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Jujutsu Shenanigans Free Emotes and Money Guide: Every Cash Source, Price and Code
Guide

Jujutsu Shenanigans Free Emotes and Money Guide: Every Cash Source, Price and Code

Guide
By RBLXGUIDESunday, November 1, 202611 min read

Quick Summary

Every way the wiki says you can earn cash, what a 250$ emote roll costs in kills and quests, which codes are live and how the 26 limited emotes were obtained.

How do you get free emotes and money in Jujutsu Shenanigans?

Cash, the $ beside the shop icon, comes from 5$ per kill in public and Ranked servers, 15$ per daily quest, 100$ per weekly quest, a daily Kogane pet and up to 50$ per Roulette round. Free emotes only come from codes, events and a hidden sewer quest, because a shop roll costs 250$ or 25 Robux.

Everything below is the wiki as it read on 24 October 2026. The currency is called Cash on the Shop page, with "Shenaniyen" as its second name. It only buys emotes, sodas, items, skins, Victory Flashes, billboard changes and Workshop upload slots.

Every cash source in one table

SourcePayoutCap or condition
Kill in a public or Ranked server5$The reward goes to whoever dealt the most damage
Daily quest15$Up to 45$ per day. Public servers only
Weekly quest100$Up to 300$ per week. Public servers only
Petting Kogane5$, plus 1$ per consecutive day10$ a day according to the main text
Roulette roundBased on pointsCapped at 50$ per round
Redeemable codeVariesOnly while the code is live (see the code tables)

Run the arithmetic on those figures and a 250$ emote roll equals 50 kills, 17 daily quests (at 15$ each, 16.7 rounded up) or two and a half weekly quests. Five capped Roulette rounds also reach it. A player who finishes every quest slot and pets Kogane each day makes at most 615$ from quests (45$ times seven days plus 300$) and 55$ from Kogane in a first week (5, 6, 7, 8, 9, 10, 10), so roughly 670$. Once the Kogane streak reaches 10$ a day it pays 70$ a week and the total tops out at 685$. That is about 2.7 rolls a week, and it is the ceiling for quests and Kogane alone, so kills and Roulette rounds supply the rest.

Kills: who actually gets paid

The Shop page is blunt that finishing off a low-HP player doesn't guarantee the reward. The player who dealt the highest damage gets it, and dying before your target is finished off means your damage goes uncounted. V1.78 made that official, switching kill rewards to the player with the most damage across the entire encounter instead of the last 30 seconds, and extending the same rule to enemies who fall into the void or leave. If you're farming 5$ kills, opening a fight with heavy damage matters more than stealing the last hit.

Kills pay in public servers and in Ranked duels. Winning a Ranked match grants nothing by itself, and the Shop trivia says so.

Daily and weekly quests

Quests pay when you claim them from the Achievements menu, on the Daily or Weekly Quests tab, and they can only be completed in public servers. V1.69 set the current payouts at 15$ daily and 100$ weekly. The pool is larger than the number you receive: 33 daily quests (16 general, 12 character and 5 variable) and 26 weekly ones (7 general and 19 character).

Straightforward dailies on the list include:

  • Play for 15 minutes
  • Deal 300 damage
  • Heal 300 HP
  • Get 10 kills
  • Buy a soda

That last one nets 10$ after the Shop's 5$ soda price. Character quests are the ones to watch, since they force a specific pick. "Survive for 5 minutes as Mahoraga" and "Kill 2 players with a single Honored One 0.2 Second Domain" both sit in the pool, so check the quest tab before you queue into a character you don't normally play. The Honored One page and the domain expansion guide cover the second one.

Kogane: the daily pet and the other currency

Kogane arrived in V1.83 and opens from the emote slot to the right of the emote wheel (B on PC). Pet gives 5$ once a day, with the reward rising by 1$ for each consecutive day. The page states a maximum of 10$. Its trivia adds that the update logs give a 10$ daily maximum but Kogane can pay more, capping at 15$ or a 12-day streak, and it calls the reason unknown. Miss a day and a message tells you the streak broke.

Kogane's wheel also holds a separate points currency. You earn points by killing players in public servers, you lose them when you leave, and you spend them on Shenanigans such as Void Strider (25 points), Revenge (50) or Steed (50). The page's quote box has Kogane saying a kill earns five points, which would put Revenge at ten kills. The wiki lists no way to convert points into cash.

Roulette payouts

Roulette pays on points, capped at 50$ a round. The wiki says kills don't count in Roulette and don't pay, yet the same table lists kill-based points in several minigames. The sensible reading is no 5$ per kill but points toward the round payout. Points come from kills in Brain Swap, Sorcery Clash, First to Twelve and Soul Swap, damage in Final Showdown, kills plus damage for Curses in End of Journey, time near the tagger in Perfection Tag, and kills plus accuracy in American Shenanigans. The rewards table also names an abbreviation, PFC, that pays one point per second survived, and the minigame table never lists it. The game modes page breaks down each minigame.

