
Alien
Class in 99 Nights in the Forest ยท Cost 100 Diamonds
About
The Alien is a Class in 99 Nights in the Forest that can be bought for 100 Diamonds. The abilities of Alien are mostly combat-based, and it is quite a popular purchase for players.
Quick Facts
- Cost
- 100 Diamonds
- Starter Tools
- 1 Raygun
- Level 1 Perk
- + Excellent visibility at night - Sprint slower when alien tech is overheating
- Level 2 Perk
- + Alien tech recharges faster
- Level 3 Perk
- + Sprint faster when alien tech is at full charge
Perks by Level
+ Excellent visibility at night - Sprint slower when alien tech is overheating
+ Alien tech recharges faster
+ Sprint faster when alien tech is at full charge
Tips & Strategy(8)
- โShots come from the barrel of the Raygun, and go towards the crosshairs. If playing in third person this enables shooting around corners.
- โExcellent visibility at night means players don't really need a Flashlight.
- โSince the Alien Tech Energy recharges even when not using the Raygun, players should switch to other weapons midcombat. For instance:
- โFire the Raygun until the energy is half-empty, then switch to the Revolver and fire until it reloads, then switch back to the Raygun (which should be fully recharged by now) while the Revolver is reloading.
- โSwitch to a melee weapon to finish off enemies, rather than continuing to fire the low-damage Raygun at point blank range.
- โTo level-up quickly:
- โUse a weapon that does a lot of damage like the Rifle and use the Raygun to finish the enemy off. This will still count as a Raygun kill.
- โKill all the bunnies in the starting area, then quit and start a fresh game.
Alien โ In-Depth Analysis
The Alien is one of the cheapest combat classes in 99 Nights in the Forest at just 100 Diamonds, and it leans entirely into its single starter tool: 1 Raygun. What makes this class genuinely distinct is its energy-based weapon loop rather than raw stats. The Level 1 perk grants excellent night visibility, which quietly removes any need to carry a Flashlight, freeing an inventory slot, but it comes with a real drawback: you sprint slower whenever the alien tech overheats.
Where the Alien shines is the way its perks compound. Level 2 makes the alien tech recharge faster, and Level 3 rewards a full charge with a sprint-speed bonus, so disciplined energy management literally translates into mobility. The smartest play is weapon-cycling: fire the Raygun until half-empty, swap to a Revolver or melee while the tech silently recharges, then return to a topped-off Raygun.
Pick the Alien if you want an affordable, beginner-friendly entry into ranged combat that doubles as a built-in light source. It is forgiving on Diamonds, popular for a reason, and the night-vision perk alone makes it comfortable for players still learning the map.