Every survivor and killer in Forsaken has their own level, and levels are the only way to unlock the milestone skins at 25, 50, 75 and 100. Experience points (EXP) fill that bar. The Forsaken wiki lists how much EXP each action pays, how much each level costs and how the VIP gamepass changes both.
This guide collects those figures: the cost of every level range, the number of rounds to reach level 100, and the best-paying actions for each survivor and killer. For the skins you unlock at the milestones, see the skins guide. EXP is separate from Player Points, which buy characters; that currency is covered in the Player Points guide.
How much EXP each level costs
The wiki gives a formula for the EXP needed to leave a level: if your level is x, the cap is 10x + 100. Going from level 1 to level 2 costs 110 EXP, and going from level 99 to level 100 costs 1,090. The costs rise by 10 EXP every level, so later milestones take much longer.
| Level range | EXP needed | Milestone at the end |
|---|---|---|
| 1 to 25 | 5,400 | Level 25 skin |
| 25 to 50 | 11,750 | Level 50 skin |
| 50 to 75 | 16,330 | Level 75 skin |
| 75 to 100 | 25,920 | Level 100 skin |
| Total, 1 to 100 | 59,400 |
Each character levels separately, so EXP earned as one killer does not count for another.
Rounds needed for level 100
A round result is the biggest single payout. The wiki's Miscellaneous table lists these:
| Action | EXP (no VIP) | EXP (VIP) |
|---|---|---|
| Winning as a survivor | 120 | 150 |
| Losing as a survivor but living longer than 60 seconds | 0 | 0 |
| Winning as a killer | 180 | 225 |
| Losing as a killer | 0 | 0 |
| Killing a survivor | 45 | 56.25 |
| Killing a survivor with damage over time | 0 | 0 |
| Finishing a generator puzzle | 8 | 10 |
| Survivor rage-quits mid-chase | 45 | 56.25 |
Dividing the total by the win reward gives a rough round count. Ability payouts shorten it.
| Role and setup | Rounds to level 100 |
|---|---|
| Survivor, wins only, no VIP | 495 |
| Survivor, wins only, with VIP | about 396 |
| Killer, wins only (180 EXP), no VIP | 330 |
| Killer, win plus 8 kills (540 EXP) | about 110 |
The wiki's own estimates match these figures: 495 survivor rounds without abilities, and 330 killer wins counting only the win bonus. Its killer estimate of about 110 wins assumes a full-lobby wipe where the killer gets 45 EXP for each of 8 kills on top of the 180 EXP win bonus.
Two things follow. Killing everyone is much faster than only winning, and a loss pays nothing, so a survivor who lasts 60 seconds but loses still earns zero from the result.
Levels 1 to 25 alone take 45 survivor wins, so the first milestone comes quickly. Level 100 is the long grind: 25,920 EXP for the final 25 levels, about 216 survivor wins.
What the VIP gamepass does
For every action in the wiki tables, the VIP amount is exactly 1.25 times the standard amount (24 becomes 30, 120 becomes 150, 180 becomes 225). That is a 25% boost to all EXP. The wiki warns that milestones are "quite difficult" without VIP; in numbers, it cuts the survivor route from 495 rounds to about 396.
Survivor actions that pay EXP
The table below lists the best actions for each survivor, with no-VIP and VIP amounts. These are the wiki's figures. Its Jane Doe rows are marked outdated, so they are left out.
