Research Facility

Released
Mar 5, 2020
Creator
Thexz
Status
In rotation
Hiding spots
8
Layout and features
- Interactive map with a main area containing a garage, machines, tubes and rooms with special features; comfortable size for every role.
- Main-room levers: one opens the garage, another triggers an emergency lockdown that shuts doors and turns on red lights.
- The Murderer can stab electricity boxes to shut the yellow doors remotely, or the main box to cut power to the whole facility for a while (once only).
- A cloning machine gives random outcomes (burnt, turned into Nikilis, big head, transparent, covered in blue liquid, teleported to the vat, death, or a clone; two people inside both die) and stops working after a successful clone.
- A role machine shows green for innocent, blue for Sheriff and red for Murderer, but is known to glitch and sometimes shows the wrong role.
Hiding spots in Research Facility
- The vat of harmless blue liquid
- Behind the far-right red tube, or inside the far-left red tube via its button
- Inside the barrel of toxic waste
- Inside the garage (lever opens it from the main room)
- The vent system leading to various rooms
- The storage area, e.g. the shelving unit
- The secret room under the stairs in the storage area
- Squeezed between the role machine and the wall
Tips by role
As the Murderer
- At the start, use the emergency lockdown to trap people, avoiding a Sheriff who is outside.
- Wait by the role machine at the start to surprise several players at once.
- Stab the main-room power boxes to block one side while guarding a dropped gun.
- Check the side with the blue-liquid tub first: it has more rooms and hiding spots.
Research Facility guide
Research Facility arrived on March 5th, 2020, and the wiki credits it to Thexz as the newest map he has made for the game. The wiki describes it as based on Bio Lab and The Lab: a main area with a garage, machines, tubes and side rooms, at a size that suits every role.
The interactive parts
The wiki says it has the most interactive features of any map, and most sit in the main room. One lever opens the garage; another triggers an emergency lockdown that closes doors and turns on red lights. The Murderer can stab electricity boxes to shut the yellow doors from a distance, or stab the main box to cut power to the whole facility once. The cloning machine gives random results, from a burn or a big head to death or a real clone, and two people inside it both die.
Where the pages disagree
The role machine shows green for an innocent, blue for the Sheriff and red for the Murderer, yet it is known to glitch. The Bank 2 page says it reads innocent for Sheriffs too, which this page contradicts. Another claim, that Lab 2 was later updated into this map, sits awkwardly beside the Bio Lab and The Lab description.
Trivia about Research Facility
- Wiki says it has the most interactive features of any map and is among the most popular.
- Third map with teleporters and second with a role machine; The Lab (MM1) had a role machine and teleporters, Terraria (MM1) had teleporters.
- Fans expected it after a JD thumbnail leak and first guessed it was an updated Bio Lab.
- A thrown knife can pass through the yellow doors, likely an unintended hitbox bug.
- Newest map made by Thexz for MM2.
Other maps in rotation
Where the wiki disagrees
These pages of the MM2 Wiki give different answers. Both are shown instead of picking one.
- Appearance section says the map is based on Bio Lab and The Lab; the Lab 2 page says Lab 2 was later updated in the form of Research Facility.
- The Bank 2 page claims the Research Facility machine says 'innocent' for both innocents and Sheriffs; this page says the machine turns blue for the Sheriff.
Frequently asked questions
Where are the best hiding spots in Research Facility?
The vat of harmless blue liquid. Behind the far-right red tube, or inside the far-left red tube via its button. Inside the barrel of toxic waste. Inside the garage (lever opens it from the main room).
Is Research Facility still in MM2?
Yes, the MM2 Wiki lists Research Facility as active.
Data from the MM2 Wiki (CC BY-SA), organized with AI assistance. Nothing here is tested in the game, and trade values are not listed: those come from community value lists; data loaded 2026-10-25.







