
Grow a Garden · Crops
Acorn
Grow a Garden · Crops · Rarity: Divine
About Acorn
The Acorn is a limited multi-harvest divine crop that was added in the Chubby Chipmunk Event . The Acorn is classified as a Woody and Nutty type crop, meaning it will be affected by items targeted at those specific crop types.
How Acorn compares
Figures below are calculated from Acorn's own stats and compared against the Divine crops on this site. They update whenever the underlying data does.
- Yield per minute of growth
- ¢287
- Sell-price rank
- #24 of 95 Divine crops
- vs. cohort median
- 1.40× median
over a 429-minute grow time
median is ¢88K
Acorn — In-Depth Analysis
Acorn is a limited, multi-harvest *divine* crop introduced in the Chubby Chipmunk Event. Divine sits near the very top of the rarity ladder, so the seed carries a steep up-front cost, but the multi-harvest mechanic flips that math in your favor: instead of a one-time payout, a single planting keeps producing acorns over many cycles, which is exactly what makes an expensive divine seed pay for itself. The real question is never whether Acorn is profitable per harvest, but whether you can keep it alive and harvested long enough to fully amortize that initial outlay.
Acorn's typing is narrow but focused: it counts as both a Woody and Nutty crop, so anything that buffs those two categories, such as targeted gear or pets tuned to nutty produce, will amplify its output. Because divine crops already sell high, weight-boosting and weather mutations stack especially well, since each multiplier is applied to an already premium base value.
For progression, Acorn is a late-game investment best reserved for players with mature gardens and reliable income. Newer players should not overextend for it; the smarter move is to secure the seed during the event and plant it once your buff economy can make every recurring harvest count.