Skip to content

Super Sprint

The player's first ability: it is owned automatically from the start.
CommonActivePermanent

Ability Spin

62.5%

any Common ability

Lucky Ability Spin

0%

any Common ability

Cooldown

β€”

Released

β€”

What it does

  • The player's first ability: it is owned automatically from the start.
  • Engulfs the player in flames and lightning for a speed boost of roughly 80-90% for 4 seconds.
  • Cannot be obtained from Lucky Ability Spins.
  • The wiki says it stays useful at higher levels for catching opponents off guard and saving far balls.

About Super Sprint

Super Sprint is the first ability every player has: it is owned automatically from the start, so there is nothing to roll for to begin using it. It is a permanent Common ability that engulfs the player in flames and lightning for a speed boost of roughly 80 to 90% for 4 seconds. On 2025-03-15 it received a buff that doubled the sprint duration, a 100% increase. The wiki says it stays useful at higher levels for catching opponents off guard and saving far balls, so it does not stop being worth equipping once better abilities are available.

Anyone who plays defence or needs to cross the court quickly benefits, from a back-row defender chasing a deep ball to a spiker who must reach a late set. Compare it with Rolling Thunder, another Common ability: Rolling Thunder is a fast dive in one direction, whereas Super Sprint raises your speed for a few seconds.

Super Sprint cannot be obtained from Lucky Ability Spins, because Common has a 0% chance there. The odds on a normal Ability Spin (250 Yen) are listed for the whole Common rarity, not for Super Sprint alone: 62.5%.

Balance changes

  • buffMar 15, 2025Sprint duration increased by 100%

Frequently asked questions

What does Super Sprint do in Volleyball Legends?

The player's first ability: it is owned automatically from the start. Engulfs the player in flames and lightning for a speed boost of roughly 80-90% for 4 seconds. Cannot be obtained from Lucky Ability Spins. The wiki says it stays useful at higher levels for catching opponents off guard and saving far balls.

How do you get Super Sprint?

By rolling Ability Spins: the wiki lists 62.5% per normal spin and 0% per Lucky Ability Spin for any Common ability.

Data taken from the Volleyball Legends Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-25.