Hired Killer

Health
100
Special (R)
Hidden Inventory
Cooldown 5s
Awakening (G)
Puppet of Carnage
Versions
V1.84
Base moveset
- RestrictedPASSIVE
You can walk into any domain and avoid most sure-hits (Shrine slashes still land at 70% less damage), but casters deal much more damage and you cannot freely leave.
EffectAllows the user to freely walk into domains and evade sure-hits, at the cost of taking more damage from casters - Hidden InventorySPECIAL
Each press swaps your weapon in the order Split Soul Katana, Inverted Spear of Heaven, Chain of a Thousand Miles; hold block to cycle back. Switching briefly puts M1s on cooldown.
Cooldown5sInterruptible - Brig of DreadPASSIVE
With the katana, your M1 string is 3 hits with the same total damage as the usual 4. Your front dash spins the katana upward to launch nearby enemies.
Effect14 for M1 string (4 + 5 + 5), 3 for front dash (1.5 per hit, 10s cooldown)BlockableHits ragdolled targetsInterruptible - FlourishMove 2
Spins the katana, then makes a sudden slash. On a hit, time slows for a moment, the target is knocked back and both of you gain melee i-frames.
Damage5Cooldown15sUnblockableCan't hit ragdolled targetsInterruptibleMelee i-frames - The WrathVARIANT · Flourish
During the slowdown, using Flourish again rushes the target with three slashes, knocking them away on the last. If the first slash misses, the rest do not follow.
Damage7, 2 for first 2 slashes, 3 for lastCooldown15sUnblockableCan't hit ragdolled targetsInterruptibleMelee i-frames - The GreedVARIANT · Flourish
During the slowdown, the special switches you to the Inverted Spear of Heaven and kicks the dazed target airborne, followed by several slashes that ground them. You keep the spear.
Damage11, 3 for kick, 5 for slashes (1 per slash), 3 for lastCooldown15s, 5s for specialUnblockableCan't hit ragdolled targetsInterruptibleMelee i-frames - The PrideVARIANT · Flourish
During the slowdown, blocking switches you to the Chain of a Thousand Miles to grab the dazed target, lift them and slam them down. You keep the chain.
Damage9, 3 for grab, 6 for slamCooldown15s, 5s for specialUnblockableHits ragdolled targetsInterruptibleMelee i-frames - DebilitateMove 3
A kick that, on a hit, leads into a dash and a vertical katana swing that launches the enemy; you then chase and slam them down. Faster after a side dash.
Damage13, 4 for sweep, 4.5 per slashCooldown13sBlockableSemi-ragdollInterruptible
Base moveset
- RestrictedPASSIVE
You can walk into any domain and avoid most sure-hits (Shrine slashes still land at 70% less damage), but casters deal much more damage and you cannot freely leave.
EffectAllows the user to freely walk in domains and evade sure-hits, at the cost of taking more damage from casters - Hidden InventorySPECIAL
Each press stores the spear and draws the next weapon in the cycle; hold block to cycle back. After certain moves, the switch has an instant windup.
Cooldown5sInterruptible - Heaven's GiftPASSIVE
With the spear, your first M1 is slightly faster but 7 studs long instead of 8, and blocking has a smaller angle. M1 string: 14 (3 + 3 + 4 + 4).
Effect14 for M1 string (3 + 3 + 4 + 4), 4 for front dash - TranscendMove 2
You crouch to prepare a flash strike. Press the move again to step forward and strike; otherwise you just stand back up.
Damage12Cooldown14sUnblockableHits ragdolled targetsInterruptible - TranscendAIR VARIANT
In the air, you perform the strike immediately without needing a second input.
Damage12Cooldown14sUnblockableHits ragdolled targetsInterruptible - AscendSPECIAL VARIANT · Transcend
Pressing the special during the crouch makes you dash the same way without striking, sparing you endlag. This fakeout is disabled in the air.
Cooldown14sInterruptible - AscendVARIANT · Rupture
Using Rupture right after reappearing from Ascend skips straight to its horizontal swing and its quick-time event.
Damage2.5 for swing, 2.5 for QTE win.Cooldown14s for Transcend, 15s for RuptureUnblockableCan't hit ragdolled targetsInterruptible - RuptureQTE WIN
You lunge with the spear down, lift the target and catch them with an unblockable swing. A well-timed second press in the quick-time event adds an unblockable stab that launches them.
