Emerald

In-game description
โGem of a green hueโโ Sol's RNG (as quoted on the wiki)
How many rolls Emerald takes
| Your luck | Expected rolls |
|---|---|
| 1ร | 500 |
| 2ร | 250 |
| 5ร | 100 |
| 10ร | 50 |
| 100ร | 5 |
Expected rolls = N รท luck. Each roll is independent, so it can take far more or far fewer. Open in the calculator โ
Aura facts
Rarity
1/500
Tier
Basic
Biome
Any
Added in
Era 6
Credited on the wiki to: ep1k_sol
About Emerald
Four hundred and ninety-nine other outcomes stand between you and Emerald on a typical roll: it is a Basic aura at 1 in 500, so about 500 rolls at 1x luck or 50 at 10x. The Sol's RNG Wiki dates its changelog entry to April 5th, 2024, places it in Era 6 and credits ep1k_sol. It needs no biome.
The wiki describes a stationary green square on the torso that pulses brighter and fades, throwing square particles inward. Two smaller towers of green squares stand parallel beside the player and fade from the bottom while new squares keep feeding the top, so they never fully vanish. Thin green string effects, like Ruby's, trail around. It is the green counterpart to Ruby and Sapphire, the classic precious stones.
Emerald is more useful than its rarity suggests. The wiki lists it in three crafting entries: a Jewelry Potion, the Gemstone Gauntlet, and 25 copies tied to Chromatic : Hyper. Its in-game description is only "Gem of a green hue".
Auras with similar odds (Basic)
Frequently asked questions
How rare is Emerald in Sol's RNG?
The Sol's RNG Wiki lists Emerald at 1 in 500, in the Basic tier. With base luck that averages 500 rolls; with 10ร luck, about 50.
Can you still get Emerald?
Yes. The wiki lists it as obtainable.
Data taken from the Sol's RNG Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.





