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Forsaken Player Points: Every Way to Earn Them and What to Buy

By RBLXGUIDEThursday, October 29, 202614 min read

Quick Summary

Every Player Points source in Forsaken with the wiki's exact amounts, what PP buy, how Robux bundles work, and why there are no codes.

Player Points (PP) are Forsaken's only soft currency, and you earn them by finishing rounds, landing character abilities and finishing generator puzzles. The biggest documented payouts are a Killer win (60 PP) and a Survivor win (25 PP). The wiki points to no faster trick, and there are no codes. This guide is built from the Forsaken Wiki's Player Points, Experience Points, Gamepasses & Products and Emotes pages plus its update log; we did not play-test the numbers, and where the wiki gives no amount, this page says so.

How to get Player Points in Forsaken: the short answer

In public servers you get Player Points from five kinds of events:

  1. 1Round results: winning as a Survivor or Killer, losing as a Killer, or dying as a Survivor after staying alive for 60 seconds.
  2. 2Kills: 15 PP each as a Killer.
  3. 3Generator puzzles: 2 PP per puzzle completed as a Survivor (the wiki's Player Points page calls it an "objective"; the note under the round table explains why this guide reads it as per puzzle).
  4. 4Character abilities: small awards of 1 to 12 PP, listed per character below.
  5. 5One-time bonuses: 300 PP for joining the game for the first time and 1,000 PP for unlocking every purchasable character.

Robux is the only other route. The shop sells PP in fixed bundles, and the wiki's trivia says 1 Robux equals 2.5 PP.

Two limits apply to everything below. First, you cannot earn PP in private servers, though you can still buy and spend them there. Second, the amounts are the ones printed on the wiki's Player Points page for the 5.3.x line of the game (the "New Beginnings" patches of October 2026). The developers rebalance rewards often, and the update log records several past cuts.

Round awards: what a match pays

These awards do not depend on which character you play. Every figure comes from the wiki's Player Points page.

RoleEventPP
SurvivorWin the round25
SurvivorDie, but stay alive for at least 60 seconds6
SurvivorComplete a generator puzzle2
SurvivorHeal a Survivor who has the Hemorrhage status effect10
KillerWin the round60
KillerLose the round15
KillerKill a Survivor15
KillerA Survivor rage-quits mid-chase15

The page also lists "Support Survivors using support actions for their team" as a source but gives no number for it, so this guide can't tell you what that pays.

What a full round is worth

The wiki doesn't print a "PP per round" figure, so the arithmetic here is ours, built only from the table above. It assumes a full lobby of eight Survivors, the same assumption the wiki's EXP page uses when it works out how many wins it takes to reach level 100.

  • Killer who wins by killing all eight: 60 for the win plus 8 kills at 15 each is 180 PP, before any ability awards.
  • Killer who loses without a kill: 15 PP.
  • Survivor who wins: 25 PP plus 2 per generator puzzle. The Objectives page says a map holds five generators, and the 5.1.0 patch notes raised each generator to five puzzles, so a map has 25 puzzles. One Survivor who finished all of them would add 50 PP. That is a ceiling, since the team shares the work.
  • Survivor who dies after the 60-second mark: 6 PP.

Side by side, a Killer win pays 2.4 times what a Survivor win pays (60 against 25), and kills add to it. That gap is the clearest fact in the data, and it is why the prioritization section below leans toward Killer rounds if your only goal is PP.

One caution on generator rewards. The Player Points page says "Completing an Objective (2$)" and the Objectives page shows 2$ in its Generators box, but neither says "per puzzle". Other wiki pages do: the Experience Points page lists 8 EXP for "Finishing a puzzle of a Generator", the Statistics page lists 0.25 Malice for "Completing a Generator puzzle", and the old pop-up text on the Objectives page reads "Completed a generator puzzle". The 5.1.0 patch notes cut the generator money reward from 5 to 2 in the same step as the XP reward (15 to 8). Some older example pop-ups on the wiki still show "5$", so treat 2 as current. The wiki gives no PP total per generator, so any per-generator figure on this page is our arithmetic.

Character awards: the small payouts on top

Each character also earns PP for using their kit well. The amounts are small next to a round win, but they add up across a match. The wiki lists them like this.

Survivors

SurvivorActionPP
NoobRun over 140 studs after Bloxy Cola3
NoobSlateskin effect lasts all the way through3
NoobHide from a Killer's highlight or minions with Ghost Burger3
007n7Trick the Killer with a Clone3
ShedletskyStun the Killer with Slash5
Guest 1337Block a Killer's attack3
Guest 1337Parry the Killer5
Guest 1337Punch the Killer5
ChanceShoot the Killer5
ChanceGun blows up on the Killer5
ChanceFlintlock fails ("You Tried")3
Two TimeFront stab the Killer5
Two TimeBack stab the Killer5
Two TimeReach max Oblation3
ElliotA Survivor eats a pizza he threw8
DusekkarZap a Survivor4
DusekkarZap the Killer6
DusekkarProtect a Survivor for at least 3.5 seconds7
DusekkarPrevent a Survivor's death10
BuildermanSentry or Dispenser destroyed by the Killer3
TaphKiller triggers a tripwire3
TaphKiller triggers the Subspace Tripmine5
VeeronicaThree sk8 tricks in a row1
VeeronicaPhase through the Killer3
VeeronicaKnock the Killer back with Bumper3
Jane DoeCrystal Pitch on a Survivor (Purified)4
Jane DoeCrystal Pitch applied indirectly4
Jane DoeHit the Killer with the Hatchet (no Resonance)4
Jane DoeApply Resonance to the Killer8
Jane DoeHit the Killer with the Hatchet while Resonance is active8
Jane DoeApply Resonance from far away12

