Dandy's World floors: what exists in outubro 2026
Dandy's World has 9 normal floor types with 22 variants between them, 4 released Main Character floors, one challenge floor (Dyle's Floor), one rest room (the Break Room) and, until novembro 6, a Halloween Floor with its Seasonal Room. That is 17 floors you can reach as of Alpha 0.29.10 (outubro 23, 2026). Five more are listed on the wiki but cannot be reached: the Easter and Christmas floors with their Seasonal Rooms, and Pebble's Floor, which the wiki marks as unreleased.
This guia lists them all, with when each can first appear, the floor eventos that change a floor mid-run, the map pages, and the floor numbers where something changes. Everything comes from the Dandy's World Wiki. Nothing here comes from in-game testing, and where the wiki is thin (several variants have no layout text at all) this guia says so instead of filling the gap.
How a floor works
The game builds a new floor after you finish the current one. It picks a floor type and then a random variant, and every variant has two elevators: one that works, and one taped off with "DO NOT OPEN". Each floor has at least 2 Machines (20 at most, or 25 on Dyle's Floor) and at least 2 Twisteds (8 at most, 6 solo). Both counts rise with depth, faster with a bigger team. Filling every Machine starts Panic Mode, and if you are not in the elevator in time you die instantly. Before each floor a card vote changes rules and odds: some cards lower floor evento chances, and TIME'S UP sends you to Dyle's Floor.
Some floor types need a minimum floor number. Since 0.15.1 (janeiro 30, 2026) most of them open much earlier than they used to.
Normal floors
| Floor type | Variants | Appears from | Note |
|---|---|---|---|
| Rainbow Rooms | 7 | Floor 1 | Blue walls with horizontal rainbow stripes over a wooden floor, generally the smallest maps; the original variant 4 was redesigned and the old one is gone |
| Artist | 3 | Floor 1 | White walls and brown wood floors, with artwork around the map |
| Art Gallery | 1 | Floor 1 | Yellow walls, paintings and sculptures, plus two mini zones (classrooms and a gallery) |
| Aquatic Floor | 1 | Floor 1 | Aquarium with large fish tanks |
| Greenhouse | 2 | Floor 1 | Green walls, plants and bookshelves; both variants are dim near the corners and the second one is especially dim |
| Library Floor | 1 | Floor 1 | Added in 0.16.1; computer room, two check-in desks, a children's reading corner |
| Diner | 3 | Floor 1 | Red and green exterior walls, kitchen areas with gray tiles |
| Warehouse | 3 | Floor 6 | Gray concrete and metal fences, among the largest maps; variant 3 was rebuilt in 0.7.1 |
| Gift Shop | 1 | Floor 6 | Souvenir shop with plushies, merchandise and cloth racks; rebuilt in 0.16.1 |
Patch 0.15.1 moved Diner and Greenhouse from floor 6 to floor 1, and moved Warehouse and Gift Shop from floor 11 to floor 6. If an older guia says the Warehouse starts at floor 11, it is out of date.
Main Character floors
| Main Character floor | Variants | Appears from | Note |
|---|---|---|---|
| Astro's Floor | 1 | Floor 6 | Astronomy theme in blue and purple, with a miniature solar system |
| Shelly's Floor | 1 | Floor 6 | Museum with dinosaur fossils, dig sites and a projection room |
| Sprout's Floor | 1 | Floor 6 | Large kitchen and dining room with an Easter-floor style outdoor area |
| Vee's Floor | 1 | Floor 6 | Game-show set with vintage screens and arcade machines; got a broken claw machine minigame in 0.28.1 |
| Pebble's Floor | 1 | Unreleased | Listed by the wiki as unreleased and unconfirmed, with no image |
These four were moved from floor 16 (Astro, Shelly, Vee) and floor 11 (Sprout) down to floor 6 in the same patch.
