
Grenadier
Class in 99 Nights in the Forest ยท Cost 100 Diamonds
About
Grenadier is a class in 99 Nights in the Forest that can be bought for 100 Diamonds, and specializes in Explosive damage. * Impact Grenades are a weapon for your hotbar, each pickup gives you 5x ammo. They can be thrown, have no reload time, and deal a good amount of splash damage. * Dynamite is an item for your sack. It can be lit on fire and after a short delay it will do a high amount of splash damage. The delay makes it difficult-to-impossible to use in combat, outside of standing at the top of a Child's Cave and dropping it on the animal guards.
Quick Facts
- Cost
- 100 Diamonds
- Starter Tools
- 10x Impact Grenades, 1x Dynamite
- Level 1 Perk
- * Chance to get impact grenades from killing cultists and opening chests
- Level 2 Perk
- * Explode when you are killed
- Level 3 Perk
- * Chance to gain explosive bullets from ammo boxes
Perks by Level
- โธChance to get impact grenades from killing cultists and opening chests
- โธExplode when you are killed
- โธChance to gain explosive bullets from ammo boxes
Grenadier โ In-Depth Analysis
The Grenadier is a 100-Diamond explosives specialist that drops you into a run with 10 Impact Grenades and 1 Dynamite. Impact Grenades live in your hotbar, refill 5 ammo per pickup, throw with no reload time, and deal generous splash damage โ making them your bread-and-butter clearing tool against grouped cultists. Dynamite is a sack item that lights and detonates after a delay; that fuse makes it awkward in live combat, but lethal when dropped from above onto the animal guards at a Child's Cave.
The perks reinforce a fuel-the-fuse loop. Level 1 gives a chance to find more Impact Grenades from killing cultists and opening chests, so your main weapon refills through normal play. Level 2 is a bold defensive twist โ you explode when you are killed, punishing whatever swarmed you down. Level 3 adds a chance to gain explosive bullets from ammo boxes, extending your blast theme onto firearms.
Pick the Grenadier if you want area-of-effect crowd control and enjoy thinning packs of enemies rather than dueling one at a time. It shines on choke points and cave assaults, and rewards aggressive positioning. Just respect Dynamite's delay โ it is a tool for setups, not panic buttons.