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Ghoul race — Blox Fruits
🧬 Race🎲 Special (100 Ectoplasm + Hellfire Torch) chance

Ghoul

Race · Blox Fruits

How to Obtain

Experimic

Obtainment Method

🎲

Chance

Special (100 Ectoplasm + Hellfire Torch)

Bring 100 Ectoplasm and a Hellfire Torch to the Ability Teacher NPC

Description

Ghoul V4 is the lifesteal race — it heals on M1s landed and gains stacking damage as your HP drops. The high-risk pick for aggressive close-range PvP that punishes opponents who try to bait fruit cooldowns. Like every race in Blox Fruits, Ghoul progresses through V1 (passive only), V2 (NPC-quest unlocked), V3 (Arctic puzzle unlock), and V4 (post-Update 17 awakening trial). Each step adds either a passive bonus or an active ability slotted into your race wheel. V4 is the version that matters for endgame — the trial is gated behind specific in-game tasks and rewards the awakened ability that sets the tier list ranking. Race-changing in Blox Fruits costs Robux through the in-game Tatakai Master, so you generally only switch when committing to a new build. Ghoul is worth the swap if your build leans into the playstyle its V4 awakening rewards — otherwise stick with whatever you rolled at character creation and accept the slight tier-list disadvantage. Pair Ghoul with a fighting style and fruit that reinforces its core strength. Speed races like Mink want long-range fruits to capitalize on positioning; sustain races like Ghoul want close-range fruits with stuns. The race-fruit synergy gap can be the difference between a B-tier and an S-tier loadout.

Pros15
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    Faster health regeneration and fast speed at night, although speed still slower than the Rabbit race.

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    The player can change their race back to Ghoul whenever they'd like; no need to pay anything.

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    Very good with Buddha due to the race's life leech. (Sanguine Art is also recommended due to additional life leech.)

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    It can be considered as a mixture of all Races, having faster health regeneration (Angel) and faster speed (Rabbit) at night, as well as extra defense (Shark/Cyborg) and extra damage (Human/Cyborg), making it a good choice for people who can't decide on which race they want to use.

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    Any moves in cooldown below 40% will be renewed when awakening.

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    Nearly halves cooldowns (-40%), making moves very spammable and allowing for quick comebacks in PvP.

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    Offers decent mobility, especially when paired with the nighttime speed boost.

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    Balanced ability, as it buffs damage, speed, and defense.

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    Lasts for 8 seconds.

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    Gives life leech for all damage sources.

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    Good for long fights.

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    Makes fights against bosses easier.

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    Great for healing quickly.

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    Good for PvP scenarios where there is more than one opponent.

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    Can reduce the effectiveness of Draco's Thorn Mail, although the life leech will be lost.

Cons9
  • Night passives are disabled during daytime, unless Domain Expansion (V4) (Tier 1 or above) is enabled.

  • Life Leech only affects Fighting Styles, making it less useful for other builds.

  • Heals 5 times less on enemy NPCs.

  • More tedious to obtain than some other races. (Hellfire Torch is chance-based, and can only be obtained by defeating a raid boss.)

  • Rather weak defense.

  • Gives life leech for all damage sources but doesn't guarantee full heals and can be minimal sometimes.

  • Can be countered by keeping distance.

  • Requires dashing around the enemy multiple times to deal high damage.

  • Dark effects can negatively affect allies.

Trivia

10
  1. 1

    A Ghoul V3 user having the Dino Hood equipped can outrun a Rabbit V3 user having the Pilot Helmet equipped.

  2. 2

    Ghoul V3 does not allow you to bypass the automatic cooldown placed on (V) moves upon spawning in.

  3. 3

    Ghouls received numerous nerfs and buffs after the v4 race update was released, which went largely unnoticed.

  4. 4

    The only race that allows the user to reset all moves when awakening (similar to the race's skill)

  5. 5

    Generally, Ghoul is the most popular V4 trial for players to take part in, often resulting in trials failing to start.

  6. 6

    Increase the CD of v3 by 5 seconds.

  7. 7

    Ghoul v3 has been significantly nerfed.

  8. 8

    No more passive CD reduction throughout v3

  9. 9

    Players can only use skills when their cooldown is below 40% while in the state, instead of 45-50% as before.

  10. 10

    Bonus damage reduced from 10% to 5%.

Other Races