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Pain fruit — Blox Fruits
LegendaryNatural🥊 M1: Yes📅 Update #7

Pain

Devil Fruit · Blox Fruits

💰

Beli Price

2,300,000

💎

Robux

R$ 2,200

Description

Pain is a Legendary Natural-type fruit costing 2,300,000 Beli or 2,200 Robux. It turns you into a ruthless brawler, channeling raw energy through powerful combo-based attacks. Standout moves include Fury Jab, which fires exploding Pain Ghosts at enemies, and Rage Release, a grab move that launches opponents into the air with an energy beam follow-up. Pain also has a unique passive called Last Stand that triggers when you are near death, granting 60% damage reduction and doubled M1 damage for a dramatic comeback. Pain has no awakening and is unlikely to receive one. In the meta it is a top-tier PvP fruit with high damage and solid range, though it is less suited for early-game grinding due to high knockback and demanding mastery requirements.

Moves & Abilities

6 moves
Moveset
TAP
Raging Rush
Mastery 1

*When used normally: The user rushes and throws 2 hook punches followed by an uppercut, initiating airborne combat and ending it with a barrage of energy, knocking the enemy very far away. *When used in Last Stand: The entire set gets extremely large hitboxes, much more speed and damage, and begins to hard stun opponents. The final barrage also deals enormous damage.

Z
Fury Jab
Mastery 1

This move has 2 variants: * If tapped: ** The user shoots out a Pain Ghost that explodes upon contact with a surface or a player's hitbox. If the third upgrade, Torment Conductor, is unlocked, it will spawn additional Pain Ghosts that will circle around the affected area and damage anyone in its vicinity. * If held: ** The user shoots out a barrage of Pain Ghosts, lowering in damage output with each successive hit. Likewise, missing will spawn Pain Ghosts. This move gradually slows down over time.

X
Rage Release
Mastery 100

This move has 2 variants: * If tapped: ** The user dashes forward. Upon connection with an enemy, the user grabs them and starts a short combo, with an energy burst that knocks the enemy away. * If held: ** The user builds up an aura and dashes forward. Upon connection with an enemy, the user grabs them, taking them upward and launches an energy beam that drags the enemy to the aimed area. This variant is similar to Dragons base and hybrid form [X] move. * Charge time is skipped in Last Stand.

C
Agony Nuke
Mastery 200

This move has 2 variants: * If tapped: ** The user releases a fast, concentrated ball of energy that drags nearby enemies in, which quickly expands upon contact, with Pain Ghosts fueling it, exploding soon after and knocking pulled enemies away. This move is quite similar to Sand#Moveset_(V2)

V
Torturing Pulse
Mastery 300

This move has 2 variants: * If tapped: ** The user releases a quick, large ball of dense energy, showing evil pareidolia. If hit, the enemy suffers tick damage in quick succession, and experiences screen shake and distortion, having an image similar to the ball's "face". This move is single-target. * If held: ** The user holds out an enlarged throbbing ball of dense energy, having a similar design to its tapped variant, surrounded by the fog of Pain Ghosts. If hit, the enemy is dragged forward and suffers with the same effects as the tapped variant. However, this version deals slower, but overall higher, tick damage. The size of the ball is based on how much full is the Pain Meter is. This move is multi-target. * Charge time and Pain Meter cost is skipped in Last Stand.

F
Torment Warp
Mastery 50

This move has 2 variants: * If tapped: ** The user launches forward with a longer range than other fruits. Cooldown resets if collected a pain ghost. This applies to the held version too. * If held: ** The user launches into the air, then dashes toward the cursor in a chosen direction. When used mid-air, the user immediately dashes toward the cursor. This summons four Pain Ghosts, regardless of whether or not the move hit or missed. The second upgrade, Agony Surge, is required to be unlocked to use this. * Charge time is skipped in Last Stand.

