Koko
LegendarySword

Koko

Weapon · Blox Fruits

How to Obtain

Dropped Order

Moves & Abilities

3 moves
M1
Normal Attack

The player does 2 swipes, a dash on the third, before ending it off with a sweep.

Z
Electric StabMastery: 150

The user charges forward with the power of electricity, damaging and shocking any opponents in the way, and launching them upwards. If used in Control's field, the dash will be longer and with an extended hitbox.

X
Injection ShotMastery: 325

A rotating crosshair appears in front of the player. When released, a swift lightning projectile shoots out of the sword (does not have projectile mechanics), which damages and shocks any opponents hit by it, while also knocking them back slightly. When used in Control's room, the move's range is boosted to hit anywhere in the field, while also having an extreme aim assist. The shot resembles a laser.

Pros

15
  • Great damage.
  • Very good for hybrids, especially with Control.
  • The moves' range will increase when being inside Control's [Z].
  • Good for combos.
  • Very fast M1s.
  • Decent choice for grinding with Buddha.
  • Both moves can hit multiple targets.
  • Really good upgrade to Shizu because Koko's moves are instant.
  • Stuns the target(s) hit for a brief second.
  • Decent knockback.
  • Mobility move.
  • Has a somewhat large hitbox, making it easy to hit.
  • Great range.
  • Can hit anywhere inside the user's Control Area.
  • Will always break Instinct.

Cons

12
  • Cannot hit Blade users.
  • Needs a bit of aiming skills and a lot of prediction skills to hit in PvP.
  • Swords like Dragonheart and True Triple Katana outperform it, at least in terms of hitbox, range and damage. Although Control Z may fix problems with the range of the sword, the damage and hitbox unfortunately remain the same.
  • Very short stun.
  • Very hard to obtain.
  • High mastery requirements.
  • Dashes at the third M1, making it unreliable for grinding.
  • Hitbox is strangely modified by Awakened Buddha.
  • Not an instant dash, thus making it hard to hit.
  • Weird knockback may make it difficult to use in combos.
  • Slight end-lag.
  • Slightly long wind-up.

Trivia

10
  • 1Koko is used by the Lv. 1250 raid boss, Order.
  • 2Both moves deal the exact same damage.
  • 3Despite being called a katana, Koko itself is an ōdachi, which is longer and larger than a normal katana.
  • 4can be used to no-clip through thin walls and doors.
  • 5Koko is the first sword to be buffed by a fruit other than Buddha, which is Control.
  • 6The hitbox of is at the player's cursor, not the visual, meaning if the player moves the cursor to somewhere else, then the move's hitbox will move as well. For instance, if the player first aimed the in front of themselves but aimed to the right after releasing the move, the target(s) to the right will be affected. (Does not work if the player held the move instead of tapping the move.)
  • 7Koko is not curved like a normal ōdachi, instead it is straight. This suggests that after forging koko was not drenched in water, rather it was left to cool off, which ideally would result in a weaker katana.
  • 8Koko's moves were reworked.
  • 9's range was increased to cover anywhere inside Control's Area as long as the area is active.
  • 10Koko was released.