Emperor

Rarity
Miracle
Per normal spin
0.063%
0.25% ÷ 4 Miracle · ~1,600 spins
Per Lucky Spin
0.51%
2.02% for any Miracle
Zone
Emperor Vision
Base moveset
- CEmperor's Dribble (1/3)
Backward dribble that drops a nearby opponent to their knees; unlocks Emperor Drive.
70 s - CEmperor Drive (2/3)
Feint left then dribble right with a red aura; unlocks Emperor's Fade.
70 s - CEmperor's Fade (3/3)
Dribble forward then flash-step back into a fadeaway; Emperor Drive must end near the 3-point line; blockable.
70 s - VUltimate Pass
Dribble and then fire a forceful pass; the teammate who catches it receives about 20 (+30) zone meter.
70 s - V -> CForced Shot
Follow-up: the pass receiver is forced into a quick, fully aim-assisted shot; very hard to block, and the Emperor is stunned if it is.
70 s - VUltimate Layup
Follow-up: the teammate passes back to the Emperor, who finishes a fast layup; the return pass is unblockable.
70 s - VEmperor's Reach (off-ball)
Red-outline stance that blocks and catches a shot or dunk attempt; you cannot steal, shoot or dribble while it is active; grants I-Frames.
70 s - VEmperor's Nutmeg (off-ball follow-up)
After catching a ball with Emperor's Reach, nutmeg an opponent and go past them a decent distance.
70 s
Awakened moveset
- CEmperor's Defense
Summon a transparent sphere that automatically blocks any pass or shot the opponent makes.
One use - CEmperor's Defense (inside the paint)
Stops an opponent in the paint from approaching the hoop and guarantees a steal.
One use - BEmperor.
Cutscene on the opponent's half: break past three defenders and score a guaranteed scoop shot; needs the ball and an opponent in front.
One use
Awakening
King Of The Court
How it triggers: Requires the ball
Unlocks Emperor's Defense and the cutscene finisher Emperor.
Strengths and weaknesses
Strengths
One of the most all-round styles in the game; abilities help both you and your team.
Weaknesses
No common weakness; very skill dependent.
Meta note on the wiki: Described as a godly-tier style with great speed, accuracy and versatility on both ends.
In-game description
“The absolute king anywhere and everywhere. Bow down and stay down...”— Basketball Zero (as quoted on the wiki)
About Emperor
Emperor is a Miracle Point Guard based on Seijūrō Akashi from Kuroko no Basket. The wiki lists the Miracle tier at 0.25% in normal Style Spins and 2% in Lucky Spins (2.02% per the infobox). Split among four Miracles, Emperor is about 0.0625% per normal spin, around 1,600 spins on average, and 0.5% per Lucky Spin.
The C key is a three-part chain at 70 seconds: Emperor's Dribble drops a nearby opponent to their knees, Emperor Drive feints left then goes right, and Emperor's Fade ends in a fadeaway. On V, a forceful pass gives the receiver about 20 (+30) zone meter. Off the ball, Emperor's Reach blocks and catches a shot or dunk. The awakening, King Of The Court, needs the ball and adds Emperor's Defense, a sphere that blocks passes and shots, plus a cutscene finisher past three defenders.
Its zone is Emperor Vision: a 25% chance that nearby opponents miss normal shots, plus team dribble speed, an extra dribble and no ankle breaks. The wiki calls Emperor godly tier, with no common weakness, though very skill dependent.
Zones for this style
Other Miracle styles
Frequently asked questions
How do you get Emperor in Basketball Zero?
Rolled from normal Style Spins as a Miracle (0.25%); Lucky Spins give 2.02% per the infobox and Information list (the Overview says 2%). A normal spin lands a Miracle style 0.25% of the time and there are 4 of them in the pool, so about 0.063% for Emperor alone (0.51% with a Lucky Spin).
What zone goes with Emperor?
Its personalized zone is Emperor Vision, which the wiki describes as: 25% chance that nearby opponents miss normal shots; also boosts the whole team's dribble speed, adds an extra dribble and blocks ankle breaks..
Data taken from the Basketball Zero Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24 (this page last edited there on 2026-10-11).



