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How to Get Lucky Spins in Volleyball Legends: Every Source
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How to Get Lucky Spins in Volleyball Legends: Every Source

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Por RBLXGUIDEdomingo, 25 de octubre de 202613 min de lectura

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Códigos, Ranked, Season Pass, mastery and the Gem Store compared, with 13 weeks of código payouts and the Lucky vs normal odds for each rarity.

Where do Lucky Spins come from in Volleyball Legends?

Lucky Style Spins and Lucky Ability Spins come from weekly códigos, Ranked rewards, the Season Pass, Daily Tasks, Secret style mastery tracks, the Special Gem Store and Robux. Códigos are the steady free source: the octubre 24, 2026 set pays 10 Lucky Style Spins and 5 Lucky Ability Spins, as did almost every week since Update 81.

Everything here comes from the Volleyball Legends Wiki as it read on octubre 24, 2026, plus arithmetic on top of those numbers. Where the wiki is vague, the guía says so instead of guessing.

The códigos live right now and how to redeem them

The wiki's códigos page lists three active códigos under its "Update 93" marker. The Volleyball Legends codes page carries the same set and the steps below.

códigoReward
UPDATE_935 Lucky Style Spins
CURSED5 Lucky Style Spins
TOURNAMENT5 Lucky Ability Spins

To redeem: open the Shop icon, pick the códigos tab, type the código into the text field and press Use código. Four rules from the wiki's troubleshooting section catch most failures:

  • You need Level 15 to use the código system at all.
  • Each code works once per account.
  • Most codes are limited-time, so an "Expired" message means it is gone.
  • Copy the código exactly. A stray space before or after it is enough to make it fail.

A new set of three arrives with each Saturday update, and the previous set leaves the page at the next one. The Roblox page puts actualizaciones at 11:30 AM EST on Saturdays, so a código you see today has a shelf life of about a week. Redeem on the day you spot it.

How many spins códigos have paid over the last 13 actualizaciones

The códigos list for Updates 81 to 93 is the best view of what a normal week looks like. The dates are when the wiki added each set, which lines up with the Saturday release.

actualizaciónDate addedLucky Style SpinsLucky Ability SpinsOther rewards
93Oct 24105-
92Oct 17135-
91Oct 10105-
90Oct 3105100 Gems
89Sep 26105-
88Sep 191002x XP Potion
87Sep 12105-
86Sep 5105-
85Aug 29105-
84Aug 22105-
83Aug 15105-
82Aug 8105-
81Aug 1105-

Across those 13 actualizaciones the códigos paid 133 Lucky Style Spins and 60 Lucky Ability Spins. That is 10 Lucky Style Spins in 12 of the 13 weeks. Update 92 was the exception at 13, because the wiki later edited UPDATE_92 to 6 spins and MAMORI to 7. Update 88 is the only week with no Lucky Ability Spins, swapped for a 2x XP Potion. Update 90 added 100 Gems through SLOT_REWORK on top of the usual set.

Keep up with every set and the pace works out to about 530 Lucky Style Spins and 240 Lucky Ability Spins over 52 weeks (the 13-week totals multiplied by four). That is our arithmetic from the recent weeks, not a promise from the developers. The wiki's older código history is patchier: up to about Update 34 many rewards were potions, Yen, Crystals or an unspecified "Lucky Spins", and single códigos paid 3, 6, 7, 10 or 15 spins, so the 10-and-5 rhythm only became the usual pattern from about Update 35, with exceptions along the way.

Every other source of Lucky Spins

Ranked rewards

Ranked needs Level 15 and starts with five placement games per mode. Each mode has its own rank, and every rank resets to Unranked when a new season begins. The second and third rank of each tier can be claimed immediately; the first rank of a tier pays a season-exclusive item after the season ends. The spin rewards from the wiki's table:

RankReward
Bronze II3 Lucky Style Spins
Bronze III2,500 Yen
Silver II5 Lucky Ability Spins
Silver III15 Style Spins (normal)
Gold II7 Lucky Style Spins
Gold III8 Lucky Ability Spins
Diamond II5,000 Yen
Diamond III10 Lucky Style Spins
Pro5 Lucky Ability Spins and 500 Gems
Legend5 Lucky Style Spins, 750 Gems and a title
Master500 season currency, 1,000 Gems and a title
Champion10 Lucky Ability Spins, 1,250 Gems and a title
Grand Champion15 Lucky Style Spins, 1,500 Gems and a title
Ultimate Champion2,500 Gems, a title and a playercard

Climbing to Diamond III pays 20 Lucky Style Spins, 13 Lucky Ability Spins and 15 normal Style Spins. Reaching Grand Champion takes the Lucky totals to 40 Style and 28 Ability. Put that next to the códigos: 20 Lucky Style Spins is two weeks of códigos, and past seasons ran four to five weeks in the wiki log. Ranked is a nice top-up, and the Champion League Gems matter more than the spins (more on that below). It will not replace códigos. The wiki does not spell out whether the spin rewards pay again each season, so count on them once.

