Jujutsu Shenanigans tier list
Method
score = (Σ damage[1–4] ÷ Σ cooldown[1–4]) × HP ÷ 100
- Only the four numbered moves of the base moveset count, at the total damage the wiki lists for each (the figure its damage field opens with, as in "12.5, 5 for pull, 7.5 for kick") and its cooldown in seconds (the cooldown on a miss for counters).
- Left out: variants, specials, awakenings, finishers, and any move whose damage is only given in parts ("5 for grab, 4 for toss") or whose cooldown isn't a plain number. Mahoraga and The Fallen are transformations earned in a match, so they are not ranked.
- Characters are sorted by score and split into five groups of equal size: S, A, B, C and D. Characters with fewer than three countable moves are not ranked.
- It ignores combos, range, i-frames, the awakened moveset and skill. Nothing here was play-tested.
S tier
A tier
B tier
C tier
D tier
Every number behind the ranking
| # | Character | Moves counted | Damage | Cooldown | HP | Score |
|---|---|---|---|---|---|---|
| 1 | True Cannon | Granite Blast, Unsatisfied, Second Helping, Appetizer | 51.5 | 53.5 s | 100 | 0.96 (S) |
| 2 | Blood Manipulator | Piercing Blood, Flowing Red Scale, Supernova, Blood Edge | 50 | 55 s | 100 | 0.91 (S) |
| 3 | Star Rage | Garuda Rebound, Rising Rage, Mass Breaker, Garuda Stab | 48 | 58 s | 100 | 0.83 (S) |
| 4 | Perfection | Stockpile, Soul Fire, Focus Strike, Body Repel | 48 | 59 s | 100 | 0.81 (S) |
| 5 | Sky Assassin | Sky Distortion, Turbulence, Thin Ice Breaker | 34 | 42 s | 100 | 0.81 (A) |
| 6 | Switcher | Swift Kick, Brute Force, Pebble Throw, Elbow Drop | 48.5 | 60 s | 100 | 0.81 (A) |
| 7 | Honored One | Lapse Blue, Reversal Red, Rapid Punches, Twofold Kick | 52.25 | 66 s | 100 | 0.79 (A) |
| 8 | Ten Shadows | Rabbit Escape, Nue, Divine Dog: Totality | 48 | 58 s | 85 | 0.7 (A) |
| 9 | Disaster Plants | Surging Thorns, Bud Shot, Defense Response | 31 | 46 s | 100 | 0.67 (B) |
| 10 | Restless Gambler | Reserve Balls, Shutter Doors, Rough Energy, Fever Breaker | 43 | 64 s | 100 | 0.67 (B) |
| 11 | Defense Attorney | Extended Swings, Justice Served, Judgement's Reach | 34 | 46 s | 90 | 0.67 (B) |
| 12 | Locust Guy | Clever, Black Mucus, Crushing Jaws, Wing Throw | 46.2 | 64 s | 90 | 0.65 (B) |
| 13 | Cursed Partners | Severing Path, Resolute Slash, Second Wind | 32.9 | 46 s | 90 | 0.64 (C) |
| 14 | Puppet Master | Ultra Spin, Boost On, Ultra Cannon, Heat Emission | 46.5 | 64 s | 85, ~117 in Awakening | 0.62 (C) |
| 15 | Salaryman | Cleaving Whirlwind, Blunt Cut, Stabilize | 27 | 44 s | 100 | 0.61 (C) |
| 16 | Vessel | Cursed Strikes, Crushing Blow, Divergent Fist, Manji Kick | 48 | 67 s | 85 | 0.61 (C) |
| 17 | Aspiring Mangaka | Despair, Shut Up!, Eye Catching, Sacrilege | 44.1 | 62 s | 85 | 0.6 (D) |
| 18 | Lucky Coward | Ambush, Backstab, Cheap Shot | 27 | 42 s | 65 | 0.42 (D) |
| 19 | Black Death | Festering Strikes, Detach, Roach Swarm | 10 | 50 s | 100 | 0.2 (D) |
Not ranked
Crow Charmer, Head of the Hei, Hired Killer, Register: the wiki doesn't give plain damage and cooldown numbers for at least three of their base moves (or their kit doesn't use four numbered moves), so the formula can't place them fairly.
Jujutsu Shenanigans guides
Frequently asked questions
How is this tier list made?
For each character we add up the listed damage of the four numbered base moves and divide it by the sum of their cooldowns, then multiply by health ÷ 100. Characters are sorted by that score and cut into five equal groups, S to D. Every number comes from the character's wiki page.
Does S tier mean the best character?
Not on its own. The score only measures how much damage the base kit lists per second of cooldown. It ignores combos, range, i-frames, the awakened moveset and player skill, which decide most fights. Use it as a starting point next to each character's moves and pros and cons.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.


















