Perfection

Health
100
Special (R)
Self Transfiguration
Awakening (G)
Essence of the Soul
Versions
V1.23
finished V1.40
Base moveset
- Self TransfigurationSPECIAL
Reshapes your arms with each press, cycling between normal, blade and club modes that change your M1s, front dash and Focus Strike.
EffectAlters the user's M1s, front dash and Focus StrikeUninterruptible - Soul ReservesSPECIAL VARIANT · Self Transfiguration
Using the special while holding a Transfigured Human or Flesh stores it inside you without limit; pull items out with an M1 while blocking. All are lost on death.
- Blade ModeSPECIAL PASSIVE
M1s become slightly faster but weaker, and the front dash turns into a slicing teleport with nearly double range that stuns, ragdolling targets that were already stunned.
Effect10 for Blade M1 set (2 + 2 + 3 + 3), 6.5 for Blade Dash with a cooldown of 8sBlockableInterruptibleHits ragdolled targetsMelee - Club ModeSPECIAL PASSIVE
M1s become much slower but hit harder, the last two bypassing block, and the front dash turns into a wide unblockable spin that knocks targets down.
Effect18 for Club M1 set (4 + 4 + 5 + 5), 8.5 for Club Dash with a cooldown of 10sUnblockableInterruptibleCan't hit ragdolled targetsMelee - StockpileMove 1
Summons two hammers of transfigured flesh to hit twice and send the opponent flying; the second swing is unblockable and guaranteed after the first lands.
Damage12, 6 per swingCooldown12sSemi-blockableInterruptibleSemi-ragdollMelee - StockpileAIR VARIANT
In the air, you hop and slam down on the opponent using a transfigured human shaped like a hammer.
Damage10Cooldown12sUnblockableInterruptibleHits ragdolled targetsMelee - Soul FireMove 2
Fires three transfigured-human bullets that vanish after 100 studs; the first two stun, the third ragdolls but extends your endlag if it misses.
Damage12, 4 per bulletCooldown12sBlockableInterruptibleHits ragdolled targetsProjectile - Soul FireHOLD VARIANT
With a stored Transfigured Human or Flesh, hold the move to shoot those items as bullets. Human bullets that miss become minions; Flesh bullets do not.
Damage4 per bulletCooldown12sBlockableInterruptibleHits ragdolled targetsProjectile - Focus StrikeMove 3
A cursed-energy punch to the torso that pushes the target back with stun. It does not reset your M1 count.
Damage10Cooldown15sBlockableInterruptibleCan't hit ragdolled targetsMelee - Focus StrikeUSE TWICE VARIANT
Pressing the move again while the arm is fully wound back turns the punch into a Black Flash that sends the target flying.
Damage12Cooldown15sUnblockableInterruptibleHits ragdolled targetsMelee - ChainwhipSPECIAL VARIANT · Focus Strike
In Blade Mode, Focus Strike becomes an upward chainwhip that pulls whoever it catches toward you and applies heavy stun.
Damage3Cooldown15s360° blockableInterruptibleHits ragdolled targetsMelee - HomerunSPECIAL VARIANT · Focus Strike
In Club Mode, the arm swells and uppercuts targets away; a target that blocks right before the hit loses its ragdoll cancel.
Damage18Cooldown15sUnblockableInterruptibleHits ragdolled targetsMelee - Body RepelMove 4
Merges four transfigured humans into an amalgamation that rams everything ahead for 70 studs, in the direction you face, destroying objects on the way.
Damage14Cooldown20sUnblockableInterruptibleHits ragdolled targetsNo lock-onSwarm - Body RepelVARIANT
Using Focus Strike while winding up Body Repel makes you ride inside the amalgamation without steering it; Focus Strike is neither needed ready nor put on cooldown.
Damage14Cooldown20sUnblockableInterruptibleHits ragdolled targetsNo lock-onSwarm
Essence of the Soul · Awakening
- Essence of the SoulAWAKENING
You shout the activation line, regurgitate a stack of transfigured humans and slam the ground, releasing worm-like creatures that damage and launch nearby players upward.
Damage15Healing45 HPDuration60sUnblockableUninterruptibleHits ragdolled targetsProjectile - Awakening Black FlashAWAKENING ABILITY
Pressing the awakening button while awakened makes a long i-frame lunge to land a heavy Black Flash. It can be ended early and shares its cooldown with Idle Transfiguration.
Damage10Cooldown15s (shared with Idle Transfiguration)Awakening cost10%UnblockableUninterruptibleHits ragdolled targetsNo EvasiveMelee - Self TransfigurationSPECIAL
Works the same as in base; each mode now grants Body Disfigure a different variant.
