Every Secret, Ultra and Evo style in Volleyball Legends comes with a special that changes how the ball moves or how the player moves. The style card gives only a short ability name, so most of the actual rules, such as which key triggers it and how a meter fills, sit in the wiki's per-style notes. This guide collects them in one place: 24 specials, grouped by what they do, with meter fill rules, cooldowns and the controls each one needs.
How many specials are there, and which styles have one?
24 styles carry a named special in the site database. Secret styles have the largest group, followed by Ultra (Mamori, Ronin, Akari, Hakka) and one Evo style (Encho).
| Style | Rarity | Roles | Special | Status |
|---|---|---|---|---|
| Feiko | Secret | Setter | Setter Dump | limited |
| Jinko | Secret | Spiker/Server | Curveball | limited |
| Ibara | Secret | Blocker/Spiker | Vine Walls | limited |
| Kijo | Secret | Spiker | Charged Tilt | limited |
| Kumo | Secret | Libero/Setter | Boost Field | limited |
| Riku | Secret | Spiker | Hologram Walls | limited |
| Roketto | Secret | Spiker/Blocker | Jetpack | limited |
| Sanju | Secret | Spiker | Super Tilt | permanent |
| Taichou | Secret | Setter | Boosted Set | limited |
| The Twins | Secret | Server/Setter/Spiker/Blocker | Switch | limited |
| Timeskip Hinto | Secret | Spiker | Super Spike | limited |
| Mikage | Secret | Blocker | Ghost Arms | limited |
| Kazana | Secret | Spiker | Super Jump | limited |
| Kisuki | Secret | Libero/Setter | Super Dive | permanent |
| Shiro | Secret | Blocker/Setter | Boosted Block | limited |
| Timeskip Okazu | Secret | Server/Setter | Rainbow Serve | limited |
| Hidari | Secret | Spiker | Left Side | limited |
| Timeskip Kyamo | Secret | Setter/Server | Super Set | limited |
| Yogan | Secret | Spiker | Rage Mode | limited |
| Mamori | Ultra | Blocker | Parry | limited |
| Ronin | Ultra | Spiker | Charged Spike | limited |
| Akari | Ultra | Spiker | Dash | limited |
| Hakka | Ultra | Setter | Clone | limited |
| Encho | Evo | All-Rounder | Stretch | limited |
Stats alone do not describe these styles; see the styles tier list for the stat-based ranking and the Secret styles guide for how to roll them.
Which specials change the spike?
These specials shape what happens when the ball is hit from the air.
- Jinko, Curveball. Side-tilting on a spike curves the ball toward the tilt, and back-tilt adds backspin so the ball dives down. Tilts can be combined, and it also applies to serves. The wiki describes it as a buffed Curve Spike (a Godly ability). With Advanced Controls, a lower hit power gives more curve.
- Sanju, Super Tilt. Side-tilt spikes noticeably change the spike direction by a few degrees, while normal styles gain about 1.5 ball widths of sideways reach. It also has improved front-tilt and back-tilt.
- Kijo, Charged Tilt. Side-tilt spikes change direction like Super Tilt. Holding a side-tilt in the air fills a Tilt Meter, so the player can charge up to a 2x tilt multiplier and choose how much to tilt.
- Timeskip Hinto, Super Spike. Moving fills a Spike Meter, stopping empties it at once, and jumping freezes it. At 85% or more of the meter, a spike becomes a Super Spike with purple lightning, stronger than a spike from a maxed spike stat.
- Ronin, Charged Spike. Holding spike in the air fills a Spike Meter, and a full meter makes a Charged Spike with purple lightning, equal to Timeskip Hinto's max Super Spike. A Blade Meter fills from 4 sets, 4 bumps, 3 dives or 3 blocks, and when full the Charged Spike can be used instantly.
- Hidari, Left Side. Spiking or serving with the ball closer to the left arm hitbox gives a very fast, quickly dropping hit, strongest with back-tilt, with red lightning. The page lists two stat sets, with Serve and Spike above 100 in the Left Side set.
- Kazana, Super Jump. A key (2 second cooldown) swaps a normal jump for a Super Jump. Holding jump fills a Jump Meter that sets the height, and the fuller the meter, the better the back-tilt spike performs.
Which specials change setting?
- Feiko, Setter Dump. A key (1 second cooldown) switches the set between a stop set and a dump set. With the dump set, a front-tilt set drops the ball on the opponent's court where the player aims, and Advanced Controls adjust the distance.
- Taichou, Boosted Set. Any set boosts the next spike on that ball in three levels: ground sets a little, neutral or low-power side-tilt sets more, max-power side-tilt sets the most. Boosts can stack when several Taichou players set in a row.
- Timeskip Kyamo, Super Set. Side-tilt sets shoot a fixed distance in that direction, stop, then fall straight down. Advanced Controls change how far the ball travels. It was nerfed in Update 19; before that the ball floated a bit upward and stayed in the air longer.
- Kumo, Boost Field. A Boost Meter fills from 10 sets, 10 bumps or 9 dives, and activating it creates a Boost Field for 60 seconds. Spikers standing in the field get a 20% spike boost without needing a set, and high-speed balls inside the field pull the receiver toward them.
- Shiro, Boosted Block. A key (1 second cooldown) toggles between a Slam block and a Boosted Block. The Slam block adds slight downward topspin. Boosted Block sends the ball high and slightly back and raises the power and gravity of the next touch; it does not stack.
