Skip to content

Monkey Kid

Based on Goku (Dragon Ball). Only on Private Servers (with the Overpowered setting) and for Tester+ members; it is not available in normal public play.
Overpowered100 HPMonkeyAdded V1.58
Monkey Kid in Jujutsu Shenanigans

Health

100

Special (R)

Instant Transmission

Cooldown 1s

Awakening (G)

Monkey

One attack (base-only)

Versions

V1.58

finished V1.69

Base moveset

  • Child Of The CloudsCOSMETIC/PASSIVE

    You are 20% smaller, carry a staff and a tail, and dash farther; a forward dash in the air summons the Flying Nimbus so you can fly briefly.

    EffectGrants a staff cosmetic, an 20% size decrease, longer front dashes, and allows flight through front dashes
    BlockableInterruptibleCan't hit ragdolled targets
  • Instant TransmissionSPECIAL

    You phase forward fast enough to vanish from sight, with no apparent stun or endlag; attacking cancels the phasing early.

    Cooldown1s
    Interruptible
  • KamehamehaMove 1

    You gather ki in your hands and fire a large focused energy beam with 360-degree aim; in the air, you stay suspended for the whole beam.

    Damage20Cooldown10s
    UnblockableInterruptibleHits ragdolled targets
  • Staff UppercutMove 2

    You uptilt the enemy with your Power Pole so hard that they are sent skyward, and their ragdoll cancel is disabled.

    Damage10Cooldown12s
    BlockableInterruptibleHits ragdolled targets
  • Staff UppercutSPECIAL VARIANT

    Using the special right after launching a target makes you appear in front of them for a quick hit and a slam to the ground; both abilities go on cooldown.

    Damage8, 4 per hitCooldownPuts both the abilities on cooldown
    UnblockableInterruptibleHits ragdolled targets
  • Staff ExtendMove 3

    You extend your staff forward to smack the enemy and slide them away.

    Damage15Cooldown15s
    UnblockableInterruptibleCan't hit ragdolled targets
  • Staff ExtendAIR HOLD VARIANT

    Used in mid air, you slam the staff vertically into the floor, hitting those nearby; holding the move lets you cling to the staff and extend it to great heights.

    Damage15Cooldown15s
    UnblockableInterruptibleHits ragdolled targets
  • Ki SpamMove 4

    You fire ki blasts that each ragdoll the opponent; holding extends the barrage up to 49 blasts at lower accuracy, and in the air it suspends you with better aim.

    Damage49 if all hits land, 1 per blastCooldown12s
    UnblockableInterruptibleHits ragdolled targets

Monkey · Awakening

  • MonkeyAWAKENING

    You drop your Power Pole and grow into a giant monkey form with a roar; the transformation lasts 60 seconds and heals 15 HP.

    Healing15 HPDuration60s
    Uninterruptible
  • MonkeyPASSIVE

    As the giant monkey, your unblockable M1s ragdoll for 10 damage and your front dash becomes a 20-damage hop slam; you cannot pick up items, wall bounce or parkour.

    EffectAll M1s ragdoll and deal 10 damage, front dashes change to a hop then a slam dealing 20 damage
    UnblockableUninterruptibleHits ragdolled targets

Finishers

Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.

  • KamehamehaMove 1

    Finisher: the ki beam erases the target, whose remains evaporate into blue specks of energy. Insta-kill.

    DamageInsta-killCooldown10s
    UnblockableInterruptibleHits ragdolled targets
  • Staff UppercutMove 2

    Finisher: a harder uptilt launches the target even farther, and a white star with a "DING!" appears after some air time. Insta-kill.

    DamageInsta-killCooldown12s
    BlockableInterruptibleHits ragdolled targets
  • Staff ExtendMove 3

    Finisher: instead of sliding away, the target is launched at high speed into the environment. Insta-kill.

    DamageInsta-killCooldown15s
    UnblockableInterruptibleCan't hit ragdolled targets

Pros and cons

Pros

  • Mobility is high thanks to the special and the brief flight of the front dash, which also work as a surprise attack or combo extender.
  • Cooldowns are low, and combos start and extend easily from a ragdolled target.
  • It has an unblockable ranged move that is overpowered.

Cons

  • It has no full awakening moveset.
  • Although fairly playable, it can only be used on private servers.

About Monkey Kid

Nobody gets Monkey Kid in a normal match. This Goku adaptation from Dragon Ball sits in the Overpowered category and works only on private servers with that setting, for Tester+ members. It has 100 HP.

The passive Child Of The Clouds makes you 20% smaller, lengthens front dashes and lets an air dash summon the Flying Nimbus for brief flight, while Instant Transmission phases you forward on a 1 second cooldown. The damage tools are all unblockable apart from the uppercut: Kamehameha (20, 10s) with 360 degree aim, Staff Extend (15, 15s) and Ki Spam, which deals up to 49 if every 1 damage blast lands (12s). Staff Uppercut (10, 12s) launches the target and disables its ragdoll cancel, and using the special right after it adds an 8 damage follow-up, with both moves going on cooldown.

The Monkey awakening heals 15 HP and lasts 60 seconds. You become a giant, M1s turn unblockable and ragdoll for 10, and the front dash becomes a 20 damage hop slam.

The wiki's complaints are short: there is no full awakened moveset, and the character is stuck on private servers despite being quite playable.

More overpowered characters

Jujutsu Shenanigans guides

All Jujutsu Shenanigans guides →

Frequently asked questions

How do you unlock Monkey Kid in Jujutsu Shenanigans?

Only on Private Servers (with the Overpowered setting) and for Tester+ members; it is not available in normal public play.

What is Monkey Kid's awakening?

Monkey. Monkey Kid is a base-only character: awakening performs one special attack instead of giving a new moveset.

How much health does Monkey Kid have?

The wiki lists 100 HP. Most characters have 100; lower health usually comes with stronger tools.

Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.