Skip to content

Boom Jump

Instantly launches the player to a very high, fixed jump height, so the equipped Style does not change how high it goes.
RareActivePermanent

Ability Spin

35%

any Rare ability

Lucky Ability Spin

50%

any Rare ability

Cooldown

β€”

Released

β€”

What it does

  • Instantly launches the player to a very high, fixed jump height, so the equipped Style does not change how high it goes.
  • Lets the player rise above blockers and spike down; the spike does not have to be made at the peak, any moment during the ability works with good timing.
  • The wiki suggests using it from the attack line (inner box), where high free balls can also be intercepted.
  • The wiki notes it occasionally does nothing when activated, for unknown reasons.
  • A Moonball or a Zero Gravity Set can be spiked while still floating, but the timing for Boom Jump is stricter.

About Boom Jump

Boom Jump is a permanent Rare ability that launches the player straight up to a very high jump of a fixed height. The wiki notes that the spike does not have to happen at the peak: any moment during the ability works if the timing is good.

The effect is built for attackers who want to rise above a blocker and hit down over it. The wiki suggests using it from the attack line, the inner box, where high free balls can also be intercepted. It combines well with floaty balls: a Moonball or a Zero Gravity Set can be spiked while still floating, although the timing for Boom Jump is stricter than usual, and the wiki calls Boom Jump plus Zero Gravity Set an effective combo.

To get it you roll on an Ability Spin, which costs 250 Yen, or a Lucky Ability Spin. The odds are listed for the whole Rare rarity rather than per ability: 35% on a normal spin and 50% on a Lucky one, shared with the other Rare ability, Moonball.

Frequently asked questions

What does Boom Jump do in Volleyball Legends?

Instantly launches the player to a very high, fixed jump height, so the equipped Style does not change how high it goes. Lets the player rise above blockers and spike down; the spike does not have to be made at the peak, any moment during the ability works with good timing. The wiki suggests using it from the attack line (inner box), where high free balls can also be intercepted. The wiki notes it occasionally does nothing when activated, for unknown reasons. A Moonball or a Zero Gravity Set can be spiked while still floating, but the timing for Boom Jump is stricter.

How do you get Boom Jump?

By rolling Ability Spins: the wiki lists 35% per normal spin and 50% per Lucky Ability Spin for any Rare ability.

Data taken from the Volleyball Legends Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-25.