Sailor Piece Powers
1818 total — updated, with real images
Sailor Piece has exactly 18 Powers spread evenly across six rarity tiers — 3 Common, 3 Uncommon, 3 Rare, 3 Epic, 3 Legendary, and 3 Mythical. Every Power you roll boosts at least two stats (Damage and Max HP), and the higher the rarity, the more stat lines and passive abilities it unlocks. Lower-tier Powers like Fierce, Solid, and Tempered hand out modest gains, while Mythical entries push raw numbers to the roof: Subjugator tops the chart at up to +40 Damage and +40 Max HP, plus a passive that slows every NPC it hits by 20% for five seconds.
Critical-hit synergies start appearing at Rare rarity — Infernal adds Crit Damage, Wrathful brings Crit Chance — and they scale aggressively through Epic and Legendary. Legendary Powers also introduce a Luck bonus (Apex reaches up to +12.5 Luck), while the three Mythical Powers each carry a unique passive: Colossus deals 15-25% extra damage to bosses, Cursebrand applies a stacking vulnerability debuff on any NPC it tags, and Subjugator is the only Power that controls enemy movement on the battlefield. With a perfectly symmetric pool of three Powers per tier, every reroll decision is a clear risk/reward calculation.
Fierce
CommonDamage 2-5%
Solid
CommonDamage 2-4%
Tempered
CommonDamage 3-5%
Battleborn
UncommonDamage 3-6%
Empowered
UncommonDamage 4-7%
Resolute
UncommonDamage 3-7%
Wrathful
RareDamage 5-10%
Infernal
RareDamage 6-12%
Ironclad
RareDamage 7-14%
Reaper
EpicDamage 8-16%
Titanborn
EpicDamage 7-14%
Tempest
EpicDamage 9-18%
Apex
LegendaryDamage 10-20%
Abyssal
LegendaryDamage 14-24%
Eternal
LegendaryDamage 13-22%
Cursebrand
MythicalDamage 18-30%
Colossus
MythicalDamage 20-34%
Subjugator
MythicalDamage 24-40%
Frequently Asked Questions
How many Powers are there in Sailor Piece?
There are exactly 18 Powers in the current pool, with 3 Powers at each of the six rarity tiers: Common, Uncommon, Rare, Epic, Legendary, and Mythical.
Which Power has the highest stats overall?
Subjugator (Mythical) holds the top spot with up to +40 Damage and +40 Max HP, plus +3.5 Crit Chance, +13 Crit Damage, and +17.5 Luck — and it also slows any NPC it hits by 20% for 5 seconds.
Do any Powers have special passive effects?
Only the three Mythical Powers carry passives. Colossus deals 15-25% extra damage to bosses. Cursebrand makes hit NPCs take 10-15% more damage (up to 2 players can stack it). Subjugator slows NPC movement by 20% for 5 seconds after each hit.
At what rarity do Powers start adding Crit stats?
Crit stats first appear at Rare: Infernal adds Crit Damage and Wrathful adds Crit Chance. Both stats are then present across all Epic, Legendary, and Mythical Powers from that point on.
Which Power is best for farming bosses?
Colossus (Mythical) is the dedicated boss-killer — its passive grants a flat 15-25% damage bonus against bosses. Cursebrand is a strong alternative for group play since its NPC vulnerability debuff stacks across 2 players.