Cyber

Rarity
Limited
Per normal spin
â
Per Lucky Spin
â
Zone
Shock
Base moveset
- CImplants
A medical-bed scene where Tatlis the Ripperdoc gives you one of four random cybernetic upgrades (arm or leg); builds the Psycho Bar.
40 s - AutomaticArm Implant (passive)
Raises shooting speed per implant (max 2); stacks with zones that buff shot speed.
N/A - AutomaticLeg Implant (passive)
Raises movement speed per implant (max 2); stacks with zones that buff speed.
N/A - CProjectile
Arm cannon fires the ball into the hoop from about half court; needs the ball, blockable, exclusive with Dash Through.
40 s - CDash Through
Sprinter-pose dash forward half a court's distance without the ball; exclusive with Projectile.
40 s - V (Off Ball)Mine (off-ball)
Quick dash that steals the ball and grants a speed boost on success; can be dribbled past.
55 s - V (On Ball)Try Me (on-ball)
Binary aura: a steal attempt gives you a speed boost, stuns them and resets your dribbles; if nobody steals, you must pass or shoot.
55 s
Awakened moveset
- CThe Moon
Robotic transformation cutscene; go Psycho for 40 seconds with all implants and extra speed, then a longer stun when the bar empties.
One use - BHyperthought
Sandevistan cutscene that freezes the opposing team and inverts colors while you speed around leaving neon afterimages; you cannot steal or shoot.
80 s - BHyperthought (dunk variant)
Frozen defenders at the 3-point line as you dash past them to dunk; the ball must be held on the opposing court by any player.
80 s
Awakening
The Big Leagues
How it triggers: Must NOT have the ball (resets the Psycho meter to zero, keeping implants)
Unlocks The Moon and Hyperthought.
Strengths and weaknesses
Strengths
Exceptional stealing and speed with good crowd control.
Weaknesses
Emptying the Psycho Bar leaves you stunned for 5 seconds and vulnerable, and you lose all implants (only the Shock zone can lower the bar).
Meta note on the wiki: Considered one of the best styles ever added thanks to its offense and stealing.
In-game description
âThere are no happy endings in basketball, but I'll make sure you have one.ââ Basketball Zero (as quoted on the wiki)
About Cyber
Cyber, based on David Martinez from Cyberpunk: Edgerunners, debuted in the Cyber VS Psychic update on 8 August 2025 and returned with its Shock zone on 1 November 2025. It was a Limited spin style at 0.25% (1% with Lucky Spins) and is now unobtainable. The wiki also describes an OG variant, with only visual differences, that exists for players who owned Cyber before the Cyber Returns update and never comes back.
The twist is the Psycho Bar. Implants (C, 40 seconds) starts a medical-bed scene where Tatlis the Ripperdoc gives you one of four random arm or leg upgrades, raising shooting speed or movement speed with a maximum of two of each. Projectile fires the ball from about half court, while Mine steals off the ball and Try Me punishes steal attempts. The awakening, The Big Leagues, needs you off the ball and unlocks The Moon, 40 seconds of Psycho with all implants, and Hyperthought.
Shock drains the Psycho Bar 1% per second and adds an extra dribble. The wiki calls Cyber one of the best styles ever added, warning that emptying the bar stuns you for 5 seconds and strips every implant.
Zones for this style
Other Limited styles
Frequently asked questions
How do you get Cyber in Basketball Zero?
It is no longer in style spins: The page states this style is currently unobtainable; the OG variant is forever unobtainable and never returns, Black Market included
What zone goes with Cyber?
Its personalized zone is Shock, which the wiki describes as: Drains the Psycho Bar 1% per second, adds an extra dribble, longer shooting range and stronger shooting assist..
Data taken from the Basketball Zero Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24 (this page last edited there on 2026-09-27).






