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Blox Fruits Trading Values

Permanent worth, demand 1–10 and trend, from community value trackers.

What these values mean

These trading values estimate what each Devil Fruit is worth in the Blox Fruits player-to-player trade economy. The numbers are not in-game prices — Blox Fruits has no auction house. They were compiled in May 2026 from public community value trackers (bloxfruitsvaluecalculator.com, tradekitsune.com and bloxfruitvaluez.com); we don't observe trades ourselves, and the values are not refreshed every week. Permanent values reflect the permanent (one-time-purchase) version of the fruit; physical values reflect the consumable version that disappears when you eat it or drop it. Demand on the 1–10 scale reflects how much traders wanted a fruit when the values were compiled, and the trend column shows whether it was rising, stable or falling. Treat this page as a rough reference and check a current tracker before a big trade. If a row has no value, the trackers we used didn't list one.

#FruitRarityPermanentPhysicalDemandTrend
1DragonDragonmythical2.9B1.4B10/10rising
2Dragon (Classic)Dragon (Classic)mythical2.7B1.3B9/10stable
3KitsuneKitsunemythical2.3B290.0M10/10stable
4YetiYetimythical1.7B160.0M10/10stable
5TigerTigermythical1.7B55.0M9/10rising
6LeopardLeopardmythical1.7B55.0M9/10rising
7GasGasmythical1.6B75.0M9/10stable
8DoughDoughmythical1.4B30.0M10/10stable
9T-RexT-Rexmythical1.4B20.0M7/10stable
10ControlControlmythical1.4B140.0M8/10stable
11SpiritSpiritmythical1.0B10.0M7/10stable
12MammothMammothmythical1.0B10.0M7/10stable
13VenomVenommythical1.0B10.0M7/10stable
14SoulSoulmythical900.0M8.0M7/10stable
15BlizzardBlizzardlegendary500.0M5.0M6/10stable
16PhoenixPhoenixlegendary350.0M2.8M6/10stable
17BuddhaBuddhalegendary335.0M12.0M8/10falling
18SoundSoundlegendary300.0M2.5M5/10stable
19ShadowShadowmythical180.0M6.0M5/10stable
20GravityGravitymythical170.0M5.5M5/10falling
21MemeMememythical140.0M4.5M4/10falling
22MemeMememythical140.0M4.5M4/10falling
23SpiderSpiderlegendary95.0M3.3M5/10stable
24PainPainlegendary80.0M2.8M5/10rising
25LoveLovelegendary75.0M2.7M4/10stable
26CreationCreationlegendary70.0M2.5M4/10stable
27QuakeQuakelegendary55.0M2.0M3/10falling
28LightningLightninglegendary50.0M1.8M3/10stable
29PortalPortallegendary45.0M1.7M3/10stable
30RubberRubberrare35.0M1.4M3/10stable
31MagmaMagmarare32.0M1.3M3/10stable
32LightLightrare30.0M1.2M3/10stable
33DoorDoorrare25.0M1.0M3/10stable
34GhostGhostrare22.0M950.0K3/10stable
35BarrierBarrierrare20.0M850.0K3/10stable
36DarkDarkuncommon12.0M500.0K2/10stable
37EagleEagleuncommon12.0M500.0K2/10stable
38FlameFlameuncommon12.0M500.0K2/10stable
39DiamondDiamonduncommon12.0M500.0K2/10stable
40FalconFalconuncommon12.0M500.0K2/10stable
41SandSanduncommon12.0M500.0K2/10stable
42ReviveReviveuncommon12.0M500.0K2/10stable
43IceIceuncommon12.0M500.0K2/10stable
44SpinSpincommon5.0M200.0K1/10stable
45
Rogue
common5.0M200.0K1/10stable
46ChopChopcommon5.0M200.0K1/10stable
47SpringSpringcommon5.0M200.0K1/10stable
48RocketRocketcommon5.0M200.0K1/10stable
49SmokeSmokecommon5.0M200.0K1/10stable
50KiloKilocommon5.0M200.0K1/10stable
51BombBombcommon5.0M200.0K1/10stable
52SpikeSpikecommon5.0M200.0K1/10stable
53BladeBladecommon5.0M200.0K1/10stable
How to read this table Permanent = the permanent (one-time-purchase) version of the fruit. Physical = the consumable version. Demand 1–10 reflects how much traders want it. The trend column shows whether the value was rising, stable or falling when it was compiled.