
Engineer
Class in 99 Nights in the Forest ยท Cost 1000 Diamonds
About
The Engineer is a class in 99 Nights in the Forest.
Quick Facts
- Cost
- 1000 Diamonds
- Starter Tools
- Candy Turret, Hammer
- Level 1 Perk
- + Build turrets at the workbench using gears + Receive gears by putting scrap in the grinder + Start with a turret
- Level 2 Perk
- + Your turrets start with more ammo + Chance to receive scrap as a bonus drop from chests
- Level 3 Perk
- + Your turrets shoot faster + Chance to receive scrap as a bonus drop from cultists
Perks by Level
+ Build turrets at the workbench using gears + Receive gears by putting scrap in the grinder + Start with a turret
+ Your turrets start with more ammo + Chance to receive scrap as a bonus drop from chests
+ Your turrets shoot faster + Chance to receive scrap as a bonus drop from cultists
Tips & Strategy(4)
- โHowever, the player can ask their team to put scrap in a pile for the Engineer to put the scrap in.
- โTurrets starting with more ammo means the Engineer won't have to put rifle ammo as often, and a chance of getting scrap from chests is best if the player is an explorer-at-heart.
- โTurrets firing more is not very noticeable, yet the other perk of a chance of getting scrap from cultists is good because the player is guaranteed some scrap at least every cultist raid.
- โFor the leveling up requirements, it is hard to optimize the leveling up process as it is dependent on how much scrap the player or their teammates find and the amount of enemies walking into their turrets and dying at the same time. However, a somewhat good method is rejoining to build your turret near Dino Kid's cave to kill the wolves.
Engineer โ In-Depth Analysis
The Engineer costs a steep 1000 Diamonds, the top-tier price bracket in 99 Nights in the Forest, and it pays that off with an entirely unique automation loop. It spawns with a Candy Turret and a Hammer, and its Level 1 perk lets you build turrets at the workbench using gears, which you generate by feeding scrap into the grinder. That turns base defense into a self-running system rather than something you babysit.
Scaling deepens the supply chain. Level 2 gives your turrets more starting ammo and a chance to find bonus scrap from chests, easing the constant ammo upkeep, while Level 3 makes turrets shoot faster and adds a chance for scrap to drop from cultists, guaranteeing a steady trickle every raid. The faster fire rate is subtle, but the cultist-scrap perk reliably keeps the grinder fed.
Pick the Engineer if you love defensive setups and don't mind the heavy Diamond cost or the scrap dependency. Teammates can stockpile scrap for you to convert, making it strong in coordinated groups. Leveling is awkward since it hinges on found scrap and enemies wandering into turrets, but rejoining to build near Dino Kid's cave to farm wolves is a practical method.