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Cursed Partners

Based on Yuta Okkotsu and Rika Orimoto (Jujutsu Kaisen). Free: any player can pick it from the character list.
Full90 HPTrue LoveAdded V1.58
Cursed Partners in Jujutsu Shenanigans

Health

90

Special (R)

Rika

Awakening (G)

True Love

Versions

V1.58

finished V1.63

Base moveset

  • SwordsmanshipCOSMETIC

    Cosmetic: adds a katana holster and a ring necklace, and the katana changes your block animation; it is holstered after 8 seconds without use.

    EffectGrants a necklace and cursed tool cosmetics, along with a custom block animation
  • RikaSPECIAL

    Summons Rika beside you; pressing the special again swaps to her own moveset, which shares one cooldown. Double-pressing it dismisses her.

    EffectGrants a secondary moveset, with all moves sharing the same cooldown
    Uninterruptible
  • Severing PathMove 1

    Slides forward sweeping the floor; on hit, it locks the target and follows with 3 quick katana swings, the last one launching them upward.

    Damage10.9, 4 for sweep, 2.3 per swingCooldown15s
    BlockableInterruptibleHits ragdolled targetsMelee
  • VeilstepDIRECTION: BACKWARD VARIANT · Severing Path

    Walking backward while using Severing Path makes you roll back about 27 studs with melee i-frames, launching anyone in your way.

    Damage9Cooldown15s
    360° blockableMelee i-framesHits ragdolled targetsMelee
  • Resolute SlashMove 2

    Aim at a spot within 25 studs: you vanish while winding up, then reappear with a slash aimed at the target's neck.

    Damage12Cooldown15s
    UnblockableInterruptibleCan't hit ragdolled targetsMelee
  • Resolute Black FlashUSE AGAIN VARIANT · Resolute Slash

    Using the move again right as you reappear makes you vanish a second time and return with a heavy Black Flash blow, with melee i-frames.

    Damage12Cooldown15s
    UnblockableInterruptibleMelee i-framesHits ragdolled targetsMelee
  • OutburstMove 3

    Swing with the holstered katana that makes a 13x13 stud burst, damaging through block (but unable to kill through it). Holding charges three stages that add damage and radius.

    Damage2 for swing, 4 for burst (+2 per stage, up to +6)Cooldown16s
    Semi-blockableInterruptibleHits ragdolled targetsMeleeExplosion
  • OutburstBULLET COUNTER

    If you are hit within 0.25 seconds of Outburst, you parry: melee attackers are pushed back with stun and you gain i-frames; bullets can be reflected.

    DamageNone on melee, depends on projectile for bulletCooldown4s for melee parry, none for bullet
    Projectile i-frames
  • Second WindMove 4

    Rush 20 studs forward with melee i-frames; an enemy met on the way is grabbed and slammed. Reusable once if the first use caught nobody.

    Damage10, 2 for grab, 8 for slamCooldown16s, none if failed on the first use
    360° blockableCan't hit ragdolled targetsMeleeMelee i-frames
  • Second WindVARIANT

    Using Severing Path on contact with a defenseless target swaps the grab for a flurry of blows and a throw, counting as a failed use.

    Damage15, 3 per hitCooldown15s for Severing Path, counts as a failed use of Second Wind
    BlockableHits ragdolled targetsMeleeMelee i-frames

Base moveset

  • Rika SmashOther

    Rika's fist grows and slams down on the target, making them bounce upward.

    Damage10Cooldown10s
    360° blockableUninterruptibleHits ragdolled targetsProjectile
  • Rika SmashAIR TARGET VARIANT

    If the target is airborne, Rika hovers above them and dunks them into the ground, ragdolling them a bit longer.

    Damage8Cooldown10s
    UninterruptibleHits ragdolled targetsNo EvasiveProjectile
  • Rika LaunchOther

    Rika gives you a boost that launches you slightly forward; if you were mid-move, it feints into the pose and uses a shorter cooldown.

    Cooldown10s, 6s if it feints
    Interruptible
  • Rika LaunchAIR VARIANT

    If you are airborne, Rika slides her arms under you and launches you upward; it can also feint and triggers if you are in the air during your skills.

    Cooldown10s, 6s if it feints
  • Rika HaymakerOther

    Rika floats to a target within 10 studs and slowly winds up a heavy punch with big knockback; if blocked it does not ragdoll but deals more damage.

