Skip to content

Gold

Based on Nash Gold Jr. from Kuroko no Basket. Rolled from normal Style Spins as a Miracle (0.25%) and Lucky Spins (2%).
MiraclePoint GuardPlaymaker (dribbling and passing)In spins
Gold

Rarity

Miracle

Per normal spin

0.063%

0.25% รท 4 Miracle ยท ~1,600 spins

Per Lucky Spin

0.5%

2% for any Miracle

Zone

Gold Vision

Base moveset

  • CStreet Dribble

    Two crossovers and a spin that ankle-breaks nearby opponents; on-ball only, similar to Lucky Bounce.

    75 s
  • CElbow Pass

    After Street Dribble, a fast unblockable, uninterceptable pass to the nearest teammate; Force Pass then makes that teammate pass back.

    75 s
  • VNeedle Pass

    Unblockable on-ball pass like Emperor's Ultimate Pass; ankle-breaks one nearby opponent and gives the receiver a 5-second speed boost.

    60 s
  • VPressure

    Off-ball move that makes the opponent lose possession; a successful knock-off unlocks Catch. Can be dribbled past.

    60 s

Awakened moveset

  • CChain Handles

    Controllable long dribble combo during which the ball cannot be stolen normally, then splits into one of two moves.

    30 s
  • CDrive

    Dribble forward moving side to side, stunning nearby opponents; auto contact-dunk near the hoop.

    30 s
  • CDrive (dunk variant)

    After Drive in the 2-point zone you dunk the ball.

    30 s
  • VFake Drive

    Snatchback dribble to the 3-point line that floors the defender, then a shot worth 3.

    30 s
  • BI'm Better.

    Dribble past opponents and finish with a reverse dunk; needs an opponent in front, 3-point line.

    One use

Awakening

On A Different Level.

How it triggers: Requires the ball

Unlocks Chain Handles, Drive, Fake Drive and I'm Better.

Strengths and weaknesses

Strengths

Focused on passing and dribbling, a rare buff for your team.

Weaknesses

Weak offensively on its own, so it relies on teammates.

Meta note on the wiki: Considered meta for passing and dribbling through defenders.

In-game description

โ€œYou thought you were good? Hah, funny kid aren't ya? Now sit down and watch me win.โ€โ€” Basketball Zero (as quoted on the wiki)

About Gold

Gold is a Miracle Point Guard built on Nash Gold Jr. from Kuroko no Basket, and it is all about passing and dribbling. The wiki lists the Miracle tier at 0.25% in normal Style Spins and 2% in Lucky Spins, which for one of four Miracles means about 0.0625% and 0.5% for Gold.

Street Dribble (C, 75 seconds) is two crossovers and a spin that ankle-breaks nearby opponents, leading into Elbow Pass, a fast pass that can be neither blocked nor intercepted. Needle Pass (V, 60 seconds) is an unblockable on-ball pass that gives the receiver a 5-second speed boost. The awakening, On A Different Level., needs the ball and brings Chain Handles (C, 30 seconds), a long dribble combo during which the ball cannot be stolen normally, plus Drive, Fake Drive and the one-use I'm Better.

Its personalized zone is Gold Vision, which adds faster, longer dribbles, an extra dribble and faster passes; after the Gold rework the wiki gives 50% pass speed and 25% dribble speed. The wiki calls Gold meta for passing and dribbling through defenders and a rare buff for your team, but weak offensively on its own.

Zones for this style

Other Miracle styles

Frequently asked questions

How do you get Gold in Basketball Zero?

Rolled from normal Style Spins as a Miracle (0.25%) and Lucky Spins (2%). A normal spin lands a Miracle style 0.25% of the time and there are 4 of them in the pool, so about 0.063% for Gold alone (0.5% with a Lucky Spin).

What zone goes with Gold?

Its personalized zone is Gold Vision, which the wiki describes as: Faster and longer dribbles, an extra dribble and faster passes (50% pass speed, 25% dribble speed after the Gold rework)..

Data taken from the Basketball Zero Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24 (this page last edited there on 2026-09-18).