Which specials change serving and defense?
- Timeskip Okazu, Rainbow Serve. The serve power meter has a small rainbow zone. Timing the hit there makes a Rainbow Serve, much faster than a max-stat serve, which knocks the receiver back and stuns them on the ground for about 2 seconds. Only Kisuki's Super Dive fully cancels these effects.
- Kisuki, Super Dive. A chargeable dive that can cover the whole court instantly, with a direction that can be changed after it is fully charged. It has a passive 50% larger dive hitbox, and any amount of charge negates Rainbow Serve.
- The Twins, Switch. A key (5 second cooldown) swaps between two forms: Akuto (Server/Setter) and Okuro (Spiker/Blocker). Akuto can back-tilt on a serve for a Float Serve that slows quickly and curves erratically.
- Mamori, Parry. Blocking right as the ball arrives pushes opponents back; perfect timing gives a Perfect Parry that stuns the opponent and sends the ball down. While airborne, charging dashes in the air and launches incoming balls up, with a cooldown of roughly 4 seconds.
- Mikage, Ghost Arms. A Ghost Meter fills from 6 sets, 6 bumps or 4 dives and gives up to 3 uses. Ghost Arms stretch the arms for a much wider block, and side-tilts steer the ball.
- Encho, Stretch. The arms stretch for every airborne action, farther the longer the player stays in the air, and the bigger hitbox applies to blocking, jump-setting and spiking.
Which specials change the court or the player?
- Ibara, Vine Walls. Vines grow on the court, block the ball and make it ricochet. The style has a ninth rainbow stat bar called Wall.
- Riku, Hologram Walls. Looking outside the court while spiking makes hologram walls that bounce the ball off the sides, like the Ricochet modifier of CHAOS 2v2.
- Roketto, Jetpack. Entering freefall ignites a jetpack, and tilting moves the player in mid-air.
- Akari, Dash. A Dash Meter at the bottom of the screen charges passively every 10 seconds. The direction can be adjusted, and Dash can be used in mid-air.
- Hakka, Clone. A Clone Meter fills from 6 sets, 6 bumps or 4 dives. Once full, a side-tilt set summons a clone at a fixed distance that can spike, set or block. The clone does not appear if it would spawn over the net, and clone touches count as the player's own.
- Yogan, Rage Mode. A Rage Meter fills from 7 sets, 7 bumps or 5 dives. Rage Mode gives temporarily maxed-out stats, plus Hidari's Left Side spike, Kazana's Super Jump without charge, and a Kisuki-type dive.
Meter fill rules at a glance
| Style | Meter | Fills from |
|---|---|---|
| Kumo | Boost Meter | 10 sets, 10 bumps or 9 dives |
| Ronin | Blade Meter | 4 sets, 4 bumps, 3 dives or 3 blocks |
| Mikage | Ghost Meter | 6 sets, 6 bumps or 4 dives |
| Hakka | Clone Meter | 6 sets, 6 bumps or 4 dives |
| Yogan | Rage Meter | 7 sets, 7 bumps or 5 dives |
| Timeskip Hinto | Spike Meter | Moving; stopping empties it |
| Akari | Dash Meter | Passive, every 10 seconds |
The wiki lists Yogan's Rage Mode as lasting 5 spikes, while the balance log records changes from 6 to 8 spikes and later back to 5. Treat the live number as 5 unless the next update changes it.
Evo styles use a skill tree
Encho is the only Evo style in the data. According to the wiki, Evo styles are upgraded through a skill tree with 6 points from Ranked quests, using Speed, Strength and Range paths instead of Mastery. Ultra styles Mamori, Ronin and Hakka keep Mastery tiers; see the mastery guide.
Common mistakes
- Treating a special as a passive. Feiko, Kazana, Shiro and The Twins need a key press, with cooldowns of 1, 2, 1 and 5 seconds.
- Charging Timeskip Hinto while standing still. The Spike Meter empties the moment you stop.
- Expecting Rainbow Serve to work against Kisuki. Any amount of Super Dive charge negates it.
- Forgetting that Hakka's clone cannot spawn over the net.
FAQ
What are specials in Volleyball Legends?
Specials are the named abilities that come with Secret, Ultra and Evo styles, such as Curveball, Clone or Rage Mode. They add a mechanic on top of the style's stats and are separate from the ability you roll.
Which Volleyball Legends special is best for spiking?
By the wiki notes, Timeskip Hinto's Super Spike and Ronin's Charged Spike both reach the same maximum purple-lightning spike, while Hidari and Kazana add speed and height. The stat tier list ranks the styles; this guide only explains the mechanics.
How does the Hakka clone work?
After the Clone Meter fills from 6 sets, 6 bumps or 4 dives, a side-tilt set summons a clone at a fixed distance. The clone can spike, set or block, and does not appear if it would spawn over the net.
What counters Rainbow Serve?
Only Kisuki's Super Dive fully cancels Timeskip Okazu's Rainbow Serve, and any amount of charge is enough.
How does Yogan's Rage Mode work?
A Rage Meter fills from 7 sets, 7 bumps or 5 dives. Rage Mode temporarily maxes stats and borrows Hidari's Left Side spike, Kazana's Super Jump and a Kisuki-type dive. The wiki lists it as lasting 5 spikes.
Sources
Special notes, meter rules and balance entries come from the Volleyball Legends Fandom wiki (volleyball-legends.fandom.com), as stored in the site database on 2026-10-25.