    Damage12, 18 if blockedCooldown10s
    BlockableUninterruptibleHits ragdolled targetsProjectile

Awakening · Awakening

  • True LoveAWAKENING

    Awakening: you make a binding vow with Rika, who fully manifests and wraps a steel casing around your right arm. Heals 25 HP and lasts 60 seconds.

    Healing25 HPDuration60s
    Uninterruptible
  • Copy WheelAWAKENING ABILITY

    Stores the techniques of enemies Rika attacked or killed in a wheel of up to 8 (two pages of 4); the chosen one becomes your Copy move. Lost on death.

    EffectStores copied cursed techniques in a wheel, usable through Copy
    Uninterruptible
  • Steel ArmCOMETIC/PASSIVE

    Adds a quick jab after each of the first 3 M1s without changing total M1 damage; you go back to the katana after using Energy Ripple.

    EffectEach of the first 3 M1s initiates 2 hits on input, spreading the M1 string damage as: (4 + 0.5) + (4 + 0.5) + (0.5 + 0.5) + 4
    BlockableInterruptibleCan't hit ragdolled targetsMelee
  • RikaSPECIAL

    Rika stays fully manifested until the awakening ends and has 4 different moves, none of which share cooldowns.

    EffectSame as base, but with different moves and separate cooldowns
    Uninterruptible
  • Elbow RushMove 1

    Dash about 38.5 studs with an elbow strike; you and Rika then barrage the target from front and back before a final blow launches them.

    Damage4 for elbow hit, 5 for flurry (8 with Rika), 6 for last hitCooldown15s
    UnblockableInterruptibleCan't hit ragdolled targetsNo lock-onMelee
  • CopyMove 2

    Uses the technique chosen in Copy Wheel; by default it is Cursed Speech, which stuns every player within 35 studs for 2.5 seconds.

    DamageDepends on the move used / None (Cursed Speech)Cooldown15s for Cursed Speech and base copies / 25s for Awakening copies
    360° blockableInterruptibleCan't hit ragdolled targets
  • Energy RippleMove 3

    Drive the katana into the floor to create a field that pushes all enemies within 27 studs away.

    Damage19Cooldown18s
    UnblockableUninterruptibleHits ragdolled targetsExplosion
  • FakeoutUSE AGAIN VARIANT · Energy Ripple

    Using the move again before the katana hits the ground cancels it into a swing that moves the stored energy into the enemy and knocks them again.

    Damage19, 7 for swing, 12 for burstCooldown18s
    UnblockableUninterruptibleHits ragdolled targetsMeleeExplosion
  • Authentic Mutual LoveDOMAIN EXPANSION

    Domain expansion: a stone platform where four katanas fall, each with a random technique (Shrine, Thin Ice Breaker, Clairvoyance, Cursed Speech or Shikigami). Lasts 45 seconds.

    DamageDepends on katanaCooldown120sDuration45s
    UnblockableInterruptibleHits ragdolled targets
  • Jacob's LadderUSE AGAIN VARIANT · Authentic Mutual Love

    After 4 direct katana swings, using the domain again with a target in sight lifts them on a divine ray that drains health and Awakening meter; the domain then breaks.

    Damage62.5RequirementLanding 4 direct katana swings on an enemy
    UnblockableFull i-framesHits ragdolled targetsNo Evasive

Awakened Rika · Awakening

  • Rika DownslamOther

    Rika presses the target down with one arm and slams them into the floor.

    Damage12, 8 on contact, 4 for second impactCooldown13s
    UnblockableUninterruptibleHits ragdolled targetsMelee
  • Rika DownslamAIR TARGET VARIANT

    If the target is airborne, Rika hits them with both arms and sends them to the floor.

    Damage8Cooldown13s
    UnblockableUninterruptibleHits ragdolled targetsMelee
  • Rika SlamOther

    Rika flies to a target, grabs them by the leg and slams them on the ground five times; the target can evade out early.

    Damage12, 1 for grab, 2 per slam, 3 for last slamCooldown13s
    UnblockableUninterruptibleHits ragdolled targetsMelee
  • True Love BeamOther

    You and Rika form a pink orb, then Rika fires a huge beam that erases what it touches; damage drops as more players are hit. You can move afterwards.

