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Blox Fruits All Raids Walkthrough 2026: Dough, Magma, Ice, Light & Flame
Guide

Blox Fruits All Raids Walkthrough 2026: Dough, Magma, Ice, Light & Flame

Guide
By RBLXGUIDE Editorial TeamSaturday, April 25, 202611 min read
Reviewed byMatLumber

Quick Summary

Every Blox Fruits raid in 2026 broken down stage by stage — Dough, Ice, Light, Magma, Flame, and the Indra raid. Fragment math, loadout picks, and the timing mistakes that burn chips for nothing.

Raids are the fragment economy of Blox Fruits. Every awakening costs thousands of fragments, and raids are the only place to grind them at real scale. I've run all of these more times than I'd like to count — some of those runs went great, some burned a chip for nothing because I made rookie mistakes. This guide walks through every raid from entry requirements to the exact stage-by-stage strategy, plus the fragment math so you can actually plan your awakening grind.

What is a raid?

Each raid is a 30-minute timed PvE gauntlet themed around a specific fruit type. Clear all stages within the timer and you get fragments plus a shot at unique drops like swords, accessories, or fruits. Fail and the chip is consumed regardless — no refund. Most raids require a chip you either buy with Robux or earn from event drops.

The key thing to understand before anything else: don't burn your cooldowns on trash mobs. Every raid has a boss phase. Walk in empty and you'll fail. I've seen it happen to five-person parties.

Universal raid loadout

Before the specifics, here's what works across every single raid:

  • Fruit: Awakened Buddha or Dragon
  • Sword: True Triple Katana, Yama, or CDK
  • Fighting style: Sanguine Art (lifesteal) or Godhuman (burst)
  • Race: Cyborg V4 (boss disable) or Angel V4 (sustain healing)
  • Accessory: Hunter Cape (mobility) + Sea Beast Horn (defense)

This setup carries any raid including Indra. Swap Sanguine for Godhuman if you want to go harder on boss burst — just make sure someone in the party covers healing.

Dough Raid (Sea 2 fragment grind)

Chip: 5,000 fragments at the Mysterious Man NPC in Sea 2
Reward: Dough Fruit (10% chance), 2,500 to 4,500 fragments per clear

Stage 1: NPC waves

Five waves of Sea 2 NPCs spawn around the arena. Awakened Buddha or Dragon cleave clears them in under 90 seconds. Save your fruit cooldowns here — M1s are enough for trash and you want those skills ready for the boss.

Stage 2: Wisp boss

The Wisp boss has 1.5M HP and channels a stun cone every 8 seconds. Sidestep the cone — it leaves you exposed for 3 full seconds — then burst with a sword swap into your fruit's highest-damage skill. If you eat that stun, you're probably losing the fight clock.

Stage 3: Final clear

Mixed NPCs plus a mini-boss. Don't touch the mini-boss until trash is cleared. The mini-boss has a heal-on-trash-spawn mechanic that will drive you insane if you engage him early.

Dough Raid fragment math

Per chip: average 3,500 fragments plus 10% fruit drop. Buddha awakening costs 18,500 fragments — roughly 6 raids. Plan for 30 to 45 minutes per awakening session.

Ice Raid (Sea 1 introductory raid)

Chip: 2,500 Beli at the Awakened Ice NPC, level 700+
Reward: Ice awakening, 1,500 to 2,500 fragments per clear

Strategy

Three stages, all simple add-clears. The Ice Raid has the cheapest chip in the game and honestly works as a practice run for anyone new to raiding. I'd say run it 3 to 5 times before attempting Dough — it teaches you the pacing without risking a 5,000-fragment chip.

Magma Raid (Sea 2 mid-tier)

Chip: Quest reward from the Magma Captain in Sea 2
Reward: Magma awakening, 3,000 fragments per clear

Stage breakdown

Five stages with escalating mob density. Bring a wide-arc fruit — Awakened Buddha, Dragon, or Pole V2 — to handle the larger waves cleanly.

Final boss

The Magma Captain has a 3-second invulnerability window after each major attack. Don't waste your burst during invuln; M1 between abilities and save your burst for his vulnerable windows. Burning a Godhuman finisher into invuln frames is one of the most frustrating things in the game.

