Sailor Piece Passives
2525 total — updated, with real images
Sailor Piece gives every weapon a passive — a hidden bonus that rides along silently in the background and stacks on top of all your active moves. Right now there are 25 passives in the game spread across six rarity tiers, from the humble Common all the way up to the jaw-dropping Mythical. Each passive rolls with a randomized value inside a fixed range, so two players can own the very same passive yet end up with noticeably different numbers. The four core stats you will see are Damage, Crit Chance, Crit Damage, and Luck, and the higher the rarity the bigger the range gets — a Legendary Damage V, for example, can land anywhere from 25% to 35% extra damage.
The rarest passives go beyond plain stat bumps and add a gameplay rule of their own. Executioner deals an extra 30–45% damage against enemies below 50% HP, Rampage stacks damage with every single hit until a 1.15–1.30x cap (then resets after 5 seconds without a hit), and Fortune Chosen grants a 17.5–30% chance for a bonus drop every time you defeat an NPC or boss. These three Mythical passives completely change how a weapon feels to use and are the main reason veteran players spend hours chasing better rolls on their gear.
Damage I
CommonDamage 5-10%
Crit Chance I
CommonCrit Chance 0.25-0.5%
Crit Damage I
CommonCrit Damage 1-3%
Luck I
CommonLuck 1-2.5%
Damage II
UncommonDamage 10-15%
Crit Chance II
UncommonCrit Chance 0.5-1%
Crit Damage II
UncommonCrit Damage 2-5%
Luck II
UncommonLuck 2-5%
Damage III
RareDamage 15-20%
Crit Chance III
RareCrit Chance 0.75-1.5%
Crit Damage III
RareCrit Damage 4-8%
Luck III
RareLuck 3-7%
Damage IV
EpicDamage 17.5-25%
Crit Chance IV
EpicCrit Chance 1.5-2.5%
Crit Damage IV
EpicCrit Damage 6-12%
Luck IV
EpicLuck 5-10%
Damage V
LegendaryDamage 25-35%
Crit Chance V
LegendaryCrit Chance 2.5-5%
Crit Damage V
LegendaryCrit Damage 8-18%
Luck V
LegendaryLuck 7.5-15%
Berserker
LegendaryDamage 20-30%
Eclipse
LegendaryDamage 10-20%
Fortune Chosen
MythicalDamage 5-12.5%
Executioner
MythicalCrit Chance 2-4%
Rampage
MythicalDamage 15-30%
Frequently Asked Questions
How many passives are there in Sailor Piece right now?
There are currently 25 passives in the game, spread across six rarity tiers: 4 Common, 4 Uncommon, 4 Rare, 4 Epic, 6 Legendary, and 3 Mythical.
What stats can a passive boost?
Passives can raise four core stats: Damage, Crit Chance (the odds of landing a critical hit), Crit Damage (the bonus multiplier on a crit), and Luck (which influences drop rates). Some Mythical passives add special effects on top of their stat bonuses.
What makes Mythical passives different from Legendary ones?
Legendary passives give larger flat stat ranges than lower tiers, but Mythical passives also introduce unique combat rules. Executioner adds bonus damage against low-HP targets, Rampage stacks damage per hit (up to a cap), and Fortune Chosen adds a chance for an extra drop — none of those effects exist at Legendary or below.
Do two copies of the same passive always have the same value?
No. Every passive has a minimum and maximum roll range. For example, Luck I can roll between 1 and 2.5, and Damage V can roll between 25 and 35. Two players with the same passive can end up with different numbers depending on the roll each one received.
Which passive gives the highest possible Damage boost?
Damage V (Legendary) offers the highest pure Damage stat range at 25–35%. Berserker (Legendary) also gives up to 30% Damage alongside up to 15% Crit Damage, making it strong for burst builds. Among Mythicals, Rampage can exceed those numbers in sustained combat thanks to its hit-stacking mechanic.