What doesn't pay

  • Coins stopped granting cash in V1.56.
  • Quests only count in public servers, and V1.76 fixed achievements being obtainable in private servers.
  • Only one achievement gives a reward at all, "The strongest of history", which hands out the Phenomenal Victory Flash for winning Final Showdown as Strongest Of History, the boss. That flash retails for 1000$.

What cash buys

ItemPrice
Emote roll250$ or 25 Robux
Skin250$ or 25 Robux, with 2, 5 and 10 bulk options like emotes
Victory Flash1000$ or 100 Robux
Soda delivery5$
Item delivery5$
Workshop upload slot500$ or 50 Robux
Billboard image change15$, free in private servers

V1.77 cut item prices by 5$ and vending machine soda by 2$, so older price lists are stale. The update log has the version notes behind every V-number in this guide. Billboards have required a kill count since V1.44. Items, sodas and billboard changes are all free in private servers.

How emote rolls work

A roll hands you a random emote at the odds shown on screen. A multiplier lets you buy 2, 5 or 10 at once, and the 10-pack lets you pick the tenth emote from the list of all non-exclusive emotes, or press "Pick Later" and choose next time you join. At the flat 250$ price, ten rolls come to 2,500$. The Shop page mentions bulk pricing for 2, 5 and 10 without giving numbers, so treat 2,500$ as the flat-rate figure, not a confirmed bundle price. Emotes can be gifted with Robux from the Gifting tab. Players in regions with anti-gambling laws, such as the UK, Australia or Brazil, can't roll with Robux.

The wiki says the game has 399 purchasable emotes (99,750$ or 9,975 Robux in total) and 25 exclusive ones. Divide 99,750$ by the 685$ a week that quests and Kogane can pay at most and collecting all 399 at the flat price takes about 146 weeks from those two sources alone, before kills and Roulette. The page doesn't say how duplicate rolls are handled, so duplicates would push it higher. The full emote list is on its own page.

Wheel slots and pages

More Emote Slots (150 Robux) lifts the wheel from 4 to 8 slots. +1 Emote Page (175 Robux) adds a page, can be bought repeatedly, and gives pages the 8-slot layout if you own both. V1.83 swapped the old Second Emote Page pass for +1 Emote Page.

Codes: two live, ten expired

The only dependable way to learn about a code is the update notes, opened from the Notebook icon on the top bar, or the game's Discord. Some codes were hidden in the map instead. Since V1.83 the code box sits at the bottom of the main shop.

Active codeRewardAddedDuration
RIA2026100$ and the RIA 2026 emoteListed as 3/10/202628 days
A7D2L26RNEPG74A3QThe Nep achievement and the Woven Insight emote17 January 2026Unknown

RIA2026's date is the shaky one. The table mixes day-first and month-first formats, and the wiki leaves 3/10/2026 ambiguous. Read as 3 October 2026 it would end on 31 October 2026. If the game says it has expired, the other reading was right. The full codes page tracks changes.

Expired codeRewardAddedLasted
20MVISITS200$April 20243 days
120MVISITSParty emote and 200$May 20247 days
370MVISITSParty emote and 100$July 20243 days
WHYISTHISCODEHIDDEN100$January 20253 days
JJS1YEARDevelopment emote and 50$April 20257 days
WHYEMOTEDISSAPEAR500$November 20251 day
6767 emoteNovember 202528 days
X6X31F47UN8JM1NEPNep achievement and Scripture emote, first 100 players onlyDecember 202521 days
RIPBOWEBowedown emoteDecember 202545 days
SLATECONCRETE100$April 20262 days

The 26 limited emotes and how each one came

Limited or exclusive emotes can only be obtained outside the shop. Grouped by source, the 26 are:

SourceEmotesStill obtainable?
Codes67, Bowedown, Development, Party, RIA 2026, Scripture, Woven InsightRIA 2026 and Woven Insight are tied to live codes. The rest are gone, and Scripture was capped at 100 players
Halloween 2025 eventTrick or Treat, Skeleton Hands, Pumpkin Show, Spider, Spooky Month, Thriller, Slasher, Pumpkin Carve, Crow, Dark Zone, Spooky SkeletonTrick or Treat comes with any purchase at the Halloween 2026 shop NPC. The other ten sell as a random pick for 250 candy
Halloween event (marked limited on 25 October)Sinister LaughThe wiki only says it used to be obtainable at the Halloween event
Halloween exclusiveChainsaw RunIn the Halloween 2026 emote pool
New Years events3024 (2025 event) and 2026 (2026 event)Wiki says they used to be obtainable
Cursed Child eventCursed Child, for your first kill with Cursed ChildCursed Child is currently unavailable
Sewer radio questFeline Finder and The Forbidden PenA hidden multi-step quest. The Forbidden Pen page is a stub, so its steps may be incomplete
StaffBang!Usually reserved for testers and above. 105 damage, unblockable, 5 second cooldown

The Woven Insight emote is the reward of the first stage of the radio quest, and it leads into the second. It points you to the radio in the sewer hallways and asks for three domain expansion names, and later steps give Feline Finder and then The Forbidden Pen, which comes from killing the vermin at the end.

