Akari

Akari stats
■ Akari ▢ Jinko (closest style in the same role)
- Spike100
- Jump100
- Set40
- Block60
- Serve60
- Bump45
- Dive50
- Speed85
The yellow mark is 100. Some styles go past it; orange bars show those. Stats are the wiki's estimates.
Rarity and availability
Style Spin
0.005%
~20,000 spins
Lucky Style Spin
0.25%
~400 spins
Released
Jan 24, 2026
Update 54
Status
Limited
until May 9, 2026
Returned to the spin pool: May 2, 2026
Average spins = 100 ÷ the listed chance. Pity rolls can hand it out sooner; each spin is otherwise independent.
Ultra Special: Dash
- A Dash Meter at the bottom of the screen charges passively every 10 seconds.
- The dash direction can be adjusted and Dash can be used in mid-air for air movement and combos.
- Mastery: faster charging at tiers 1, 2 and 4; Charged Dash (a big spike boost like Super Spike) at tier 3; Double Dash at tier 5.
About Akari
Akari pairs Spike 100 and Jump 100 with a Speed of 85 that few hitters share. On the site's stat formula (built on the wiki's estimated stats, not an official list) that makes it the second best spiker, S tier at 91.8, and ninth by total at 540. Blocking is A tier, while setting and receiving drop to B because Set is 40 and Bump 45.
The Ultra Special, Dash, uses a meter that charges every 10 seconds; you can aim the dash and use it in mid-air for combos. Mastery adds charge speed at tiers 1, 2 and 4, Charged Dash (a big spike boost like Super Spike) at tier 3 and Double Dash at tier 5. The wiki logs frequent tuning, such as a ground-dash jump nerf on May 2, 2026, reverted on July 18.
It arrived in Update 54 on January 24, 2026 and returned on May 2; earlier owners carry an OG marking. As an Ultra it needs account level 15, with 0.005% on a Style Spin and 0.25% on a Lucky Style Spin while available.
Akari mastery
| Level | Challenges (in English, as in the game) | Reward |
|---|---|---|
| 1 |
| +15% Charge Speed |
| 2 |
| +15% Charge Speed |
| 3 |
| Charged Dash |
| 4 |
| +10% Charge Speed |
| 5 |
| Double Dash |
Balance changes
- buffJan 31, 2026Double Dash's cooldown greatly reduced
- buffJan 31, 2026Akari can change the in-air move direction after dashing
- nerfMay 2, 2026Akari cannot jump after dashing on ground
- nerfMay 2, 2026Low power Dash travels farther
- nerfJul 18, 2026Akari cannot Dash in mid-air after blocking or jump-setting
- buffJul 18, 2026Reverted Akari's ability to jump after dashing on ground
Change notes are summarized in English from the wiki.
Styles with similar stats
Frequently asked questions
How do you get Akari in Volleyball Legends?
From style spins: the wiki lists 0.005% per Style Spin and 0.25% per Lucky Style Spin, about 20,000 normal spins on average. It is limited, so it can only be rolled while it is in the spin pool.
What are Akari's best stats?
Spike 100, Jump 100, Speed 85. Its eight stats add up to 540, #9 of 45 styles.
Is Akari limited?
Yes. The wiki lists it as available until Feb 7, 2026, May 9, 2026. It returned on May 2, 2026.
Data taken from the Volleyball Legends Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game. The wiki says style stats are estimates the developers have not confirmed; wiki read on 2026-10-25.





