How many rolls does an aura really take?
Roll calculator
The model treats every roll as independent and multiplies the base chance 1/N by your luck. It ignores Bonus Roll timing, biome switches and aura-specific rules, so read it as an estimate.
Expected rolls
3,800,000,000
1 in 3,800,000,000 รท 1 luck
Chance to get it at least once
- In 1,000 rolls<0.01%
- In 10,000 rolls<0.01%
- In 100,000 rolls<0.01%
- In 1,000,000 rolls0.026%
- In 10,000,000 rolls0.263%
Rolls needed forโฆ
- 50% chance2,633,959,286
- 90% chance8,749,823,353
- 99% chance17,499,646,705
The math behind it
Each roll is an independent draw. An aura listed as 1 in N has a base chance p = 1/N per roll, and luck multiplies it: p = luck / N. The average number of rolls is 1 / p = N / luck.
The chance of getting it at least once in k rolls is 1 โ (1 โ p)^k. That is why the average is not a promise: after exactly N/luck rolls you only have about a 63% chance, and you need roughly 4.6 times that many rolls for 99%.
Example: Guardian is 1 in 10,000,000. With 5ร luck that is 2,000,000 rolls on average.
Sol's RNG guides

How Luck Works in Sol's RNG: The Formula, Stacking and Expected Rolls
Total luck in Sol's RNG is ((1 + Basic Luck) x Bonus Roll + Special Luck) x VIP. Here's what each part does, worked examples with realโฆ

The Rarest Auras in Sol's RNG and How Many Rolls They Really Take
Tree House, Monarch, Hellborn and Equinox top the list of permanent Sol's RNG auras. Here are their odds and conditions from the wiki,โฆ

Sol's RNG Potions Guide: Effects, Durations, Recipes and Stacking
Effects, durations and recipes for every Sol's RNG potion, from Lucky Potions to Heavenly, Godlike and Oblivion, with the stacking rulesโฆ
Data taken from the Sol's RNG Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.