Builderman has a second source with no fixed amount. His Dispenser pays 1 PP for every 3 HP it heals, with a cap of 20 PP, awarded when the Dispenser is destroyed. His Sentry also pays per damage dealt, but the wiki shows that line only as "?$", so the rate is unknown. Helperbot, the newest Survivor, has no entry on the Player Points page at all.

Killers

KillerActionPP
SlasherHit with Behead4
SlasherHit with Gashing Wound8
SlasherKill with Behead12
c00lkiddA Pizza Delivery minion attacks a Survivor4
c00lkiddHit with Corrupt Nature8
c00lkiddHit with Walkspeed Override8
c00lkiddKill with Walkspeed Override12
John DoeHit with Corrupt Energy4
John DoeSurvivor steps in a Digital Footprint trap8
John DoeKill with Corrupt Energy12
1x1x1x1Hit with Mass Infection4
1x1x1x1Hit with Entanglement8
1x1x1x1Hit up close with Mass Infection12
NoliHit with Void Rush4
NoliHit with Nova4
NoliSlam with Void Rush8
Guest 666Hit with Eviscerate4
Guest 666Hit with Infernal Cry4
Guest 666Activate a Blood Hunt4
Guest 666Hit a Hemorrhaged Survivor with Infernal Cry4
Guest 666Land Demonic Pursuit8
NosferatuA Survivor escapes Bloodhook4
NosferatuBloodhook hit up close4
NosferatuCataclysm hit4
NosferatuHunter's Feast hit4
NosferatuLand Dive with Dismount8
NosferatuReel in a Survivor from far away with Bloodhook12

Azure has no row on the Player Points page, so the wiki gives no ability awards for him.

Look at the shape of that table. The awards come in steps of 4, 8 and 12 PP, and the 12s go to a kill or a hard-to-land hit: a Behead kill, a Walkspeed Override kill, a far-away Bloodhook reel. Five of those 12-PP awards equal one Killer win. Landing hits matters, but winning the round is where the PP is.

What does not pay Player Points

The wiki is blunt about several things that look like they should pay, or used to.

  • Private servers. The page's own warning says you cannot earn PP there. A brand-new player who joins a private server first also skips the 300 PP welcome bonus.
  • Damage-over-time kills. A Killer kill caused by a status effect such as Burning or Bleeding shows the normal "15$" pop-up but awards nothing. The same applies when Chance's gun blows up and kills him while a harmful status is active.
  • Fake generators. Finishing one displays a reward, sometimes with a wrong currency symbol like "5ยฃ" or "5ยข", but pays no PP.
  • The "From Rags To Riches" achievement. The game states an unknown PP reward ("???$"), and the wiki says earning it does not raise your total.
  • Reaching level 100. This used to grant 1,000 PP for a Survivor and 1,250 PP for a Killer. The wiki says it was removed in the Noli update and that it is unknown whether it will return.
  • Most achievements. Only two pay PP: "Welcome To Hell" (first time playing, 300 PP) and "Full Roster" (unlock every purchasable character, 1,000 PP).

Levelling is a separate system. EXP raises a character's level, and Milestone skins unlock at levels 25, 50, 75 and 100, with no PP price. The wiki says it takes 59,400 EXP to take one character to level 100. The V.I.P. gamepass (599 Robux) gives 1.25x EXP, and the wiki describes it as an EXP bonus; nothing on its page says it changes PP. The recurring "2x EXP" events in the update log, including those in patches 5.0.0, 5.1.0 and 5.3.0, are likewise EXP events. If you see one, it does not mean double Player Points.

Buying Player Points with Robux

If you'd rather skip the grind, the in-game Robux shop sells PP in eight bundles, and you can gift them too. Prices from the wiki's Gamepasses & Products page:

RobuxPlayer PointsPP per Robux
401002.5
1002502.5
2005002.5
4001,0002.5
8002,0002.5
2,0005,0002.5
3,90010,000about 2.56
7,60020,000about 2.63

The first six bundles give the same rate, so a bigger one buys convenience, not value. Only the two largest improve the rate, and only slightly.

The wiki also lists the Azure Pack (749 Robux) as on sale. It contains the Azure Killer, a 12-hour EXP boost, 2,500 PP and exclusive Two Time and Azure skins. Azure alone costs 2,000 PP, so the Killer and the currency in that pack add up to 4,500 PP (our arithmetic). Limited packs come and go, so check the shop before planning around it.

