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Lock

Based on Teppei Kiyoshi from Kuroko no Basket. Rolled from normal Style Spins as a Legendary (2%, 1 in 4 Legendaries); also in Lucky Spins.
LegendaryCenterDefensiveIn spins
Lock

Rarity

Legendary

Per normal spin

0.4%

2% Γ· 5 Legendary Β· ~250 spins

Per Lucky Spin

18.4%

92% for any Legendary

Zone

Unbreakable

Base moveset

  • CIntercept

    Intercepts an opposing pass in range and lets you pass back or keep the ball; some steal moves and I-frame passes beat it.

    65 s
  • VHands Up

    Creates a forcefield for 3-5 seconds that blocks any shot, including missiles and unblockable zone dunks, but slows you heavily.

    60 s

Awakened moveset

  • BClamps (own half variation)

    An opposing dribbler is stripped and you rush to claim the loose ball.

    One use
  • BClamps (other half variation)

    The dribbler is stripped, you toss the ball to the backboard and a teammate dunks it.

    One use

Awakening

Only Defender

How it triggers: Does NOT need the ball to awaken

Unlocks Clamps, a steal that depends on which half of the court you are on.

Strengths and weaknesses

Strengths

Extremely strong on defense.

Weaknesses

Almost no offense except the awakening.

Meta note on the wiki: Considered the best defensive style when played properly.

In-game description

β€œFIRST DEFENSE BASED STYLE WOWOWO”— Basketball Zero (as quoted on the wiki)

About Lock

Lock is the Legendary Center for players who would rather stop a basket than score one. It is based on Teppei Kiyoshi from Kuroko no Basket, and the wiki gives the Legendary tier 2% of normal Style Spins and 92% of Lucky Spins. With five Legendaries, that leaves Lock about 0.4% and 18.4% respectively.

Intercept (C, 65 seconds) catches an opposing pass in range so you can pass back or keep the ball. Hands Up (V, 60 seconds) raises a forcefield for 3 to 5 seconds that blocks any shot, missiles and unblockable zone dunks included, but slows you heavily. The awakening, Only Defender, is the odd one: it does not need the ball. It unlocks Clamps (B, one use), which strips a dribbler and sends you after the loose ball on your own half, or tosses it off the backboard for a teammate's dunk on the other.

Its personalized zone is Unbreakable, a Mythic zone that removes the ankle break from a failed steal. The wiki says Lock has almost no offense beyond the awakening, and its meta note calls it the best defensive style when played properly.

Zones for this style

Other Legendary styles

Frequently asked questions

How do you get Lock in Basketball Zero?

Rolled from normal Style Spins as a Legendary (2%, 1 in 4 Legendaries); also in Lucky Spins. A normal spin lands a Legendary style 2% of the time and there are 5 of them in the pool, so about 0.4% for Lock alone (18.4% with a Lucky Spin).

What zone goes with Lock?

Its personalized zone is Unbreakable, which the wiki describes as: No ankle break from a failed steal, and you can block normal dunks even through unblockable-dunk zones.. The wiki also lists Control, Monster, Technical as working well with it.

Data taken from the Basketball Zero Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24 (this page last edited there on 2026-09-03).