Helperbot is a Support survivor in Forsaken, the 13th survivor in the game, added in Update 5.3.0 on outubro 16, 2026. It costs 650 Player Points, has 80 health, and plays around three abilities: a passive Radar that points the whole team at unfinished generators and items, a Pulse that gives nearby survivors Regeneration and Resistance, and an Inspire aura that speeds up cooldowns and recharges the Pulse.
This guia is built from the Forsaken Wiki's character pages and atualização log; we did not play-test the numbers. One warning before the details: the wiki's Helperbot page still carries a stub banner and a to-do note saying it needs "everything" learned since release. The ability section is filled in with numbers, but there is no wiki strategy section to quote yet, and the guia says so where it matters.
Helperbot at a glance
| Stat | Helperbot |
|---|---|
| Class | Support |
| Cost | 650 Player Points |
| Wiki difficulty | 2 |
| Health | 80 |
| Walk speed / sprint speed | 12 / 26 |
| Stamina | 100 (loses 10, regains 20) |
| Pronouns | It/They |
| Purchase quote | "I WILL HELP YOU" |
| Introduced | Update 5.3.0, outubro 16, 2026 |
The wiki describes Helperbot as "an excitable little machine with one very important directive: help." The character is based on the HelperBot from the "Welcome to Roblox Building" game, and its look comes from the "Mr Roboto" bundle paired with the "Mr Robot" hat. The lobby has an NPC called D3functB0t, and the wiki page warns readers not to confuse the two (it also mentions a Helperbot MK2). The lore section says Helperbot was damaged to become D3functB0t and later repaired by both Builderman and Veeronica.
Movement stats match every other survivor on the roster: 12 walking, 26 sprinting, 100 stamina. What separates Helperbot from Elliot, Dusekkar, Builderman and Taph is the kit.
How to get Helperbot
Helperbot is bought from the shop with Player Points (PP), the in-game currency. The price is 650. Per the wiki's Player Points page, you earn PP by winning a round as a survivor (25 PP), finishing a generator puzzle (2 PP), staying alive for at least 60 seconds before dying (6 PP), healing a survivor who has the Hemorrhage effect (10 PP), and through character-specific actions. Joining the game for the first time pays a one-off 300 PP, which the wiki files under Achievements.
By simple division (650 / 25, the guia's own arithmetic), win rewards alone take 26 round wins. Objectives and ability actions add PP along the way, so that number is a ceiling for the win-only route, not a schedule. One restriction matters: private servers pay out no PP at all, although spending and buying work there.
You can also buy PP with Robux. The wiki's price list runs from 40 Robux for 100 PP up to 7,600 Robux for 20,000 PP. Covering 650 PP means buying at least 700, and the cheapest combination on that list is one 500 PP pack (200 Robux) plus two 100 PP packs (40 Robux each), for 280 Robux. Forsaken has no código system, so no código can cover the price.
Helperbot's abilities
Helperbot has one passive and two active abilities. Every number here is from the wiki's Helperbot page.
Radar (passive)
Radar needs no button. Every 12 seconds Helperbot scans, and any unfinished generators and items within 100 studs are highlighted for 3 seconds. The highlight goes to all survivors, not only the Helperbot player. Your whole team gets an extra pointer to objectives for 3 of every 12 seconds, and you don't have to press anything for it.
The second half of Radar is for Helperbot alone. When another survivor uses an ability, their aura is revealed to Helperbot for 3 seconds, colored by their remaining health. You get a quick read on who is hurt just from watching who is using skills.
Pulse (Alt Ability 1, 44-second cooldown)
After a 2-second windup, Helperbot releases an expanding pulse. Every survivor it reaches, Helperbot included, gets Regeneration and Resistance. Helperbot is slowed by 10% during the windup, so those 2 seconds cost you something.
Pulse runs on charges. Helperbot starts with one charge and can store up to three. Charges earned through Inspire raise the pulse's radius and buff durations, and releasing the pulse consumes every stored charge. The wiki lists four levels:
| Level | Radius | Regeneration I | Resistance I |
|---|---|---|---|
| 0 | 30 studs | 4s | 4s |
| 1 | 33 studs (+10%) | 5s | 5s |
| 2 | 36 studs (+20%) | 6s | 6s |
| 3 | 39 studs (+30%) | 7s | 7s |
Two team rules sit on top. Each additional Helperbot in the match shortens the buffs by 1 second, with a 1-second floor before the next modifier. Helperbots hit by someone else's pulse get 50% of the listed durations, and that cut does not apply to the caster.
The wiki gives no health-per-second figure for Regeneration I and no damage-reduction figure for Resistance I. It also doesn't spell out how many stored charges equal which level. The guia leaves those out rather than guess.
Inspire (Alt Ability 2, 46-second cooldown)
After a 0.75-second windup, Helperbot creates an aura that follows it for 10 seconds. Other survivors inside 14 studs receive Haste V, which speeds up their ability cooldowns. Since the 5.3.1 hotfix, Helperbot gets the Haste too.
Inspire is also how you build Pulse charges. A survivor who stays in the aura for 5.5 seconds earns Helperbot one charge, and each survivor can contribute once per cast. Leave early and that survivor's unfinished progress drains gradually; come back and it resumes from what's left. Charges already completed are kept. With several Helperbots in the match, each additional one lowers the applied Haste by a level, down to a minimum of Haste I.
How the abilities fit together
Put the numbers side by side. Inspire's aura reaches 14 studs, Pulse's base radius is 30, and Radar covers 100. The kit asks for three different distances: stay close to teammates to charge the aura, heal from a bit further out, and read the map from across it.
