Cursed Child

Health
100; 250 (Boss)
Special (R)
Check
Cooldown 25s
Awakening (G)
SINCE WHEN WERE YOU THE ONE IN CONTROL?
Versions
V1.72
Base moveset
- Real KnifeCOSMETIC
You wield the Real Knife, and every hit you land shows a floating number with the exact damage dealt.
- Real KnifePASSIVE
Your melee M1s are slower and weaker: the first three deal 2 damage each and the last deals 4, 10 per set; the front dash deals 4.
Damage10 pre M1 set, 4 for front dashCooldown1.7s - Soul FlipPASSIVE
Front and back dashes travel much farther, but back dashing puts your front dash on cooldown.
Cooldown6sEffectlonger back dashes, but shared cooldown with front dash - CheckSPECIAL
Facing a nearby opponent, you choose Act then Check; they are marked "DEF REDUCED" and take 30% more damage for 15 seconds.
Cooldown25sEffectThe targetted enemy takes 30% more damageDuration15sUnblockableInterruptibleHits ragdolled targets - OnslaughtMove 1
A big knife slash, then stabs, kicks and more stabs, ending in a ragdolling kick; only the first slash is blockable and bypasses ragdoll.
Damage17.2Cooldown17sBlockableInterruptibleSemi-ragdoll - Feral TakedownAIR VARIANT · Onslaught
In the air, you hop, grab a nearby opponent, slam them into the floor, stab their torso and jump off their body.
Damage1.5 for grab, 6.5 for slam, 1.5 for jumpCooldown17sUnblockableInterruptibleHits ragdolled targets - Lethal WoundMove 2
You run forward and slide; on contact you pin the enemy to the ground, stab them three times and kick them away.
Damage12, 3 per stabCooldown18sUnblockableInterruptibleHits ragdolled targets - Bloody MaryMove 3
A backward spinning kick, then a forward slash; anyone caught takes a chain of blows and slashes before being tossed away.
Damage21, 4 for kick, 12 for comboCooldown21sUnblockableInterruptibleHits ragdolled targets - FightMove 4
A knife thrust stuns and holds the target, then a timing bar appears: pressing again at the centre strengthens the slash, while failing makes it weak.
Damage2 for first hit, 2 for QTE fail, 10 for success.Cooldown21sBlockableInterruptibleCan't hit ragdolled targets
SINCE WHEN WERE YOU THE ONE IN CONTROL? · Awakening
- SINCE WHEN WERE YOU THE ONE IN CONTROL?Awakening
Your soul pieces itself back together through Determination and you spring up from a handstand; the awakening heals 35 HP and lasts 60 seconds.
Healing35 HPDuration60s - CheckSPECIAL
Works the same as the base Check: the target takes 30% more damage for 15 seconds.
Cooldown25sEffectThe targetted enemy takes 30% more damageDuration15sUnblockableInterruptibleHits ragdolled targets - Cursed RemedyMove 1
A long knife combo that starts with three sidesteps and ends in a jumping cleave to the neck; landing the last slash refills 20% of the awakening bar.
Damage7 per sidestep, 40 for last hitCooldown16sUnblockableUninterruptibleHits ragdolled targets - ResetMove 2
You hold your arms behind your back; if a melee or bullet hit lands on you, the attacker is dragged into a cutscene explosion that damages both; you cannot die.
Damage50-70, 20 to userCooldown45sUnblockableUninterruptibleHits ragdolled targets - AtonementMove 3
You toss and catch the knife, then lunge and stab; on a hit, the target plays an Undertale-style bullet-board minigame, and losing it means a long slicing assault.
Damage100UnblockableUninterruptibleCan't hit ragdolled targets - AtonementVARIANT
If the enemy survives long enough, they block, disarm you and stab you with your own knife; you then reappear with a dropkick and take the knife back.
Damage20, 15 to userUnblockableUninterruptibleHits ragdolled targets - Seven SoulsMove 4
You rush forward with Chara's soul; on a hit, you both slash the target until an ATTACK meter appears, and missing the timing ends the cutscene with heavy endlag.
Damage2.5 per rush hit, 5 for swing, 20 for cutsceneCooldown44sUnblockableInterruptibleHits ragdolled targets - Seven SoulsVARIANT
Winning the quick-time event lets you prepare a long knife swing, which you can strengthen with the souls of the six humans after Chara by succeeding at another event.
Damage20 for QTE fail, 45 for QTE successCooldown44sUnblockableUninterruptibleHits ragdolled targets
Finishers
Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.
- Lethal WoundMove 2
Finisher: multiple stabs followed by slitting the victim's throat while taunting them. Insta-kill.
DamageInsta-killCooldown18sUnblockableInterruptibleHits ragdolled targets - Cursed RemedyMove 1
Finisher: a sped-up version of the slash barrage that ends in a cutscene where you shrug off the enemy's punches and rip their head off. Insta-kill.
DamageInsta-killUnblockableUninterruptibleHits ragdolled targets
About Cursed Child
Chara Dreemurr from UNDERTALE is the source for Cursed Child, a crossover character that is currently unavailable. It was playable only during the JJS x JSD collaboration event, added in V1.72, both as a regular pick with 100 HP and as a 250 HP boss. The wiki files it among the overpowered characters, and the numbers show why.
Base play is deliberately slow. The Real Knife M1s deal 2, 2, 2 and 4, only 10 per set, so the damage comes from the moves: Onslaught (17.2 damage, 17s cooldown), Lethal Wound (12 plus 3 per stab, 18s), Bloody Mary (21, 21s) and the timing minigame Fight (10 on success, 21s). Check marks a nearby opponent for 30% more damage during 15 seconds.
The awakening, SINCE WHEN WERE YOU THE ONE IN CONTROL?, heals 35 HP, lasts 60 seconds and swaps in a new moveset. Cursed Remedy ends with a 40-damage cleave that refills 20% of the bar, Reset deals 50 to 70 to an attacker (20 to you) while you cannot die, and Atonement hits for 100. Since the character cannot be obtained today, these figures matter mostly as reference.
More developer and other characters
Jujutsu Shenanigans guides
Frequently asked questions
How do you unlock Cursed Child in Jujutsu Shenanigans?
Currently unavailable. It was only playable during the JJS x JSD collaboration event, as a regular character and as a boss.
What is Cursed Child's awakening?
SINCE WHEN WERE YOU THE ONE IN CONTROL?. Awakening swaps the four moves for Cursed Remedy, Reset, Atonement, Seven Souls; the awakening itself lists healing 35 HP, duration 60s.
How much health does Cursed Child have?
The wiki lists 100; 250 (Boss) HP. Most characters have 100; lower health usually comes with stronger tools.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.


