
Grow a Garden · Crops
Mummy's Hand
Grow a Garden · Crops · Rarity: Divine
About Mummy's Hand
The Mummy's Hand is a limited, multi-harvest, Divine crop that was added in the second half of the Halloween Event . The Mummy's Hand is classified as a Root , Toxic , and Spooky type crop, meaning it will be affected by items targeted at those specific crop types.
How Mummy's Hand compares
Figures below are calculated from Mummy's Hand's own stats and compared against the Divine crops on this site. They update whenever the underlying data does.
- Yield per minute of growth
- ¢537
- Sell-price rank
- #32 of 95 Divine crops
- vs. cohort median
- 1.26× median
over a 207-minute grow time
median is ¢88K
Mummy's Hand — In-Depth Analysis
The Mummy's Hand combines two of the strongest economic traits in Grow a Garden: it is Divine and multi-harvest, and it arrived in the second half of the Halloween Event. Divine means a high base sell floor, and multi-harvest means you plant once and keep collecting, so its lifetime return per seed is excellent compared to a single-pick Divine that you must reacquire each time.
Its Root, Toxic, and Spooky typing is the key to mutation strategy. Spooky aligns it with Halloween and night-event mutations, Toxic opens it to the relevant pet interactions, and Root keeps it grounded for the standard weather effects. Because it regrows on a Divine base, layering a Halloween-exclusive Spooky mutation onto a weather mutation compounds into a payout that a one-time crop simply cannot match over the same window.
For progression, treat Mummy's Hand as a seasonal long-term asset: secure it during its limited window, keep it permanently planted under sprinklers, and let event mutations roll in across repeated harvests. Selling early or unmutated wastes the best part of a regrowing Divine.