- Idle TransfigurationMove 1
Touching a target the first time fails unless they are under 15 HP; catching the same enemy again blows up their head. Killing this way keeps the move off cooldown.
Damage15 for the first hit, x3 max HP for second hitCooldown15s, none on kill (shared with the Awakening Black Flash)UnblockableInterruptibleHits ragdolled targetsMelee - Body Disfigure: Drill SplitterMove 2
With regular arms, you hop forward into a hoofed dropkick; if it lands, an arm becomes a drill that digs into the opponent, leaving them ragdolled briefly.
Damage35, 10 for kick, 25 for drillCooldown15sUnblockableInterruptibleHits ragdolled targetsMelee - Body Disfigure: Heart PiercerSPECIAL VARIANT · Body Disfigure: Drill Splitter
In Blade Mode, tendrils lift you into the air to travel forward, grabbing any enemy hit underneath you so they cannot ragdoll cancel.
Damage2.5 per hit, totaling 45 if all hits landCooldown15sUnblockableInterruptibleHits ragdolled targetsMelee - Body Disfigure: Force GrabSPECIAL VARIANT · Body Disfigure: Drill Splitter
In Club Mode, an enlarged hand grabs a target within 40 studs to slam or throw. The target escapes by filling a jump bar or hitting you.
Damage5 for grab, 8 per slam, 4 for tossCooldown15sUnblockableInterruptibleHits ragdolled targetsProjectile - Spike WrathMove 3
You morph into a blob that sends spikes to latch onto targets within 25 studs, then slams those caught; once formed you move faster with melee and bullet i-frames.
Damage25 for slamCooldown25sBlockableInterruptibleHits ragdolled targetsSwarm - Embodiment of Self PerfectionDOMAIN EXPANSION
A domain that gives caught targets a transfiguration meter draining near the caster, faster when the caster hits them; an empty meter kills. Its windup is 0.25s longer than normal.
DamageInsta-killCooldown120sDuration14sUnblockableInterruptibleHits ragdolled targets
Instant Spirit Body of Distorted Killing · Awakening
- Instant Spirit Body of Distorted KillingSUPER AWAKENING
Landing the Awakening Black Flash twice fills the Super Awakening bar, transforming you into your true form with blade-like extensions growing from your elbows.
Healing10 HPDuration50sUninterruptible - Sinister SpursPASSIVE
M1s become faster and stronger (18 per set) and pull you toward nearby targets from a greater range.
EffectM1s pull the user to nearby targets and increases M1 set damage to 18 (4 + 4 + 5 + 5)BlockableInterruptibleCan't hit ragdolled targetsMelee - Distorted DashPASSIVE
The front dash crouches, then launches forward with circular slices that stun the target in place from any distance. It deals 12 and cannot ragdoll.
EffectFront dashes deal 12 damage and cannot ragdoll360° blockableInterruptibleCan't hit ragdolled targets - Widespread StrikesMove 1
You circle eight afterimages with total i-frames, then attack a chosen point after 3 seconds; anyone in the center is sliced repeatedly and launched for a last punch.
Damage56.55Cooldown20sUnblockableInterruptibleHits ragdolled targetsMeleeSwarm - Face BlitzMove 2
Dashes to grab a target by the face, bounces three times with them, then slams them on the fourth jump. On an airborne ragdoll it skips to the last leap.
Damage27.5, 10 for grab, 17.5 for slamCooldown10sUnblockableInterruptibleHits ragdolled targetsNo lock-onMelee - Crushing RushdownMove 3
Aim at an enemy within 70 studs: tendrils pull them in, push them around and toss them upward.
Damage16.65, 3 for grab, 6.15 for run, 7.5 for tossCooldown15s360° blockableInterruptibleHits ragdolled targetsMelee - Crushing RushdownVariant
While pushing the target around, anyone you crash into is ragdolled and launched; each person can be hit this way only once per use.
Damage15 for crashCooldown15sUnblockableInterruptibleHits ragdolled targetsMelee - Head SplitterBULLET COUNTER
A slow guard stance: if struck, you appear behind the attacker and slice their head off afterward. It hits several players for less each; non-kills launch the enemy far.
Damage100Cooldown40sCounter window0.85sUnblockableHits ragdolled targetsExplosion
Finishers
Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.
- Blade ModePASSIVE
The blades slide through the target and bisect them into two even pieces.
Damage6.5Cooldown8sBlockableInterruptibleHits ragdolled targetsMelee - StockpileAIR VARIANT
The hammer's weight crushes the target's head and flattens their body.