Challenge floor and rest room
| Special floor | How you get there | What changes |
|---|---|---|
| Dyle's Floor | Vote the TIME'S UP card on an odd floor from 9 | 25 Machines, 4 Twisteds (3 Common plus Twisted Dyle, a Holiday Twisted may replace one Common). Reward: +50 maximum Stamina for the rest of the run |
| Break Room | Appears after every 25th floor | 2 Machines in fixed spots, no Twisteds, no floor eventos. Finish both to open the elevator |
The wiki says that with high Movement Speed, Extraction Speed and Skill Check estatísticas the whole job is finishing 25 Machines without angering Twisted Dyle, whose speed grows while he watches you. It is the only challenge floor in the game.
Halloween 2026 floors and the current evento
| Holiday floor | evento | Status on outubro 24, 2026 |
|---|---|---|
| Halloween Floor and Seasonal Room | Halloween 2026 (Oct 2 to Nov 6) | Available. Map: Holloway Graveyard with cauldrons, pumpkins and gravestones; Gourdy's room holds clues to his story |
| Easter Floor and Seasonal Room | Easter 2026 | Removed in 0.17.17 (abril 24, 2026) |
| Christmas Floor and Seasonal Room | Christmas 2025 | Removed in 0.14.12 (janeiro 16, 2026), along with the Iced Over event |
During the evento, floors 5, 10, 15 and so on are holiday-floor slots, and the Floors page gives each a 50 percent chance to spawn (the same table cell also says "guaranteed", so the wording is unclear). At least one Halloween Twisted is guaranteed on those slots, and the Halloween Main Twisted, Gourdy, is guaranteed every 20 floors.
Trick or Treat doors appear on every floor during Halloween. Knocking gives a Trick (a bad effect, no effect, or a risk with a reward) or a Treat (a good effect), such as altering your vision, giving candy Items or instantly finishing a random Machine. Version 0.29.10 added Vanguard (every living Soulvester heals 1 heart), Sweet Relief (everyone heals 1 heart if a Gourdy is alive) and No Bones About It (every living Ribecca gets a random buff for 10 seconds). A door can also cause a Blackout from floor 1, two floors earlier than the normal evento.
The Hollow, Roblox's Halloween event, is entered through a Trick or Treat door in the lobby since 0.29.10. The wiki describes a separate hub with an elevator to 9 floors, and it is a Roblox event with its own rewards, not part of the normal floor sequence.
Floor events
The chance of a floor evento starts at floor 3 with 5 percent and, per the Blackouts and Haunted Gala pages, rises by 2 points for every floor you complete, up to 30 percent. That cap is reached at floor 16. (The main Floors page words it as 2 points after 2 floors, but only the per-floor reading reaches 30 percent by floor 16.) A floor can have two eventos at once. Cards can cut the chance by up to 16.7 percent (30 percent becomes 25 percent). The three seasonal eventos block other eventos on the same floor, with one exception: Twisted Brightney can still give a Blackout a second roll.
| Floor event | Status | What it does | Card that lowers it |
|---|---|---|---|
| Blackout | Permanent | All environmental lights go off; you keep a small circle of light and a cone in front of you | Electrician, Sparkplug |
| Ichor Leak | Permanent | Ichor puddles appear. Stepping in one gives Illness III (-50 percent Skill Check size, 20 seconds) and Slow I (-15 percent speed) | Piping Tape |
| Haunted Gala | Halloween 2026 only | Red mist; every player gets a random Toon mask that swaps their estatísticas and abilities for that Toon's | Party Crashers |
| Spring Fever | Easter only, gone now | Violet haze; Toons get Energized II and Tired II, Twisteds get Energized II and Dazed II | Air Freshener |
| Iced Over | Christmas only, gone now | Slippery floors for Toons only plus a 15 percent speed boost for Toons | Frost Shield |
Blackouts and light
Blackouts are the oldest evento, added in Alpha 0.1. Electrician lowers the per-floor increase to 1.5 points and the cap to 25 percent. Sparkplug adds light radius, though the wiki puts it at 1.15 units, which barely helps a light Toon. Twisteds' eyes glow in Blackouts since 0.23.1, and Twisted Coal gets much faster and sees farther during one (her chase speed rises from 16 to 25, her detection range grows and her attention span drops from 5 s to 3 s). Two Toons interact with Blackouts directly: Brightney can highlight every Twisted, and Eclipse highlights all Twisteds at the start. A Spare Bulb trinket raises the radius by 25 percent.