Season Pass

The Season Pass first appeared in Update 8 and runs 35 levels, a cap the wiki says could change. Its rewards include season currency, Lucky Style Spins, Lucky Ability Spins, ball skins, emotes and score effects. XP comes from Season and Daily quests. You can rebirth the pass up to 5 times, at 500 Gems or 25,000 Yen each, but from the 4th rebirth only Gems work. The wiki does not list how many spins sit at each level, and it does not say whether a rebirth pays the spin rewards again, so we can't put a number on this source.

Daily Tasks

Daily Tasks arrived in Update 67. Finishing one pays Yen, Gems or Lucky Spins. Since Update 79 they reset Cada día at 8:00 PM EST whether you finished them or not (an earlier revision of the page said 7:00 PM). An unfinished task can be rerolled for 50 Gems, added in Update 68. The wiki does not say which task pays which reward.

Mastery tracks on Secret styles

Eight Secret styles have a five-tier Mastery track, and several of them pay Lucky Spins at the early tiers. These are the spin rewards, summed per style:

Secret styleLucky Style SpinsLucky Ability Spins
Hidari7 (M3)5 (M1)
Jinko3 (M2) + 6 (M3)-
Kazana6 (M3)5 (M1)
Roketto7 (M3)5 (M1)
Shiro7 (M3)5 (M1)
Taichou5 (M2) + 6 (M3)-
Timeskip Okazu5 (M2)6 (M3)
Yogan7 (M3)6 (M2)

Finishing all eight tracks would pay 59 Lucky Style Spins and 32 Lucky Ability Spins. The catch is obvious: you have to own the style first, so this recycles spins rather than starting you from zero. The Ultra tracks (Akari, Hakka, Mamori, Ronin) pay gameplay upgrades, not spins. Mastery Skips are sold in the Special Gem Store if you would rather pay Gems than grind the challenges.

Special Gem Store and Gems

The Special Gem Store sells cosmetics and items for Gems only, including Lucky Style Spins, Lucky Ability Spins, Yen and Mastery Skips. Stock refreshes Cada 24 horas, or right away for 99 Gems. The Hakka NPC next to the AFK Lobby teleporter opens the same store with "bonus offers" of at least 25% off. The wiki does not list what a Lucky Spin costs in Gems, so check the price in the store before planning around it.

Gems come from Robux packs (250 for R$99, 1,100 plus 100 extra for R$399, 2,900 plus 400 for R$999, 5,900 plus 1,400 for R$1,799), from Champion League rewards in Ranked, and occasionally from a código such as SLOT_REWORK.

Robux and gifts

The Styles page says Lucky Style Spins can be bought with Robux and received as gifts from other players. It gives no Robux price for spins. Easter eggs were a source only during Season 14, per the wiki. A gifted Gem pack does not carry the extra bonus Gems, which is worth knowing before you gift one.

What does not give Lucky Spins

VIP and Premium both add 10% luck in the AFK Lobby, and owning both makes it 20%, but that luck only touches the AFK Lobby reward table and not normal drops. That table pays Yen, season currency, Griddy and a Water Ball. It has no spin entry. VIP also gives 2x Yen from wins, and Premium gives +10% Yen per the Roblox page. Neither changes your spin odds.

Why Lucky Spins are worth chasing: the odds side by side

These are the Level 15+ odds from the wiki's Gacha Chances tables, for Style Spins. A normal Style Spin costs 100 Yen.

RarityNormal Style SpinLucky Style SpinLucky vs normal
Common62.5%0%none
Rare35%50%1.4x
Legendary2%45%22.5x
Godly0.495%4.75%9.6x
Secret0.01%0.5%50x
Ultra0.005%0.25%50x
Evo0.005%0.25%50x

A Lucky Spin cannot land on Common at all, which removes 62.5% of the filler. Legendary jumps from 2% to 45%, and the three top rarities get 50 times their normal chance. For a Secret style, that is the difference between 1 in 10,000 and 1 in 200.

Turn that into Yen. Ten thousand normal spins cost 1,000,000 Yen and would produce one Secret from the 0.01% roll. Normal Pity adds more: every 50 spins it triggers a roll with about a 0.5% Secret chance, so 10,000 spins contain 200 of those rolls and roughly one more Secret. By our arithmetic a Secret through normal spins costs somewhere near 5,000 spins, or 500,000 Yen. Through Lucky Spins it is about 200 spins, and the pity timer below lines up with that number.

Two wiki quirks to keep in mind. The Lucky column does not add up to exactly 100%. The wiki's Secret version of the Level 15+ table sums to 100.25%, and the table above, which also gives Ultra and Evo 0.25% each (that row comes from the wiki's other table variant, which lists Godly at 0.49% and 4.5%), sums to 100.75%. The figures are close but not exact. Also, the wiki shows Ultra and Evo as one combined row; each style page, for example Mamori's, quotes 0.005% and 0.25% for the style itself. Below Level 15 you cannot roll Secret, Ultra or Evo at all, and Godly is 0.505% normal and 5.25% lucky.