Halloween 2026: the live event

The Events page dates Halloween 2026 to 23 October 2026 and gives no end date. A Shibuya map replaces Shinjuku, a graveyard portal leads to a floating island shop, and doors and a pumpkin hold event cycle through every server. Candy is the event currency, and it comes from kills (1 candy), daily quests (7.5), Roulette wins (7), opening a door (15), killing a skeleton or running door (20) and holding a pumpkin to the end (55 or more). The shop takes it for these:

PurchaseCandy
Random 2026 Halloween emote (pool of 17, including Chainsaw Run)100
Random 2026 Halloween skin (pool of 10)100
The Broom15
Random 2025 Halloween emote250

The Trick or Treat emote comes with any purchase from the shop NPC. The wiki says candy has 6 sources but then lists 8, because gifts from the Trick or Treat emote (5, 25, 50 or 100 candy) and Robux purchases sit on top of the six above. In 2025, leftover candy converted to cash at tiers (1 candy per 1$ up to 1,500, then 2, 3 and 4 per 1$), and the 2026 page says nothing about conversion.

Removed emotes and the refund rule

Thirteen emotes are in the Removed tab: Big Misser, Give it a week, Egghead's Endeavor, Hopping, I Miss The Quiet, I'M REAL, Jax Toy, Mourning, PACED, Silly, St Solis, The Great Captain and Tick Tock. You keep a removed emote in your inventory, but trying to place it on the wheel deletes it and refunds 250$. Four of them (Mourning, Tick Tock, PACED, I'M REAL) left in V1.83.

Where the numbers don't agree

  • The page text claims 399 purchasable emotes and 25 exclusive ones. The tables list 442 emotes in total, 26 limited or exclusive and 13 removed, which leaves 403 regular emotes, four more than the headline. (Sinister Laugh was relabeled as a Halloween 2025 limited and In My Mind was added on 25 October.)
  • Kogane's cap is 10$ in the text and up to 15$ in the trivia.
  • RIA2026's date can be read two ways.
  • Halloween 2026 lists 6 candy sources and shows 8.
  • Roulette says kills don't count while several minigames score on kills.

FAQ

How much money do you get per kill in Jujutsu Shenanigans?

5$ per kill in public and Ranked servers. The reward goes to the player who dealt the most damage over the whole fight, so a last hit alone doesn't guarantee it.

Do daily quests work in private servers?

No. Quests can only be completed in public servers. Daily quests pay 15$ each (up to 45$ a day) and weekly quests pay 100$ each (up to 300$ a week).

How much does an emote cost?

250$ or 25 Robux per roll, with options to buy 2, 5 or 10 at once. The 10-pack lets you pick the tenth emote from the non-exclusive list.

Which codes are active right now?

The wiki lists two: RIA2026 for 100$ and the RIA 2026 emote, and A7D2L26RNEPG74A3Q for the Nep achievement and the Woven Insight emote. RIA2026's date is ambiguous, so it may end on 31 October 2026.

Can you still get limited emotes?

Mostly no. Code emotes and event emotes expired with their sources. The exceptions are RIA 2026 and Woven Insight through live codes, Trick or Treat and the other 2025 Halloween emotes through the Halloween 2026 shop, and Chainsaw Run, which sits in the 2026 pool.

How much does Kogane pay for a pet?

5$ on day one, rising by 1$ for each consecutive day to a stated maximum of 10$. The trivia says it can reach 15$ at a 12-day streak.

Sources

  • https://jujutsu-shenanigans.fandom.com/wiki/Shop
  • https://jujutsu-shenanigans.fandom.com/wiki/Emotes
  • https://jujutsu-shenanigans.fandom.com/wiki/Kogane
  • https://jujutsu-shenanigans.fandom.com/wiki/Achievements
  • https://jujutsu-shenanigans.fandom.com/wiki/Gamemodes
  • https://jujutsu-shenanigans.fandom.com/wiki/Events
  • https://jujutsu-shenanigans.fandom.com/wiki/Gamepasses
  • https://jujutsu-shenanigans.fandom.com/wiki/Interactables
  • https://jujutsu-shenanigans.fandom.com/wiki/The_Forbidden_Pen_Quest
  • https://jujutsu-shenanigans.fandom.com/wiki/Update_Log/V1.60_to_V1.51
  • https://jujutsu-shenanigans.fandom.com/wiki/Update_Log/V1.70_to_V1.61
  • https://jujutsu-shenanigans.fandom.com/wiki/Update_Log/V1.80_to_V1.71
  • https://jujutsu-shenanigans.fandom.com/wiki/Update_Log/V1.90_to_V1.81

Key Takeaways

  • Every character has four moves on 1–4, a special on R and an awakening on G once the bar is full.
  • Full characters switch to a second moveset when they awaken; base-only characters fire one special attack instead.
  • New characters usually launch in Early Access (a 300 Robux gamepass) and turn free once they are finished.
  • Codes come from the update notes and give cash or emotes, not characters.