    Damage100Cooldown40s
    UnblockableInterruptibleHits ragdolled targetsExplosionBeam
  • True Love BeamUSE AGAIN VARIANT

    Using it again during the windup fires a smaller, faster beam; it triggers automatically if Rika is busy attacking.

    Damage22.4Cooldown15s
    UnblockableInterruptibleHits ragdolled targetsExplosion
  • Rika ThrowOther

    Rika throws you: hitting an enemy ragdolls them with damage tied to your airtime; if you hit nobody, you take damage and true ragdoll instead.

    Damage8 to 18 to target / 0.5 to 22 to user (miss)Cooldown13s
    BlockableUninterruptibleHits ragdolled targetsMelee

Authentic Mutual Love

  • ShrineOther

    Katana hit that triggers Cleave: 4 slashes that stun the enemy and knock them back.

    Damage8 for katana, 20 for slashes (5 per slash)
    UnblockableInterruptibleHits ragdolled targetsMelee
  • ShrineMISS VARIANT

    If nobody is hit, you send a large horizontal Dismantle slash forward that knocks back anyone in its path.

    Damage20
    UnblockableInterruptibleHits ragdolled targetsExplosion
  • Thin Ice BreakerOther

    Katana blow strengthened by a Sky Manipulation extension that breaks the sky and disables the target's ragdoll cancel.

    Damage8 for katana, 20 for Thin Ice Breaker
    UnblockableInterruptibleHits ragdolled targetsNo EvasiveMelee
  • Thin Ice BreakerMISS VARIANT

    On a miss, the shattered sky still hurts enemies in the way but with less damage and without true ragdoll.

    Damage15
    UnblockableInterruptibleHits ragdolled targetsMelee
  • ClairvoyanceOther

    On contact, a katana slash draws blood and marks the opponent with a manga panel for 10 seconds, so their incoming attacks are dodged.

    Damage8 for katana
    UnblockableInterruptibleHits ragdolled targetsMelee
  • ClairvoyanceMISS VARIANT

    Even if the swing misses, you still mark the opponent from a distance, but only for 5 seconds.

    UnblockableInterruptibleHits ragdolled targets
  • Cursed SpeechOther

    On contact, you strike with the katana and command "Plummet", grounding the opponent for a short time.

    Damage8 for katana, 15 for Plummet
    UnblockableInterruptibleHits ragdolled targetsMeleeSwarm
  • Cursed SpeechMISS VARIANT

    If nobody is hit, you command "Stop!" so everyone inside the domain freezes for roughly 3 seconds.

    360° blockableInterruptibleHits ragdolled targets
  • ShikigamiOther

    On contact, you send 3 flying shikigami shaped like Rika's winged head to swarm the opponent for 3 seconds.

    Damage8 for katana, 27 for shikigami
    UnblockableInterruptibleHits ragdolled targetsMeleeSwarm
  • ShikigamiMISS VARIANT

    On a miss, the shikigami still swarm for 3 seconds, but they can be blocked to halve their damage and cannot execute.

    Damage27 for shikigami, 13.5 if fully blocked
    360° blockableInterruptibleHits ragdolled targetsSwarm

Finishers

Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.

  • Severing PathMove 1

    Finisher: the last slash beheads the target.

    DamageInsta-killCooldown15s
    BlockableInterruptibleHits ragdolled targetsMelee
  • Resolute SlashMove 2

    Finisher: the slash cuts through the target's head.

    DamageInsta-killCooldown15s
    UnblockableInterruptibleCan't hit ragdolled targetsMelee
  • Resolute Black FlashUSE AGAIN VARIANT · Resolute Slash

    Finisher: the amplified blow creates sparks and launches the target away.

    Damage1 for launchCooldown15s
    UnblockableInterruptibleHits ragdolled targetsMelee
  • OutburstMove 3

    Finisher: the swing splits the target's upper and lower body and the burst tears them apart.

    DamageInsta-killCooldown16s
    Semi-blockableInterruptibleHits ragdolled targetsMeleeExplosion
  • Rika SmashOther

    Finisher: Rika's fist crushes the opponent, leaving only a puddle of blood.

    DamageInsta-killCooldown10s
    360° blockableInterruptibleHits ragdolled targetsMelee
  • FakeoutUSE AGAIN VARIANT · Energy Ripple

    Finisher: the sudden swing cuts the enemy in half and the energy burst implodes the remains.

