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Jujutsu Shenanigans tier list

19 characters you can play in public servers, ranked by numbers the wiki publishes, not by opinion: base-move damage per second of cooldown, scaled by health. The method and each character's numbers are below, so you can check every placement.

Method

score = (Σ damage[1–4] ÷ Σ cooldown[1–4]) × HP ÷ 100

  • Only the four numbered moves of the base moveset count, at the total damage the wiki lists for each (the figure its damage field opens with, as in "12.5, 5 for pull, 7.5 for kick") and its cooldown in seconds (the cooldown on a miss for counters).
  • Left out: variants, specials, awakenings, finishers, and any move whose damage is only given in parts ("5 for grab, 4 for toss") or whose cooldown isn't a plain number. Mahoraga and The Fallen are transformations earned in a match, so they are not ranked.
  • Characters are sorted by score and split into five groups of equal size: S, A, B, C and D. Characters with fewer than three countable moves are not ranked.
  • It ignores combos, range, i-frames, the awakened moveset and skill. Nothing here was play-tested.

S tier

A tier

B tier

C tier

D tier

Every number behind the ranking

#CharacterMoves countedDamageCooldownHPScore
1True CannonGranite Blast, Unsatisfied, Second Helping, Appetizer51.553.5 s1000.96 (S)
2Blood ManipulatorPiercing Blood, Flowing Red Scale, Supernova, Blood Edge5055 s1000.91 (S)
3Star RageGaruda Rebound, Rising Rage, Mass Breaker, Garuda Stab4858 s1000.83 (S)
4PerfectionStockpile, Soul Fire, Focus Strike, Body Repel4859 s1000.81 (S)
5Sky AssassinSky Distortion, Turbulence, Thin Ice Breaker3442 s1000.81 (A)
6SwitcherSwift Kick, Brute Force, Pebble Throw, Elbow Drop48.560 s1000.81 (A)
7Honored OneLapse Blue, Reversal Red, Rapid Punches, Twofold Kick52.2566 s1000.79 (A)
8Ten ShadowsRabbit Escape, Nue, Divine Dog: Totality4858 s850.7 (A)
9Disaster PlantsSurging Thorns, Bud Shot, Defense Response3146 s1000.67 (B)
10Restless GamblerReserve Balls, Shutter Doors, Rough Energy, Fever Breaker4364 s1000.67 (B)
11Defense AttorneyExtended Swings, Justice Served, Judgement's Reach3446 s900.67 (B)
12Locust GuyClever, Black Mucus, Crushing Jaws, Wing Throw46.264 s900.65 (B)
13Cursed PartnersSevering Path, Resolute Slash, Second Wind32.946 s900.64 (C)
14Puppet MasterUltra Spin, Boost On, Ultra Cannon, Heat Emission46.564 s85, ~117 in Awakening0.62 (C)
15SalarymanCleaving Whirlwind, Blunt Cut, Stabilize2744 s1000.61 (C)
16VesselCursed Strikes, Crushing Blow, Divergent Fist, Manji Kick4867 s850.61 (C)
17Aspiring MangakaDespair, Shut Up!, Eye Catching, Sacrilege44.162 s850.6 (D)
18Lucky CowardAmbush, Backstab, Cheap Shot2742 s650.42 (D)
19Black DeathFestering Strikes, Detach, Roach Swarm1050 s1000.2 (D)

Not ranked

Crow Charmer, Head of the Hei, Hired Killer, Register: the wiki doesn't give plain damage and cooldown numbers for at least three of their base moves (or their kit doesn't use four numbered moves), so the formula can't place them fairly.

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Frequently asked questions

How is this tier list made?

For each character we add up the listed damage of the four numbered base moves and divide it by the sum of their cooldowns, then multiply by health ÷ 100. Characters are sorted by that score and cut into five equal groups, S to D. Every number comes from the character's wiki page.

Does S tier mean the best character?

Not on its own. The score only measures how much damage the base kit lists per second of cooldown. It ignores combos, range, i-frames, the awakened moveset and player skill, which decide most fights. Use it as a starting point next to each character's moves and pros and cons.

Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.