Genius

Rarity
Limited
Per normal spin
â
Per Lucky Spin
â
Zone
Control
Base moveset
- CTarget Pass (on-ball)
Charge a pass to the teammate you look at; unblockable, and a longer charge means a faster ball and more knockback.
70 s - CLockdown Target (off-ball)
Automatically follow the ball holder and play a wheel-timing challenge until you fail or they throw; cannot catch the ball from Target Pass.
70 s - VSlow IQ (on-ball)
Nutmeg through the opponent in front, stunning them and regenerating your dribbles.
70 s - VScreen (off-ball)
Create a shield that knocks back and stuns anyone who touches it and gives you a speed boost; you cannot move while using it.
70 s
Awakened moveset
- CDisable
Court becomes a neon green grid for 15 seconds; the other team's abilities are disabled and you get a speed boost.
One use - BDecline
Cutscene where you read the opponent's throw, attract the ball and run past them.
One use
Awakening
Impossible!
How it triggers: Page lists no extra condition
Lab cutscene that unlocks Disable and Decline.
Strengths and weaknesses
Strengths
Can grab passes up close with Lockdown Target and stops many plays early.
Weaknesses
Weak against stuns, fast gap-closers, stunning passes and I-Frame-bypassing moves.
Meta note on the wiki: Considered one of the meta styles, though heavily counterable.
In-game description
âEvery move predicted before it starts, every option shut down with flawless precision.ââ Basketball Zero (as quoted on the wiki)
About Genius
Genius mixes two Blue Lock characters, Yoichi Isagi and Oliver Aiku, into a defensive Center style that stops plays early. It was released in the Genius Style + Zone update on 7 February 2026, rolled at 0.25% per spin (1% with Lucky Spins), and is now flagged unobtainable on its page.
Where most styles reward flashy dribbles, Genius is built around reading the ball. Target Pass (C, 70) charges an unblockable pass to the teammate you look at, and a longer charge means a faster ball and more knockback. Off the ball, Lockdown Target follows the holder through a wheel-timing challenge. Screen (V) raises a shield that stuns and knocks back anyone who touches it, with the catch that you cannot move meanwhile. The awakening, Impossible!, is a lab cutscene that unlocks Disable, which turns the court into a neon green grid for 15 seconds and shuts off the other team's abilities, and Decline.
The Control zone makes pumpfakes stealable and enlarges block range. The wiki's meta note calls Genius one of the meta styles but heavily counterable, weak against stuns and fast gap-closers.
Zones for this style
Other Limited styles
Frequently asked questions
How do you get Genius in Basketball Zero?
It is no longer in style spins: The page states this style is unobtainable
What zone goes with Genius?
Its personalized zone is Control, which the wiki describes as: Pumpfakes become stealable and highlighted, some unblockable passes become blockable, faster dribble after steals and larger block range.. The wiki also lists Ascendant as working well with it.
Data taken from the Basketball Zero Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24 (this page last edited there on 2026-07-21).






