Magnetic Pull

Ability Spin
0.01%
any Secret ability
Lucky Ability Spin
0.5%
any Secret ability
Cooldown
β
Released
Jun 7, 2025
Update 22
What it does
- Creates a fixed-radius gravity field around the player; a ball entering it is pulled toward the player's "perfect spike area" near the head.
- The pull lasts about 3 seconds, and a ball inside the field cannot leave unless it moves fast enough.
- The wiki lists uses such as stealing a ball at the net, saving a ball, or looping the ball to delay a spike.
- It charges slowly, so the wiki calls repeated defensive use impractical.
- If the magnetised ball touches the net it loses the effect and falls (listed as a glitch).
About Magnetic Pull
Magnetic Pull is a permanent Secret ability from Update 22, released on 2025-06-07. It creates a gravity field of fixed radius around the player, and a ball that enters it is dragged toward the player's "perfect spike area" near the head. The pull lasts about 3 seconds, and a ball inside the field cannot leave unless it moves fast enough. The wiki lists several uses: stealing a ball at the net, saving a ball, or looping the ball to delay a spike.
It charges slowly, so the wiki calls repeated defensive use impractical. That points to a player who saves it for a decisive moment, such as a net battle or an awkward ball that needs to be pulled into a good hitting position. On 2025-08-30 it was nerfed when a bug that gave the ball an extra touch was fixed.
Secret abilities need level 15. The odds cover the whole Secret rarity and no per-ability chance is given: 0.01% on an Ability Spin (250 Yen) and 0.5% on a Lucky Ability Spin.
Balance changes
- nerfAug 30, 2025Fixed the ability giving an extra touch to the ball
Frequently asked questions
What does Magnetic Pull do in Volleyball Legends?
Creates a fixed-radius gravity field around the player; a ball entering it is pulled toward the player's "perfect spike area" near the head. The pull lasts about 3 seconds, and a ball inside the field cannot leave unless it moves fast enough. The wiki lists uses such as stealing a ball at the net, saving a ball, or looping the ball to delay a spike. It charges slowly, so the wiki calls repeated defensive use impractical. If the magnetised ball touches the net it loses the effect and falls (listed as a glitch).
How do you get Magnetic Pull?
By rolling Ability Spins: the wiki lists 0.01% per normal spin and 0.5% per Lucky Ability Spin for any Secret ability.
Data taken from the Volleyball Legends Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-25.