| Survivor | Action | EXP | VIP EXP |
|---|---|---|---|
| Dusekkar | Preventing a survivor from dying | 60 | 75 |
| Dusekkar | Protecting a survivor for at least 3.5 seconds | 28 | 35 |
| Dusekkar | Zapping a killer | 24 | 30 |
| Dusekkar | Zapping a survivor | 16 | 20 |
| Two Time | Stabbing or backstabbing | 30 | 37.5 |
| Two Time | Hitting max Oblation | 24 | 30 |
| Guest 1337 | Stunning a killer with Parry | 30 | 37.5 |
| Guest 1337 | Punching a killer | 30 | 37.5 |
| Guest 1337 | Blocking a killer's attack | 24 | 30 |
| Chance | Shooting a killer | 30 | 37.5 |
| Chance | The gun blowing up the killer | 30 | 37.5 |
| Chance | One Shot not firing | 24 | 30 |
| Shedletsky | Stunning a killer with Slash | 30 | 37.5 |
| Builderman | Sentry or Dispenser destroyed by a killer | 30 | 37.5 |
| Builderman | Every 10 damage dealt by a Sentry on destruction | 2 | 2.5 |
| Taph | Killer triggering Subspace Tripmine | 30 | 37.5 |
| Taph | Killer triggering Tripwire | 24 | 30 |
| Noob | Slateskin ending naturally, running with Bloxy Cola, hiding with Ghostburger | 24 | 30 |
| Elliot | Pizza given to a survivor | 24 | 30 |
| 007n7 | Tricking a killer with a Clone (clone takes more than 10 damage in one hit) | 24 | 30 |
| Veeronica | Phase through a killer or Bumper knockback | 24 | 30 |
| Veeronica | Three tricks in a row | 4 | 5 |
Dusekkar's 60 EXP for preventing a death is the biggest single ability payout on the list. Most other actions sit at 24 or 30. Landing a hit or a stun on the killer pays 30 for Chance, Shedletsky and Guest 1337, so those three are the steadiest earners.
Killer actions that pay EXP
Killers earn EXP for hits and kills with specific abilities. A kill with the ability named below pays 36 EXP, three times a basic hit.
| Killer | Best action | EXP | VIP EXP |
|---|---|---|---|
| Slasher | Killing with Behead | 36 | 45 |
| Slasher | Hitting with Gashing Wound | 24 | 30 |
| c00lkidd | Killing with Walkspeed Override | 36 | 45 |
| c00lkidd | Hitting with Corrupt Nature or Walkspeed Override | 24 | 30 |
| John Doe | Killing with Corrupt Energy | 36 | 45 |
| John Doe | A survivor stepping in a Digital Footprint | 24 | 30 |
| 1x1x1x1 | Hitting up close with Mass Infection | 36 | 45 |
| 1x1x1x1 | Hitting with Entanglement | 24 | 30 |
| Noli | Slamming with Void Rush | 24 | 30 |
| Guest 666 | Hitting with Demonic Pursuit | 24 | 30 |
| Nosferatu | Reeling in a survivor from far away with Bloodhook | 36 | 45 |
| Nosferatu | Diving a survivor with Dismount | 24 | 30 |
Azure does not appear in the wiki's table, so check in game before building a plan around him. The killer pages (Slasher, c00lkidd, 1x1x1x1 and the rest) explain these abilities.
How to level faster
- 1Play killer for the grind. A single killer win pays 180 EXP before any kill bonus, which is more than a survivor win.
- 2Wipe the lobby. Each kill adds 45 EXP, so a full wipe is about three times a bare win.
- 3Survivors: hit the killer, do not hide. Chance, Shedletsky and Guest 1337 earn 30 EXP per hit or stun. See the matchup guide for when stuns are most useful.
- 4Do not rely on damage-over-time kills. They pay 0.
- 5Pick one character at a time. EXP is per character, so splitting rounds across several slows every milestone.
Common mistakes
- Counting 60 seconds of survival as progress. A loss pays 0 EXP in the wiki table.
- Expecting level progress to be even. The last 25 levels cost nearly five times the first 25.
- Using the Jane Doe figures. The wiki marks them as outdated.
- Assuming old values hold. Dusekkar's EXP does not follow the usual rule, the wiki says, because of a past update.
FAQ
How much EXP do you need for level 100 in Forsaken?
A total of 59,400 EXP per character, from the wiki's level costs.
How many levels give a milestone skin in Forsaken?
Four: levels 25, 50, 75 and 100.
How much does VIP boost EXP in Forsaken?
By 25%. Every EXP value in the wiki tables is 1.25 times larger with VIP.
Do you get EXP for losing a round?
No. The wiki lists 0 EXP for a loss as survivor or killer, even when a survivor lasts more than 60 seconds.
Is EXP the same as Player Points?
No. EXP levels a character; Player Points are a currency. The wiki says most EXP values are the Player Point value multiplied by 1.5 or 3.