Light Raid (Sea 2 finisher)

Chip: Buy from the Hot and Cold border NPC
Reward: Light awakening (4,500 fragments cap)

Strategy

The Light Raid is one of the longest single raids in the game — 4 stages with significant boss HP on the back end. Sustain is not optional here. Burst-only loadouts run dry on healing by stage 3 or 4 and the run falls apart. Sanguine Art is non-negotiable.

Light Captain phase mechanics

The boss splits into 3 light projections at 50% HP. Don't chase projections — burst the original, which has a slightly larger glow. Projections deal real damage and survive until AoE hits them. Bad parties waste 5 minutes chasing projections while the original regenerates.

Flame Raid (Sea 1/2 fragment quickie)

Chip: 1,500 Beli at the Flame NPC
Reward: Flame awakening, 2,000 fragments per clear

Strategy

The shortest raid in the game — 2 stages, no mini-boss. When I need a quick fragment bump with 15 minutes spare, this is what I run. Chain it 3 to 4 times for a fast 6,000 fragments. At 1,500 Beli a chip, it's basically free.

Indra Raid (Sea 3, 2026 endgame)

Chip: Egg Hunt event drop only (limited window)
Reward: Indra Fruit (5% chance), 5,000+ fragments

Why Indra is different

Indra was added in Update 31 and is the highest-difficulty raid in Blox Fruits as of April 2026. The drop pool includes Indra fruit — a top-3 PvP fruit — and the Rengoku sword, which sits at top-2 in 2026 trading values. The chip is event-locked so when it's available, you run it as much as possible.

Stage 1: Hydra clear

Three Hydra heads spawn simultaneously, each with 2M HP. Focus them in order — one at a time. Killing heads simultaneously triggers a heal-all on the boss. I learned that the hard way on my first run when a party of four somehow managed to kill two heads at exactly the same moment and watched the boss recover half its HP.

Stage 2: Indra summoning

Indra enters with 30 seconds of stun immunity. Survive the window — Sanguine sustain plus angle-piercing attacks like sword piercers and Dragon talons. Don't panic-burn cooldowns here. You need them for stage 3.

Stage 3: Indra burst phase

After the immunity window, Indra has 12M HP. The phase ends with a 6-second stun cycle on Indra itself. Coordinate your team to land all burst abilities during the post-stun vulnerability window. This is where races are won or lost.

Loadout requirements for Indra

  • Awakened fruit minimum — no V1 fruits clear consistently
  • Cyborg V4 or Angel V4 — Race V3 fails the survival check in stage 3
  • 4-player party strongly recommended

Universal raid timing strategy

Three rules I follow in every raid regardless of which one:

  1. 1Don't burn cooldowns on trash. Every raid has a boss phase. If you arrive empty, you fail. Full stop.
  2. 2Watch the stage timer. Most raids have a 30-minute total timer but per-stage timers around 4 to 5 minutes. If you're at 60% time on stage 2, you're behind — push pace.
  3. 3Coordinate with your party. Calling out boss spawns and CC timing prevents wasted bursts. You don't need voice chat — quick callouts in text chat save runs regularly.

Awakening fragment math

For reference, here are the fragment costs for the most-farmed awakenings:

FruitTotal Fragment Cost
Buddha18,500
Dragon24,500
Dough14,500
Magma11,500
Light10,500
Ice8,500
Flame7,500

Most players go Buddha first — best grinding fruit in the game. After that it's Dragon for maximum PvP/PvE output, or Dough for combo viability. Pick based on where you spend your time.

Best raid for your goal

GoalRecommended Raid
Fast fragmentsFlame (low chip cost, short clears)
Indra fruitIndra (event-locked)
Buddha awakeningDough (overlap with Buddha-friendly drops)
Practice raid mechanicsIce
Maximum value per chipLight (highest fragment ceiling)

What's next

Once you've cleared every raid at least once and have your first awakened fruit, bounty hunting and sword chains are the natural next steps. Pair this guide with the PvP Combat Guide for combo execution and the All Bosses Guide for non-raid drops that round out the rest of your build.

Key Takeaways

  • New Brainrots and features drop with each major update
  • Balance changes can shift which Brainrots are most valuable
  • New codes often release alongside updates
  • Check back after each update to stay ahead of the meta