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Dime

Teammates get a short speed boost after you pass to them; the boost does not stack with other speed zones.
EpicZoneIn spins
Dime

Rarity

Epic

Per normal spin

17.5%

35% Γ· 2 Epic Β· ~6 spins

Per Lucky Spin

0%

0% for any Epic

Made for

Phantom

In-game description

β€œTeammates gain a speed boost for a few seconds when you pass to them.”— Basketball Zero (as quoted on the wiki)

Styles for Dime

How to get it

Zone menu spins (regular spins, $2,000 cash per roll, or Lucky Spins); 1 of 2 Epic zones. Cannot be rolled with Lucky Spins (page text claiming 49% is outdated).

About Dime

Passing is the trigger for Dime: after you pass to a teammate, that teammate gets a short speed boost. It is a team effect more than a personal one, and the wiki notes the boost matches other speed zones such as Street Dribbler or Sprinter, so it does not stack with them.

As an Epic zone it sits in the second-most common tier. A normal spin costs $2,000 in cash and lands on Epic 35% of the time, split between Dime and Lockdown, which works out to roughly 17.5% per spin, or about one in six. Lucky Spins cannot roll it, and the wiki's older text claiming 49% is outdated.

Dime was built for Phantom, an Epic Point Guard described as the invisible playmaker who controls the game through off-ball movement, passing and dribbling. When Phantom touches the ball he reappears and instantly passes to whoever he is looking at, and Bullet Pass cannot be stolen. Since every one of those passes can trigger Dime's boost, the pairing follows directly from the effects. The wiki lists no other recommended styles.

Other Epic zones

Frequently asked questions

What does the Dime zone do?

Per the Basketball Zero Wiki: Teammates get a short speed boost after you pass to them; the boost does not stack with other speed zones.

How do you get Dime?

Zone menu spins (regular spins, $2,000 cash per roll, or Lucky Spins); 1 of 2 Epic zones. Cannot be rolled with Lucky Spins (page text claiming 49% is outdated). A normal zone spin lands an Epic zone 35% of the time and there are 2 of them, so about 17.5% for Dime alone.

Data taken from the Basketball Zero Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24 (this page last edited there on 2026-07-19).