Pros

15
  • High damage.
  • Good for PvP.
  • Reasonably good for grinding.
  • Most moves have long range.
  • All moves are multi-target, except (Tapped) and (Tapped).
  • Most moves can damage Sea Beasts.
  • Grants user a powerful second life that gives an opportunity to make a comeback or run away before the meter runs out, saving the user's bounty/honor.
  • Provides a huge damage reduction (60%).
  • Grants a great speed, dash and jump buff.
  • Cooldowns are drastically reduced.
  • Great damage.
  • Decent combo potential.
  • Last Stand: Extremely high damage output.
  • Great range.
  • Very high burst damage.

Cons

15
  • High mastery requirements.
  • The upgrades are expensive and have even higher mastery requirements.
  • All of the moves can leave the user vulnerable if they hold them for too long.
  • Requires precise aim at long range.
  • All moves are hard to hit in aerial combat.
  • Despite giving a second life, the user will immediately die once their meter runs out, while restricting them to fruit abilities only.
  • Lasts only for 30 seconds (60 seconds if upgraded).
  • Finisher move(like Dragon Talon Z and Shadow C) and Water can bypass this passive.
  • Short range.
  • Untrue stun (Enemies can still use abilities whilst being hit).
  • Last hit deals absurdly high knockback.
  • Small direct hitbox.
  • Vulnerable during prolonged usage (Should only be held for 3 seconds).
  • Although this move can be held indefinitely, both the speed and damage will gradually worsen after a few seconds of the move being held.
  • Short dash range.

Grinding Tips

  • Although Pain possesses great power and potential, it is not recommended for grinding in First Sea to the early Second Sea due to the 4th M1 having very high knockback and very demanding mastery.
  • However, if one wishes to grind using the Pain fruit;
  • They may repeatedly spam M1 and on the 4th one, dash and M1 again. This has a chance to pick the enemy up again and repeat the cycle again (This tactic may also be used for PvP)
  • 3 M1, Long held X, Tapped or Held C, 3 M1 (wait for NPC to come down), Held Z, Tapped V. (If don't have [V] Torturing Pulse, the user can use the 1st part of the combo)
  • 4 M1, Tapped X, Dash, 3 M1, Tapped C, Held or Tapped V, Held Z directly at the NPC, F, 4 M1, (Cycle again)
  • Use M1 and moves against a wall or high solid object. ==Trivia==
  • Along with a few other fruits, Pain (named Paw at the time) was in the Fruit Awakening straw poll of . However, Rumble received the most votes, resulting in Pain getting no awakening, but note that Rumble now is changed to Lightning and has no awakening. Pain and Lightning both now have a Admin Panel Upgrade System.
  • Pain has its own death animation when Last Stand is activated.
  • Pain is the second fruit to have revive/second life mechanic, the first being Ghost Fruit.
  • has the same mesh as Sanguine Art's .
  • The first boss to use the reworked pain fruit is Agony (not counting the tormented bosses from the pain event).
  • The user's ability GUI gains a red hue when they're in Last Stand.
  • There is a little bit of blood on the edge of Pain Fruit's bandages.
  • The Pain Ghosts will prioritize refilling the user if they are within closer proximity, regardless if they were targetting an opponent with Torment Conductor unlocked.
  • Pain's fruit icon has its bandage completely white, but on its fruit model, the piece of bandage sticking out is red.
  • The inventory icon is a Pain Ghost.
  • The skins released in the Summer Gacha refer to emotions:
  • 's colour scheme, which consists primarily of blue,

