Uncommon

In-game description
โVery uncommon thingโโ Sol's RNG (as quoted on the wiki)
How many rolls Uncommon takes
| Your luck | Expected rolls |
|---|---|
| 1ร | 4 |
| 2ร | 2 |
| 5ร | 1 |
| 10ร | 0 |
| 100ร | 0 |
Expected rolls = N รท luck. Each roll is independent, so it can take far more or far fewer. Open in the calculator โ
Aura facts
Rarity
1/4
Tier
Basic
Biome
Any
Added in
Before the Main Update
Credited on the wiki to: ep1k_solg
About Uncommon
Uncommon is about as close to a starting aura as you will find: Basic tier, 1 in 4, so a quarter of all rolls with no luck at all. It predates the Main Update, was added on December 3rd, 2023, and is credited to ep1k_solg. With any real luck boost you will see it constantly, so its value is as a collection entry and a rung on the early progression, not as something to chase.
The Sol's RNG Wiki says the effect is light: a faint green smoke or fog around the player's hips, very much like Common but recolored green. It used to be an exact copy of Good in green; after the update it follows Common's effects instead. The page also points out that 1 in 4 is two to the power of two, making it one of the first auras whose rarity is a power of two, a small pattern that later leads up to Watt at 1 in 32,768.
The in-game description is only three words, calling it a very uncommon thing, which is a joke given its odds.
Auras with similar odds (Basic)
Frequently asked questions
How rare is Uncommon in Sol's RNG?
The Sol's RNG Wiki lists Uncommon at 1 in 4, in the Basic tier. With base luck that averages 4 rolls; with 10ร luck, about 0.
Can you still get Uncommon?
Yes. The wiki lists it as obtainable.
Data taken from the Sol's RNG Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.