    DamageInsta-killCooldown18s
    UnblockableUninterruptibleHits ragdolled targetsMeleeExplosion
  • Jacob's LadderUSE AGAIN VARIANT · Authentic Mutual Love

    Finisher: the target's soul rises into the air while the lifeless body falls. It can be done once per domain.

    DamageInsta-killCooldownCan be done once in every domain
    UnblockableUninterruptibleHits ragdolled targetsNo Evasive
  • Rika DownslamOther

    Finisher: Rika crushes the target under her arms until they burst.

    DamageInsta-killCooldown13s
    UnblockableInterruptibleHits ragdolled targetsMelee
  • True Love BeamOther

    Finisher: the beam atomizes the target into black mist.

    DamageInsta-killCooldown40s
    UnblockableInterruptibleHits ragdolled targetsExplosion
  • Rika ThrowOther

    Finisher: if the opponent was at least 60 studs away, a Black Flash erupts on contact.

    DamageInsta-killCooldown13s
    UnblockableInterruptibleHits ragdolled targetsMelee
  • Authentic Mutual Love: ShrineOther

    Finisher: the slashes tear off the target's limbs and head.

    DamageInsta-kill
    UnblockableInterruptibleHits ragdolled targetsMelee
  • Authentic Mutual Love: ShrineMISS VARIANT

    Finisher: the powerful slash bisects the target at the waist.

    DamageInsta-kill
    UnblockableInterruptibleHits ragdolled targetsExplosion
  • Authentic Mutual Love: Cursed SpeechOther

    Finisher: you command "Die!" and the target explodes in a blood splatter.

    DamageInsta-kill
    UnblockableInterruptibleHits ragdolled targetsMeleeSwarm

Pros and cons

Pros

  • Rika adds a second moveset in both base and awakening, which opens up different playstyles and longer setups.
  • It bypasses ragdoll easily, so combos can start from it.
  • The awakening has a one-shot move and a domain expansion, plus up to 7 extra moves on top of Rika's moveset.
  • Outburst is versatile: it can dodge punishes and parry on defense, or deal high damage, extend combos and bait ragdoll cancels on offense.

Cons

  • Max HP is lower than most characters and cooldowns are long.
  • Second Wind stays punishable on its second use, and its hitbox can miss players that clearly collide with it.
  • Authentic Mutual Love has no guaranteed lethal effect and helps little unless you keep picking up katanas, which can still be countered.

About Cursed Partners

Yuta Okkotsu and the curse queen Rika Orimoto share one slot in Cursed Partners, a free full character with 90 HP, open to everyone since V1.63 after an Early Access debut in V1.58, and ranked C on the site's tier list. The special, Rika, is the defining piece: pressing it again swaps to Rika's own moveset, Rika Smash (10 damage), Rika Launch and Rika Haymaker (12, or 18 if blocked), all sharing one 10-second cooldown.

On the sword side, Severing Path (10.9 damage, 15s cooldown) and Resolute Slash (12) open, Outburst (16s) damages through block and doubles as a parry within 0.25 seconds, and Second Wind (10 damage, 20-stud rush with melee i-frames) closes. The awakening, True Love, heals 25 HP, lasts 60 seconds and keeps Rika fully manifested with four moves that share no cooldowns. True Love Beam deals 100 on a 40-second cooldown, and the domain Authentic Mutual Love (120s) drops four katanas with random techniques, with Jacob's Ladder reaching 62.5.

The costs are on the wiki: Max HP is lower than most, cooldowns are long, and the domain has no guaranteed lethal effect and helps little unless you keep picking up katanas, which opponents can still counter.

Where it sits in our tier list

CBase moves 1–4 add up to 32.9 damage over 46 s of cooldown (0.72 damage per cooldown second, with 90 HP). How the tier list works →

More full characters

Jujutsu Shenanigans guides

All Jujutsu Shenanigans guides →

Frequently asked questions

How do you unlock Cursed Partners in Jujutsu Shenanigans?

Free: any player can pick it from the character list.

What is Cursed Partners's awakening?

True Love. Awakening swaps the four moves for Elbow Rush, Copy, Energy Ripple, Authentic Mutual Love; the awakening itself lists healing 25 HP, duration 60s.

How much health does Cursed Partners have?

The wiki lists 90 HP. Most characters have 100; lower health usually comes with stronger tools.

Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.