Trivia

10
  • 1is a good Instinct Break move due to enemies taking continuous tick damage after being hit by the move. Some sword and gun users use it solely for this reason.
  • 2It may be more effective to use than other fruits like Ice if not a fruit main, as Ice's combos can easily be Instinct-tricked (unless they have Cyborg V3), while makes combos impossible to Instinct-trick.
  • 3It is recommended to use Pain as a fruit main, as Last Stand, while a useful second life, locks the player into using only the fruit, rendering their other weapons useless, which could be a huge hindrance without any stats invested into Blox Fruit.
  • 4[Z] Fury Jab should be timed, as after a point it becomes slow and punishable. The user should try and only use it for 3-4 seconds to maximize it's use.
  • 5Due to Last Stand being considered a transformation, the user is incapable of activating their Race Awakening after the mode activates.
  • 6Like other transformations, Race Awakening can still be activated before Last Stand is activated and it will persist , until it runs out or the player dies.
  • 7Despite Last Stand giving the user a second life, they should be wary if they are fighting a Cyborg user, as if they happen to die to their V3 Energy Core or its awakened electricity passives, it will kill the user without triggering their second life.
  • 8Last Stand will not activate if the user was killed by the ocean, despite water damage being able to fill the Pain Meter.
  • 9During a Raid, the user can absorb Pain Ghosts, meaning that the user can build the Pain Meter by taking damage or absorbing Pain Ghosts.
  • 10While Last Stand is active, there is no way to fill the Pain Meter, even if Pain Ghosts are absorbed or damage is taken.

Pain — In-Depth Analysis

Pain Fruit is a Paramecia that carves out a genuine niche in the 2026 meta as one of the best fruit options for players who want reliable mid-range combo pressure without the enormous price tag of top-tier fruits. It sits comfortably in the B-tier, sometimes nudging A-tier in specific PvP bracket discussions. Its signature mechanic — stacking damage-over-time that punishes defensive turtling — makes it a nightmare to fight at mid-range. The awakening dramatically improves AoE coverage and adds a devastating ground slam that catches most players off guard. Grinders love it because several moves hit multiple mobs simultaneously, accelerating Sea Beast and quest farming considerably.

Run Pain with a Shark race (V4 preferred) for the health regen synergy that partially offsets the passive damage ticks you inflict on yourself in certain builds, or Human V4 if you want raw burst. Full Fruit build — 2,450 in Blox Fruit, remainder in Defense — pairs best with Dark Blade or Cursed Dual Katana for combo extension. Prioritize awakening moves in this order: ground slam first, then the AoE pulse, then mobility move. Unawakened Pain is functional but considerably slower; spend the 14,500 fragments on awakening as soon as possible.

Pain Fruit costs 2,400,000 Beli or 2,000 Robux from the dealer. Stock rotates roughly every hour, so camp the dealer if you're short on Robux. Trade value is solid mid-tier — expect to swap for fruits like Shadow, Rubber, or Revive plus a small top-up. In the trading community it's respected as a "player's fruit" that rewards skill, which keeps demand stable. Physical drops from defeating the Pain boss also exist but are rare — the dealer remains your most reliable path.

Where it shines
  • High damage.
  • Good for PvP.
  • Reasonably good for grinding.
  • Most moves have long range.
  • All moves are multi-target, except (Tapped) and (Tapped).
What to watch out for
  • High mastery requirements.
  • The upgrades are expensive and have even higher mastery requirements.
  • All of the moves can leave the user vulnerable if they hold them for too long.
  • Requires precise aim at long range.
  • All moves are hard to hit in aerial combat.

How to Get Pain

Buy from the Blox Fruit Dealer for 2,300,000 Beli when it rotates into stock (or 2,200 Robux directly). Stock rotates every 4 hours — check the live tracker.

Pain Stats & Numbers

Rarity
legendary
Type
Natural
Beli
2,300,000
Robux
2,200
Awakenable
No

Is Pain Worth It?

For trading: Pain is on the live Blox Fruits value table (linked at the bottom). Permanent variants always trade for substantially more than physical / consumable variants. Run the trade through the WFL calculator before you accept — values shift daily.

Alternatives to Pain

If Pain is locked, traded away, or simply not the right fit, the same-rarity bracket offers comparable options: Spider, Sound, Phoenix, Buddha, Lightning, Portal.