Magnetic

In-game description
โIt's surrounded by powerful magnetic forceโโ Sol's RNG (as quoted on the wiki)
How many rolls Magnetic takes
| Your luck | Expected rolls |
|---|---|
| 1ร | 2,048 |
| 2ร | 1,024 |
| 5ร | 410 |
| 10ร | 205 |
| 100ร | 20 |
Expected rolls = N รท luck. Each roll is independent, so it can take far more or far fewer. Open in the calculator โ
Aura facts
Rarity
1/2.05K
Tier
Epic
Biome
Any
Added in
Prior to the Main Update
Credited on the wiki to: 53_Axis
About Magnetic
Magnetic sits at a base chance of 1 in 2,048, a tidy power of two (2^11), so about 2,000 rolls at 1x luck and a few hundred with 10x. It is an Epic aura that predates the Main Update, and 53_Axis is the creator. The Sol's RNG Wiki lists 3 December 2023 as its first day in the game and notes it is the first Epic aura to get a Mythic mutation.
That mutation, Magnetic : Reverse Polarity, was attached on 4 April 2024. The design uses opposing halves of a magnet: a blue ring and a red ring spin around the body, a portal under the player has a blue inner ring and a red outer one, and red and blue lightning now and then flashes. The opening cutscene is a black screen with the left edge glowing red and the right edge blue. The wiki compares its style and colours to Sidereum.
Crafting is another reason to keep one. The wiki table for Magnetic lists Exo Gauntlet (2), Subzero Device (20), Galactic Device (62) and Hologrammer (830), with more rows below.
Related forms
Auras with similar odds (Epic)
Frequently asked questions
How rare is Magnetic in Sol's RNG?
The Sol's RNG Wiki lists Magnetic at 1 in 2,048, in the Epic tier. With base luck that averages 2,048 rolls; with 10ร luck, about 205.
Can you still get Magnetic?
Yes. The wiki lists it as obtainable.
Data taken from the Sol's RNG Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.