DamageInsta-killCooldown12sUnblockableInterruptibleHits ragdolled targetsMelee - Focus StrikeMove 3
After landing the punch, you hold the opponent and use Idle Transfiguration, turning them into one or two Transfigured Humans.
DamageInsta-killCooldown15sBlockableInterruptibleCan't hit ragdolled targetsMelee - Focus StrikeUSE TWICE VARIANT
After a Black Flash, you throw the enemy and use Idle Transfiguration so they explode mid-air, leaving one or two Transfigured Flesh behind.
Damage10 for power ampCooldown15sUnblockableInterruptibleHits ragdolled targetsMelee - HomerunSPECIAL VARIANT · Focus Strike
The blow sends the target skyrocketing away until they lose all momentum and fall to the ground.
DamageInsta-killCooldown15sUnblockableInterruptibleHits ragdolled targetsMelee - Distorted DashPASSIVE
After the dash, the many slices make the target's body fall apart limb by limb.
DamageInsta-kill360° blockableInterruptibleCan't hit ragdolled targets - Widespread StrikesMove 1
As the slicing ends, you shout "KOKUSEN!" and finish the target with a Black Flash instead of a normal hit.
Damage10 for black flashCooldown20sUnblockableUninterruptibleHits ragdolled targetsMeleeSwarm
Perfection combos
- BaseDamage62
3 M1s Uppercut + Body Repel (Flick camera) + Stockpile (Air Variant) + Soul Fire + Side Dash + Focus Strike (Black Flash)
Flick the camera during Body Repel so the target ends up close enough for Stockpile to land.
- AwakeningDamage94
3 M1s Uppercut + Self Transfiguration + Body Disfigure + Spike Wrath + Awakening Black Flash
- Super AwakeningDamage148.7
3 M1s + Dash + 3 M1s Uppercut + Face Blitz + Crushing Rushdown + Widespread Strikes
Combos as the wiki's community lists them (move names in English, as in the game). We have not tested them.
Pros and cons
Pros
- Several quick, reliable block breaks in base, plus good mobility and decent range.
- Adapts to almost any playstyle thanks to the variety of its moves.
- Gains items on kills that can lengthen Soul Fire or be summoned as allies.
- Two awakenings: with well-timed Black Flashes you can nearly double your awakened time.
- Each awakening threatens strong one-shots and heavy combos while keeping the same versatility.
- Focus Strike and Body Disfigure each have three variants, so you can adjust to the situation.
Cons
- It is not the best at any single playstyle it counters.
- Some moves are hard to land because of windups or range, and can carry heavy endlag on a miss.
- Its domain has a slow windup and the character has a low HP pool.
- You must give up Idle Transfiguration to land a Black Flash, and missing one almost always rules out the Super Awakening.
About Perfection
Mahito's kit arrives as Perfection, free for everyone since it left Early Access in V1.40. It has 100 HP and tier S on the site's list, at 0.814 damage per second of cooldown.
Everything starts with Self Transfiguration, which cycles your arms between normal, blade and club modes. Blade M1 sets deal 10 with an 8 second dash, while club sets deal 18 and break block with the last two hits. The four counted moves are Stockpile (12, 12s), Soul Fire (12, 12s), Focus Strike (10, 15s) and Body Repel (14, 20s), and the wiki lists a base combo worth 62 that ends in a Black Flash.
Essence of the Soul heals 45 HP and lasts 60 seconds. It adds Idle Transfiguration, Spike Wrath (25) and Embodiment of Self Perfection, a domain with a 120 second cooldown. Two Awakening Black Flashes fill the Super Awakening, Instant Spirit Body of Distorted Killing, which lasts 50 seconds and brings Head Splitter (100 damage, 40s) and Widespread Strikes (56.55). The wiki's combos climb from 62 to 94 to 148.7.
You must give up Idle Transfiguration to land a Black Flash, missing one almost always rules out the Super Awakening, and the domain has a slow windup.
Where it sits in our tier list
More full characters
Jujutsu Shenanigans guides
Frequently asked questions
How do you unlock Perfection in Jujutsu Shenanigans?
Free. Available to every player since it left Early Access in V1.40.
What is Perfection's awakening?
Essence of the Soul. Awakening swaps the four moves for Idle Transfiguration, Body Disfigure: Drill Splitter, Spike Wrath, Embodiment of Self Perfection, Widespread Strikes, Face Blitz, Crushing Rushdown, Head Splitter; the awakening itself lists healing 45 HP, duration 60s.
How much health does Perfection have?
The wiki lists 100 HP. Most characters have 100; lower health usually comes with stronger tools.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.






