross gaps faster than survivors.
Natural Disaster Island
An abandoned island that merges structures from several Natural Disaster Survival maps, including Furious Station and Factory Frenzy, with meteors scattered around. Seven generator spots are listed: the supermarket (and both sides of it), the gas station, the slope, a construction site and the factory. The single killer spawn is in the factory, and survivors have 5 spawns including inside the supermarket and around the gas station.
The wiki identifies two effective loops near the center, a truck and a car with something attached, and says there is only one piece of elevation. That area has several drops and a killer door. The large truck loop was nerfed shortly after release.
Reborn Family Abode
A stub page. The wiki lists the church, the graveyard and probably a greenhouse and a library, with "more TBA". Its generator gallery has five images and no captions, so it gives no usable locations. It does name two medkit spots (near a pot in the building by the gardens, behind the altar counter in the church) and two Bloxy Cola spots (the passage between the dorms and the study, behind a broken church bench). One survivor spawn is inside a building and one is outside by a statue; the killer spawns in the church.
Roblox HQ
Another stub. It shows two large, corrupted, destroyed Roblox HQ towers, with the Mini Hospital, a castle tower and a pit as named areas. No generator spots are documented. Survivor spawns include the parking lot, the sand, behind a building, near the castle and in a destroyed section; the killer spawns behind the HQ. Falling into the corruption pit flashes John Doe images, then ejects you ragdolled with Corruption I and Slowness for 6 seconds.
Map hazards and their status effects
Status effects from the map itself change how you route around a map, so the wiki's documented ones are collected here.
| Map | Hazard | Effect |
|---|---|---|
| Yorick's Resting Place | Purple acid rivers | Poisoned I for 5 seconds; bridges cross safely |
| The Tempest | Rivers | Poisoned I for 8 seconds |
| Familiar Ruins | Lava in cracks and gaps | Burning I for 4 seconds |
| Ultimate Assassin Grounds | Black river from the waterfall | Slowness II |
| Pirate Bay | Water | Bleeding I |
| Beach House Paradise | Water inside the fountain | Slowness I |
| Horror Hotel | Zombie arms between the first Hall and the Field | Slowness II for 2 seconds |
| Roblox HQ | Corruption pit | Corruption I and Slowness for 6 seconds, after a ragdoll ejection |
The 9 Forsaken map variants
A variant keeps its base map's areas and changes the look. The wiki gives appearance chances for three of them, citing a post on X.
| Variant | Base map | What changes | Generator spots listed | Chance of appearing |
|---|---|---|---|---|
| C00l Carnival (Bluuworld) | C00l Carnival | bluudud theme; the cut-out and the Ferris wheel face are swapped | 6 | 20% |
| Glass Houses (NEW) | Glass Houses | Daytime, desert-like, heavily damaged buildings; spawns differ from the base map | 7 | 50% |
| Underground War (Memories) | Underground War | Sand ground, tanks, trucks, watchtowers, corpses | 7 | 40% |
| Yorick's Resting Place (Halloween) | Yorick's Resting Place | Haunted Mansion house, Headless Horseman statue instead of the giant tree | 9 | Not listed |
| Classic Familiar Ruins | Familiar Ruins | Poisoned I green water instead of lava, rain, cold blue tint | 7 | Not listed |
| Planet Voss (Aurora) | Planet Voss | Snow, light posts, aurora sky; released diciembre 24-25, 2025 | 8 | Not listed |
| Ultimate Assassin Grounds (Sakura) | Ultimate Assassin Grounds | Cherry blossom trees, pink hue | 8 | Not listed |
| Beach House Paradise (Neon Night) | Beach House Paradise | Intact buildings, neon lights, pink atmosphere | TBA | Not listed |
| The Tempest (Ethereal) | The Tempest | Black-and-white colors | 8 | Not listed |
Two wiki notes are worth keeping. On New Glass Houses, killers are told to head for the Glass House and the walls rather than the structure, because no survivors spawn at the structure in that variant. The Underground War page says Memories also became private-server exclusive after the Slasher update, so the same caution applies.
The 7 private-server-only maps
These load only in private servers through the Command Panel. The wiki's own banner says private servers are free to make. The Maps page also lists one VIP-gamepass map, Yellow One's Wrath, reachable the same way.
| Map | Based on | Objective | Layout notes |
|---|---|---|---|
| SFOTH | Shedletsky's Sword Fights on the Heights Original | No generators or items | Floating islands, disappearing platforms, 4-stud-wide paths and a stairway; falling off teleports you to a team respawn instead of killing you |
| Area 51 | Survive and Kill the Killers in Area 51 | 5 generators, 9 spots listed | Unfinished placeholder blocks, a purple center room, two large central rooms; no items; closed doors open when all generators are done |
| Template Town | An early development map | 5 generators, 7 spots listed | Small gray map with a house, a center structure, two corner ramps and burning barrels; the oldest map still available |
| Generator Hell | Old generator puzzles from before Update 1.1 | 8 old generators | Small green baseplate with eight sealed sections that unlock one by one, ending at a golden statue |
| Generator Hell 2 | The same idea with new generators | 8 generators (1 regular, 7 custom) | The final puzzle has about 100 points to connect |
| Rocket Arena | Classic Rocket Arena | 5 generators, 5 spots listed | Nine towers joined by bridges over uncollidable lava; no killer doors, no dead ends, no items |
| Showcase | None | No objectives | A green 240x120 stud baseplate in the sky for showing off characters or skins |
Two details need a flag. Area 51's page cites developer statements that it will join the base game when finished, so it may leave this list. Generator Hell 2's page carried a notice that, as of julio 24, 2026, its generators had stopped working because of a bug. Showcase is listed with the private maps on the Maps page, but its own page has a VIP-exclusive banner.
Where the wiki's map data runs thin
The numbers above are only as good as the wiki's pages. These are the known holes:
- Reborn Family Abode and Roblox HQ are stubs, and neither documents its generator spots.
- Beach House Paradise and its Neon Night variant still have "TBA" fields, and Cake Factory's item count is marked "TBA".
- Item pools (medkits and Bloxy Cola) are documented for most maps but not all; Familiar Ruins and Natural Disaster Island carry notes that spawns are missing or uncertain.
For which characters handle a given map best, the killer list and survivor list cover each character's kit; this guía only records what the wiki says about the maps themselves.
Sources
All data comes from the Forsaken Wiki (Fandom). Counts are the wiki's own; the game may have changed since.
- Maps (hub page)
- Objectives
- Brandon6,875,935's Place
- Yorick's Resting Place
- Glass Houses
- Horror Hotel
- Planet Voss
- Ultimate Assassin Grounds
- Pirate Bay
- Underground War
- C00l Carnival
- The Tempest
- Work at a Pizza Place
- Classic Battlegrounds
- Cake Factory
- Beach House Paradise
- Bloodfell Manor
- Familiar Ruins
- Natural Disaster Island
- Reborn Family Abode
- Roblox HQ
- C00l Carnival (Bluuworld)
- Glass Houses (NEW)
- Underground War (Memories)
- Yorick's Resting Place (Halloween)
- Classic Familiar Ruins
- Planet Voss (Aurora)
- Ultimate Assassin Grounds (Sakura)
- Beach House Paradise (Neon Night)
- The Tempest (Ethereal)
- SFOTH
- Area 51
- Template Town
- Generator Hell
- Generator Hell 2
- Rocket Arena
- Showcase