The pity counters

PityTriggerResultDuring 2x evento
Normal Pity (styles)Every 50 Style SpinsRandom Legendary 94.5%, Godly 5%, about 0.5% SecretNot reduced
Secret coinflipEvery 200 Lucky Style Spins50/50 for the Secret style you picked100 spins
Secret guaranteed200 Lucky Style Spins after each coinflipThe Secret style you picked100 spins
Ultra PityEvery 400 Lucky Style SpinsThe Ultra style you picked200 spins
Evo PityEvery 400 Lucky Style SpinsThe Evo style you picked200 spins
Normal Pity (abilities)Every 50 Ability SpinsRandom Legendary 95% or Godly 5%Not reduced
Secret ability PityEvery 200 Lucky Ability SpinsA random Secret ability, no choice100 spins

Three details from the wiki matter. You must select the Secret style you want before spinning, or the pity pays out a different style. A Secret you roll naturally before the counter fills still triggers Secret Pity, per the wiki. A Secret from Normal Pity does not. For abilities there is no coinflip, no guarantee and no choice; you can pick an ability to raise its chance, and the wiki says that is not a guarantee.

The pity numbers make the weekly pace concrete. At 10 Lucky Style Spins a week from códigos alone, 200 spins is 20 weeks and 400 spins is 40 weeks. Ranked and mastery spins shorten that, but not by a lot.

When to spend them: the 2x Luck and Pity weekend

Every weekend runs a 2x Luck and Pity event from Saturday 11:30 AM EST to Monday 11:30 AM EST. It doubles the Secret, Ultra and Evo odds (Secret 0.02% normal and 1% lucky, Ultra and Evo 0.01% and 0.5%) and halves the pity thresholds in the table above. A Secret that is 400 Lucky Spins away in the worst case is 200 spins away during the evento.

So the sensible habit is to redeem every código the day it appears, since códigos expire, and hold the spins for the weekend. The wiki does not mention any expiry on spins you already own, so waiting should cost nothing, though it does not state that outright either. Two cautions: limited styles can only be rolled while their window is open (on octubre 24 that meant Kijo among Secrets, whose page lists an octubre 24 return with no end date, and Mamori among Ultras, until octubre 31, per their wiki pages), and the Secret style must be selected before the first spin. Our limited styles guía covers the rotation, and the Secret styles guía lists every Secret and its estadísticas. To judge which Secret is worth the spins, the stat tier list scores all 45.

Lucky Ability Spins

An Ability Spin costs 250 Yen. Lucky Ability Spins use the same Common-to-Secret odds as the Level 15+ style table (abilities have no Ultra or Evo tier), with Secret at 0.5%. The Secret abilities are Extra Touch, Shield Breaker, Magnetic Pull and the limited Lead Feet. The three Common abilities, Rolling Thunder, Super Sprint and Team Spirit, cannot be obtained from Lucky Ability Spins, so a lucky spin never wastes a pull on them. The full list sits on the abilities page.

FAQ

How do I redeem códigos in Volleyball Legends?

Open the Shop, choose the códigos tab, type the código and press Use código. You need Level 15, and each código works once per account.

Why does my Volleyball Legends code not work?

The wiki lists four causes: you are under Level 15, there is a space before or after the código, the código has expired, or you already redeemed it on that account. Copy it exactly as written.

How many Lucky Spins do códigos give per week?

Over Updates 81 to 93 the códigos paid 133 Lucky Style Spins and 60 Lucky Ability Spins in total. In a normal week that is 10 Style and 5 Ability.

How many Lucky Style Spins until a Secret style is guaranteed?

Secret Pity gives a 50/50 coinflip at 200 Lucky Style Spins and a guarantee 200 spins after that, if you selected the style beforehand. During the weekend 2x evento those numbers are 100 and 100.

Should I save Lucky Spins for the 2x evento?

By the wiki's numbers the evento halves the pity counters and doubles Secret, Ultra and Evo odds, and the wiki does not mention spins expiring. Saving them for Saturday 11:30 AM EST to Monday 11:30 AM EST looks like the better use.

Does VIP or Premium give Lucky Spins?

No. VIP and Premium add luck in the AFK Lobby and extra Yen, and the AFK Lobby table has no spin reward.

Sources

Puntos clave

  • Tu estilo fija tus ocho estadísticas; la habilidad suma un truco encima.
  • Los Lucky Spins sacan estilos raros mucho más seguido que los giros normales.
  • La wiki marca las estadísticas de los estilos como estimaciones, no cifras oficiales.
  • Los códigos salen con las actualizaciones semanales y pueden vencer sin aviso.