What Player Points buy

PP pay for Survivors, Killers, skins and emotes. The Player Points page lists no other use.

Characters

Five characters cost nothing: Noob, Shedletsky, Elliot, Slasher and c00lkidd (c00lkidd is handed to you on your first play, per the 5.0.0 patch notes). The rest, using the Survivors and Killers price data:

SurvivorPPKillerPP
007n7500John Doe1,000
Guest 1337500Noli1,100
Two Time5001x1x1x11,250
Builderman500Guest 6661,666
Dusekkar600Nosferatu1,922
Taph600Azure2,000
Helperbot650
Veeronica750
Chance777

Jane Doe can't be bought. You unlock her through an in-game quest that works in public servers only: nine documents plus her ring, one item per map, so at least ten rounds.

The nine paid Survivors add up to 5,377 PP and the six paid Killers to 8,938 PP, which makes 14,315 PP for the full roster. At the wiki's 2.5 PP per Robux, that is about 5,726 Robux if you bought all of it. Owning everything then pays the 1,000 PP "Full Roster" bonus.

Skins

The skin pages list 380 Survivor skins and 156 Killer skins sold for PP in the shop and currently available. Among the Survivor skins, 87 cost 500 PP or less, 238 cost between 501 and 1,000, and 55 cost more. The median is 750. Killer skins run higher: 11 cost 500 or less, 68 cost 501 to 1,000, and 77 cost more, with a median of 1,000.

A few real examples from the wiki: Noob's Wrong skin costs 100 PP, Trapped costs 250, and Classic is listed at 400 (previously 750). The cheapest Killer skin in the data is Primordial 1x1x1x1 at 101 PP. At the other end, a handful of skins carry joke prices; the wiki lists Redletsky Shedletsky at 255,000,000. Skins sold for event currency (Sukkars or Gingerbreads) and Milestone skins don't use PP, and over 250 listed skins are marked as no longer available. The full catalog lives on the skins page.

Emotes

Emotes are bought with PP too. The first ones on the wiki's list are Wave at 50 PP, Huh Me? at 100, Hotdog at 175 and Distraction Dance at 200. The wiki's emote page says buying every emote would cost 21,425 PP plus 799 Robux. An Additional 2x Emote Wheel gamepass (199 Robux) adds eight more emote slots if you collect many.

How to prioritize your Player Points

The wiki doesn't rank purchases, so this section sticks to cost and the earning rates above. Nothing here is a claim about which characters are stronger.

1. Spend the welcome bonus on something that fits 300 PP. The first-play bonus can't buy a paid character, since the cheapest ones cost 500. It covers a 100 to 250 PP skin, or a few emotes. Or you can hold it.

2. If you want more characters, start at the 500 PP Survivors. 007n7, Guest 1337, Two Time and Builderman cost less than any paid Killer (the cheapest, John Doe, is 1,000). From a 300 PP start, a 500 PP Survivor is 200 PP away: eight Survivor wins at 25 PP each, with puzzle and ability awards shortening that.

3. If you want a Killer, expect fewer rounds on that side. John Doe at 1,000 PP is 700 PP past the welcome bonus. That is 12 Killer wins if you earn only the 60 PP win bonus, or about 4 rounds if you kill all eight Survivors each time (180 PP per round). Real rounds land somewhere between.

4. Don't farm what pays nothing. Skip damage-over-time kills and fake generators. Both show a reward and pay zero.

5. Treat skins and emotes as the long tail. A median skin costs 750 to 1,000 PP and adds no new character, and the full emote set is 21,425 PP. Those only make sense after the roster you want is unlocked.

6. Watch for sales. The 5.3.0 patch notes list "40% off on all Skins and Emotes" under the New Beginnings events, but the wiki gives no end date, so check the shop before you assume it still applies. A 750 PP skin at 40% off would be 450.

7. Remember what a lost round pays. A Killer who loses still gets 15 PP, and a Survivor who lasts 60 seconds gets 6. A bad round is never a total zero.

Forsaken codes and other shortcuts

Forsaken has no code system, so there is nothing to redeem. The wiki's Player Points page lists no code-based source, and neither the game's shop nor the wiki documents a place to enter one. If a site claims to hand out PP for a code, it has no basis in anything the wiki documents. The site's own Forsaken codes page covers the same question.

The shortcuts that do exist are the ones already covered: the 300 PP first-play bonus, the Robux bundles, the 1,000 PP Full Roster achievement, limited packs such as the Azure Pack, and store sales announced in patch notes. The Summer Games event (a Tix-based battle pass) included Player Points among its rewards, and its 5.1.5 hotfix cut the Tix price of "Points & EXP Boosts" by 50%, but an October patch removed Summer Games, so that route is gone for now. You can follow new changes on the update log.

Sources

Key Takeaways

  • One player is the Killer; everyone else is a Survivor working on the map's objectives until the timer runs out.
  • Almost every character and skin is bought with Player Points, earned by playing rounds.
  • Forsaken has no code system, so any list of Forsaken codes is fake.
  • Balance changes land often: check the version history before you pick a character.