Inspire's aura lasts 10 seconds inside a 46-second cooldown, and a survivor needs 5.5 of those seconds to pay out one charge. Because each survivor counts once per cast, a single cast tops out at one charge per teammate. Since Helperbot starts with one charge, reaching the three-charge cap takes two more, so it needs several teammates in the aura at once or charges stored from earlier casts. The wiki confirms charges are stored. Pulse (44 seconds) and Inspire (46 seconds) have nearly the same cooldown, which makes casting them as a pair easy to plan around.
This section is the guia's own reading of the wiki's numbers, not a wiki recommendation.
What the wiki says about playing Helperbot
Nothing yet, tactically. The Helperbot page has no gameplay or strategy section, and its banner calls the artigo a stub. What it does contain is flavor: every ability quote is attributed to Builderman (Radar's is "The right tools are never far away"), the trivia calls Helperbot the third NPC to become a playable character after Nosferatu and Jane Doe, and notes it is the second survivor to skip the blocky model and the second robot after Veeronica. The page also says Helperbot keeps the same face at any health, because that face is a cardboard cutout with eyes and a mouth drawn on it.
A few things follow from the stated numbers rather than from any wiki advice:
- Pulse's windup is 2 seconds with a 10% slow on you, so it's a call to make when the Killer isn't already on top of you.
- Radar's generator and item highlights go to all survivors, so the scans help the team wherever you are standing.
- Helperbot has 80 health, the lowest in the Support class, tied with Elliot. The wiki's general description of Support says these survivors have lower health and that their abilities make them invaluable for team survival.
Balance changes and fixes in 5.3.x
The wiki's atualização log lists no numeric buffs or nerfs for Helperbot yet. It lists fixes, most of them about Inspire and Radar. Hotfix 5.3.1, "New Beginnings Hotfix," includes these:
- Inspire now also gives Haste to the user.
- Haste from Inspiration no longer speeds up Inspire's cooldown on other Helperbots.
- Inspire gives the correct cooldown if canceled.
- Radar no longer pings items that are being held.
- Radar now respects Undetectable and similar effects.
- Level 0 Pulse now properly gives Resistance.
- Pulse's cast effect shows up properly, and it displays its initial level on load.
- Inspire's visual effects are locked, and Helperbot no longer spams errors.
- Highlights were consistently visible to all players and the Killer even without a Helperbot in the match; that is fixed.
Patch 5.3.2, the "Optimizations Hotfix," lists no Helperbot changes, but it overhauls the MLG skin pack (more on that below). The 5.3.0 release itself was a big atualização: a rebuilt lobby, three new generator puzzles, two new map objectives and Skin Pack #4, with Helperbot as the headline character. You can follow every version on the atualização log.
If you read older posts describing Radar pinging held items or Inspire not hasting its caster, they predate 5.3.1.
Helperbot vs the other Support survivors
All five Support survivors share the same movement and stamina estatísticas. The differences are price, health, difficulty and kit:
| Survivor | Cost (PP) | Difficulty | Health | Ability cooldowns |
|---|---|---|---|---|
| Elliot | Free | 2 | 80 | Pizza Throw 30s, Rush Hour 30s |
| Builderman | 500 | 3 | 90 | Sentry 45s, Dispenser 45s |
| Dusekkar | 600 | 5 | 90 | Spawn Protection 35s, Plasma Beam 28s |
| Taph | 600 | 2 | 100 | Tripwire 25s, Subspace Tripmine 40s |
| Helperbot | 650 | 2 | 80 | Pulse 44s, Inspire 46s |
Three things stand out. Helperbot is the most expensive Support survivor, 50 PP above Dusekkar and Taph. It shares the lowest health in the class with Elliot. And it has the longest cooldowns: Inspire's 46 seconds is the longest single cooldown among the five, and Pulse plus Inspire total 90 seconds, level with Builderman's 45 plus 45.
Now the kits. Elliot heals with thrown pizzas (5 HP instantly and 15 over time) and sees the aura of any damaged survivor for 12 seconds. Helperbot's Radar is the mirror image: it shows survivors who use abilities for 3 seconds, colored by health. Dusekkar's Spawn Protection shields one ally for up to 3.5 seconds within 95 studs and can negate a lethal hit, and his Plasma Beam can only hit one survivor. Builderman needs 6 seconds to build a Sentry or Dispenser, and the Dispenser heals 1 HP per second in a 16-stud radius. Taph's tripwires and mines slow, reveal and disorient the Killer.
Pulse and Inspire are the group-wide buffs in the class, and the nearest comparison is Builderman's Dispenser. The trade is time: the larger Pulse levels depend on charges that only Inspire grants. The wiki also rates Elliot and Taph at difficulty 2, the same as Helperbot, and Elliot is free.
Browse the full roster on the survivors page, or see the stat-based tier list.
Helperbot skins
The wiki's data lists 30 Helperbot skins: 25 in the shop, 4 milestone skins and 1 evento skin.
- Shop skins run from Backup (100 PP) and Eco (200 PP) up to HelperCat (1,600 PP). Others include Look Mom! and GPP (400 each), Scouter (650), SWAT (800), Hazmat (1,000), Lovestruck (1,200), Gadgeteer's Perfection (1,350) and IBot (1,500). Buying all 25 would cost 20,950 PP.
- Milestone skins unlock by leveling Helperbot: Milestone I at level 25, II at level 50, III at level 75 and IV at level 100. The lore section adds that each milestone you reach unlocks new dialogue from the Helperbot NPC (listed as TBA).
- MLG is the evento skin, part of Skin Pack #4, which the 5.3.0 notes price at 349 Robux. The wiki's gallery shows new Inspire and Pulse animations for it, and the 5.3.2 hotfix says the pack got a big overhaul.
The 5.3.0 notes also list 40% off all skins and emotes as part of that atualização's eventos. That is a past promotion, so check the in-game shop for current prices. The skins page covers the rest of the roster.


