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Sailor Piece Passives

25

25 total — updated, with real images

Sailor Piece gives every weapon a passive — a hidden bonus that rides along silently in the background and stacks on top of all your active moves. Right now there are 25 passives in the game spread across six rarity tiers, from the humble Common all the way up to the jaw-dropping Mythical. Each passive rolls with a randomized value inside a fixed range, so two players can own the very same passive yet end up with noticeably different numbers. The four core stats you will see are Damage, Crit Chance, Crit Damage, and Luck, and the higher the rarity the bigger the range gets — a Legendary Damage V, for example, can land anywhere from 25% to 35% extra damage.

The rarest passives go beyond plain stat bumps and add a gameplay rule of their own. Executioner deals an extra 30–45% damage against enemies below 50% HP, Rampage stacks damage with every single hit until a 1.15–1.30x cap (then resets after 5 seconds without a hit), and Fortune Chosen grants a 17.5–30% chance for a bonus drop every time you defeat an NPC or boss. These three Mythical passives completely change how a weapon feels to use and are the main reason veteran players spend hours chasing better rolls on their gear.

Damage I

Common

Damage 5-10%

Crit Chance I

Common

Crit Chance 0.25-0.5%

Crit Damage I

Common

Crit Damage 1-3%

Luck I

Common

Luck 1-2.5%

Damage II

Uncommon

Damage 10-15%

Crit Chance II

Uncommon

Crit Chance 0.5-1%

Crit Damage II

Uncommon

Crit Damage 2-5%

Luck II

Uncommon

Luck 2-5%

Damage III

Rare

Damage 15-20%

Crit Chance III

Rare

Crit Chance 0.75-1.5%

Crit Damage III

Rare

Crit Damage 4-8%

Luck III

Rare

Luck 3-7%

Damage IV

Epic

Damage 17.5-25%

Crit Chance IV

Epic

Crit Chance 1.5-2.5%

Crit Damage IV

Epic

Crit Damage 6-12%

Luck IV

Epic

Luck 5-10%

Damage V

Legendary

Damage 25-35%

Crit Chance V

Legendary

Crit Chance 2.5-5%

Crit Damage V

Legendary

Crit Damage 8-18%

Luck V

Legendary

Luck 7.5-15%

Berserker

Legendary

Damage 20-30%

Eclipse

Legendary

Damage 10-20%

Fortune Chosen

Mythical

Damage 5-12.5%

Executioner

Mythical

Crit Chance 2-4%

Rampage

Mythical

Damage 15-30%

Frequently Asked Questions

How many passives are there in Sailor Piece right now?

There are currently 25 passives in the game, spread across six rarity tiers: 4 Common, 4 Uncommon, 4 Rare, 4 Epic, 6 Legendary, and 3 Mythical.

What stats can a passive boost?

Passives can raise four core stats: Damage, Crit Chance (the odds of landing a critical hit), Crit Damage (the bonus multiplier on a crit), and Luck (which influences drop rates). Some Mythical passives add special effects on top of their stat bonuses.

What makes Mythical passives different from Legendary ones?

Legendary passives give larger flat stat ranges than lower tiers, but Mythical passives also introduce unique combat rules. Executioner adds bonus damage against low-HP targets, Rampage stacks damage per hit (up to a cap), and Fortune Chosen adds a chance for an extra drop — none of those effects exist at Legendary or below.

Do two copies of the same passive always have the same value?

No. Every passive has a minimum and maximum roll range. For example, Luck I can roll between 1 and 2.5, and Damage V can roll between 25 and 35. Two players with the same passive can end up with different numbers depending on the roll each one received.

Which passive gives the highest possible Damage boost?

Damage V (Legendary) offers the highest pure Damage stat range at 25–35%. Berserker (Legendary) also gives up to 30% Damage alongside up to 15% Crit Damage, making it strong for burst builds. Among Mythicals, Rampage can exceed those numbers in sustained combat thanks to its hit-stacking mechanic.