| Toon | Light radius in a Blackout |
|---|---|
| Any non-light Toon | 25 |
| Rudie | 30 |
| Vee | 30 |
| Astro | 33 |
| Connie | 33 |
| Soulvester | 33 |
| Waxwell (only while his ability is active) | 33 |
| Brightney | 50 |
| Eclipse | 50 |
Ichor Leaks
Ichor Leaks arrived in 0.11.1 and start at a 0 to 3 percent chance that rises 2 points per floor. Since 0.15.1 they spawn 14 puddles instead of 6. Blot, Connie, Flutter, Ribecca and Soulvester are immune. The Piping Tape card lowers the chance.
Maps
The wiki also keeps one page per map layout, 22 in total, of which 17 are in the game. The Artist, Art Gallery, Aquatic, Library, Gift Shop (current), Sprout's and Shelly's floors have no individual map page, so the table covers only what the wiki lists.
| Map page | Floor it belongs to | Status |
|---|---|---|
| AstroMap | Astro's Floor | In game |
| Diner1, Diner2, Diner3 | Diner | In game |
| EasterMap | Easter Floor | Retired (Apr 24, 2026) |
| FourCorners (also RainbowRoom3) | Rainbow Rooms | In game |
| Greenhouse1, Greenhouse2 | Greenhouse | In game, number 2 is very dark |
| HalloweenMap | Halloween Floor | In game for the evento |
| PreReworkedGiftShop | Gift Shop | Retired (rebuilt in 0.16.1) |
| ProjectorRoom (also RainbowRoom1) | Rainbow Rooms | In game |
| RainbowRoom2, RainbowRoom4, RainbowRoom5, RainbowRoom6, RainbowRoom7 | Rainbow Rooms | In game (4 is the redesigned version) |
| RainbowRoom4Old | Rainbow Rooms | Retired |
| VeeMap | Vee's Floor | In game |
| Warehouse1, Warehouse2 | Warehouse | In game |
| Warehouse3Old | Warehouse | Retired (variant rebuilt in 0.7.1) |
| Workshop | Christmas Floor | Retired (Jan 16, 2026) |
Floor numbers that matter
| Floor number | What happens |
|---|---|
| 1 | Default Machines at 100 percent of Machine spawns. Rainbow Rooms, Artist, Art Gallery, Aquatic, Greenhouse, Library and Diner floors can appear |
| 2 | Circle Machines and Duo Machines can start appearing |
| 3 | Floor events can start: 5 percent chance, rising 2 points per floor completed |
| 5 | Rare and Main Twisted weights start to rise; Treadmill Machines start; every fifth floor is a holiday-floor slot during eventos |
| 6 | Warehouse, Gift Shop and the Main Character floors can appear; Twisted Dandy can spawn after three skipped shops |
| 9 | TIME'S UP card can take you to Dyle's Floor on odd floors |
| 15 | A Rare Twisted is forced on every 15th floor; after this floor, Ichor per completed floor goes from 5 to 6 |
| 16 | Floor events reach their 30 percent cap |
| 20 | First forced Main Twisted (also the guaranteed holiday Main Twisted during eventos) |
| 25 | First Break Room |
| 43 to 45 | If every other card has been used up, Dyle's card is the only one left |
Is there a floor 15 bonus beyond Ichor? Not that the wiki documents. The only change around floor 15 is that after it 5 Ichor becomes 6 per completed floor (and 1 becomes 1.25 per first-time Twisted met), and both only pay out after you have died. A Rare Twisted is also forced every 15 floors, but that is a spawn rule, not a reward. For the full Ichor picture see the currencies guia, and for what each Twisted does see the Twisteds guide. Browse every floor on the floors page.
Sources
All figures come from the Dandy's World Wiki pages below, plus the structured floor and map data behind this site's own pages.