Damage14, 9 for lunge, 2.5 for swing, 2.5 for stabCooldown15sSemi-blockableCan't hit ragdolled targetsInterruptible - RuptureQTE FAIL
If you miss the timing of the second press, the opponent blocks the hit and pushes you away.
Damage11.5, 9 for lunge, 2.5 for swingCooldown15sSemi-blockableCan't hit ragdolled targetsInterruptible - ParadiseSPECIAL VARIANT · Rupture
Pressing the special during the windup skips the horizontal swing even after you meet an opponent.
Damage9 for lungeCooldown15sBlockableCan't hit ragdolled targetsInterruptible - ReincarnationSPECIAL VARIANT · Rupture
Holding the special during the windup throws the spear up; it spins back over 2 seconds, letting you move, switch tools or use another tool's skill meanwhile.
Damage9 for lungeCooldown15sBlockableCan't hit ragdolled targetsInterruptible
Base moveset
- RestrictedPASSIVE
You can walk into any domain and avoid most sure-hits (Shrine slashes still land at 70% less damage), but casters deal much more damage and you cannot freely leave.
EffectAllows the user to freely walk in domains and evade sure-hits, at the cost of taking more damage from casters - Hidden InventorySPECIAL
Each press stores the chain and draws the next weapon in the cycle; hold block to cycle back. After certain moves, the switch has an instant windup.
Cooldown5sInterruptible - Chains of SinPASSIVE
With the chain, M1s are slightly slower but reach 9 studs, and the final M1 spins the chain all around. Dashes hurl the chain 15 studs to slam the ground, unblockable.
Effect14 for M1 string (3 + 3 + 4 + 4), 2 for front and back dash (10s cooldown)UnblockableHits ragdolled targetsInterruptible - LassoMove 2
Sends one end of the chain to latch onto a target up to 24 studs away, tugs them in and kicks them back. It can also snatch throwables and launch them.
Damage12, 4 for pull, 8 for kickCooldown16sUnblockableHits ragdolled targetsInterruptible - WhiplashMove 3
Lifts the chain and slams it into the ground, bouncing enemies from a distance.
Damage5Cooldown15sBlockableHits ragdolled targetsInterruptible - Twirling StrikeUSE AGAIN VARIANT · Whiplash
After Whiplash you twirl the chain for 1.5 seconds. Using the move again then rushes forward and spins to smack enemies away, and the special's windup is sped up.
Damage8Cooldown15sUnblockableHits ragdolled targetsInterruptible
Puppet of Carnage · Awakening
- Puppet of CarnageAWAKENING
Because the character is incomplete, awakening only heals you for 50 HP and refreshes all cooldowns.
Healing50 HPDurationNoneUninterruptible
About Hired Killer
Toji Fushiguro, the assassin known as the Sorcerer Killer, is the basis for Hired Killer, an Early Access character added in V1.84 that requires the 300 Robux Early Access gamepass. It has 100 HP and works as three characters in one: Hidden Inventory, the special, cycles between the Split Soul Katana, the Inverted Spear of Heaven and the Chain of a Thousand Miles on a 5-second cooldown.
Each weapon has its own job. The katana brings Flourish (5 damage, 15s cooldown), which slows time and branches into The Wrath, The Greed or The Pride, plus Debilitate (13 damage, 13s). The spear has Transcend (12, 14s) and Rupture (14, 15s) with a quick-time stab. The chain offers Lasso (12, 16s) and Whiplash (5, 15s), and its dashes slam the ground unblockably. The passive Restricted lets you walk into any domain and avoid most sure-hits, but casters deal much more damage to you and you cannot freely leave.
The wiki marks the character as incomplete. The awakening, Puppet of Carnage, only heals 50 HP and refreshes all cooldowns, so treat any numbers here as subject to change.
Jujutsu Shenanigans guides
Frequently asked questions
How do you unlock Hired Killer in Jujutsu Shenanigans?
Early Access character: you need the Early Access gamepass (300 Robux).
What is Hired Killer's awakening?
Puppet of Carnage. Hired Killer is listed with this awakening on the wiki.
How much health does Hired Killer have?
The wiki lists 100 HP. Most characters have 100; lower health usually comes with stronger tools.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.
