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Sailor Piece Powers

18

18 total — updated, with real images

Sailor Piece has exactly 18 Powers spread evenly across six rarity tiers — 3 Common, 3 Uncommon, 3 Rare, 3 Epic, 3 Legendary, and 3 Mythical. Every Power you roll boosts at least two stats (Damage and Max HP), and the higher the rarity, the more stat lines and passive abilities it unlocks. Lower-tier Powers like Fierce, Solid, and Tempered hand out modest gains, while Mythical entries push raw numbers to the roof: Subjugator tops the chart at up to +40 Damage and +40 Max HP, plus a passive that slows every NPC it hits by 20% for five seconds.

Critical-hit synergies start appearing at Rare rarity — Infernal adds Crit Damage, Wrathful brings Crit Chance — and they scale aggressively through Epic and Legendary. Legendary Powers also introduce a Luck bonus (Apex reaches up to +12.5 Luck), while the three Mythical Powers each carry a unique passive: Colossus deals 15-25% extra damage to bosses, Cursebrand applies a stacking vulnerability debuff on any NPC it tags, and Subjugator is the only Power that controls enemy movement on the battlefield. With a perfectly symmetric pool of three Powers per tier, every reroll decision is a clear risk/reward calculation.

Fierce

Common

Damage 2-5%

Solid

Common

Damage 2-4%

Tempered

Common

Damage 3-5%

Battleborn

Uncommon

Damage 3-6%

Empowered

Uncommon

Damage 4-7%

Resolute

Uncommon

Damage 3-7%

Wrathful

Rare

Damage 5-10%

Infernal

Rare

Damage 6-12%

Ironclad

Rare

Damage 7-14%

Reaper

Epic

Damage 8-16%

Titanborn

Epic

Damage 7-14%

Tempest

Epic

Damage 9-18%

Apex

Legendary

Damage 10-20%

Abyssal

Legendary

Damage 14-24%

Eternal

Legendary

Damage 13-22%

Cursebrand

Mythical

Damage 18-30%

Colossus

Mythical

Damage 20-34%

Subjugator

Mythical

Damage 24-40%

Frequently Asked Questions

How many Powers are there in Sailor Piece?

There are exactly 18 Powers in the current pool, with 3 Powers at each of the six rarity tiers: Common, Uncommon, Rare, Epic, Legendary, and Mythical.

Which Power has the highest stats overall?

Subjugator (Mythical) holds the top spot with up to +40 Damage and +40 Max HP, plus +3.5 Crit Chance, +13 Crit Damage, and +17.5 Luck — and it also slows any NPC it hits by 20% for 5 seconds.

Do any Powers have special passive effects?

Only the three Mythical Powers carry passives. Colossus deals 15-25% extra damage to bosses. Cursebrand makes hit NPCs take 10-15% more damage (up to 2 players can stack it). Subjugator slows NPC movement by 20% for 5 seconds after each hit.

At what rarity do Powers start adding Crit stats?

Crit stats first appear at Rare: Infernal adds Crit Damage and Wrathful adds Crit Chance. Both stats are then present across all Epic, Legendary, and Mythical Powers from that point on.

Which Power is best for farming bosses?

Colossus (Mythical) is the dedicated boss-killer — its passive grants a flat 15-25% damage bonus against bosses. Cursebrand is a strong alternative for group play since its NPC vulnerability debuff stacks across 2 players.