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Shark race — Blox Fruits
🧬 Race🎲 12.5% chance

Shark

Race · Blox Fruits

How to Obtain

* Shop * tort * Event Shop or Death King

Obtainment Method

🎲

Chance

12.5%

Spin at Character Select or use Race Reroll

Description

Shark V4 is the underwater specialist — its awakening grants amphibious damage and a powerful underwater dash. Niche but devastating in sea-3 PvE and ocean PvP encounters. Like every race in Blox Fruits, Shark progresses through V1 (passive only), V2 (NPC-quest unlocked), V3 (Arctic puzzle unlock), and V4 (post-Update 17 awakening trial). Each step adds either a passive bonus or an active ability slotted into your race wheel. V4 is the version that matters for endgame — the trial is gated behind specific in-game tasks and rewards the awakened ability that sets the tier list ranking. Race-changing in Blox Fruits costs Robux through the in-game Tatakai Master, so you generally only switch when committing to a new build. Shark is worth the swap if your build leans into the playstyle its V4 awakening rewards — otherwise stick with whatever you rolled at character creation and accept the slight tier-list disadvantage. Pair Shark with a fighting style and fruit that reinforces its core strength. Speed races like Mink want long-range fruits to capitalize on positioning; sustain races like Ghoul want close-range fruits with stuns. The race-fruit synergy gap can be the difference between a B-tier and an S-tier loadout.

Pros8
  • +

    Water immunity (or damage reduction for V1).

  • +

    Can give a high damage reduction (especially with Awakened Buddha + Water Body).

  • +

    Great for PvP beginners.

  • +

    Good for enduring attacks or combos, virtually rendering a combo useless.

  • +

    Useful against teamers, spammers or trappers for surviving combos.

  • +

    Very useful against runners.

  • +

    Makes enemies easier to aim.

  • +

    Decreases enemies' defense, making them more vulnerable.

Cons8
  • Ice's Frost Walker passive, Awakened Magma's Magmatic Feet passive, Awakened Buddha's [Z] (Shift), Awakened Dough's [F] (Scorching Donut), Kitsune's Transformation, Gas's Transformation and Yeti's Transformation can walk/roll on water, rendering Shark's passive abilities not that useful. However, it still protects from being dragged underwater with these fruits.

  • Crossing oceans can be faster with air dashing + use of mobility skill than swimming.

  • Non-Blox Fruit and Leviathan Shield users might not benefit from the water immunity.

  • No movement buff, which makes the player sluggish.

  • Considered to be outclassed by several other races in the community. (After being nerfed)

  • Some longer combos can easily counter.

  • Can be ignored by Lava but somehow takes around half damage and survives longer without reducing overflow.

  • Less useful against enemies that are not running or air campers.

Trivia

10
  1. 1

    The V1 extra swim speed is faster than the Dinghy, but slower than the Sloop.

  2. 2

    If the player has put 0 stats in defense, the passive of V1 will make it so you take 1 damage, and the player's health will be stuck at 99/100 hp. Note that this will only work with no defense and also no health-buffing accessories

  3. 3

    The V2 swim speed is slightly faster than the Brigade.

  4. 4

    The Leviathan's Armor effect will sometimes surround the user with a blue aura or a blue layer, depending on the avatar the user is using.

  5. 5

    The Leviathan's Armor aura/layer will get brighter when the overflow bar decreases and disappear when it is gone.

  6. 6

    Leviathan's Armor can be considered as the only defense that Gravity's upgraded [V], [C] and Piercing enchantment can't ignore, since it's more of a shield that grants the player extra HP than an actual defense buff measured in units such as percentages.

  7. 7

    The overflow passive, which regenerates from dealing damage to NPC increased significantly (~22% -> ~50%). When the event ended, this change was no longer present.

  8. 8

    Shark was nerfed.

  9. 9

    Reduced speed debuffs and max overflow on awakened passives.

  10. 10

    The overflow passive now only protects against 85% of the damage received, instead of 100%.

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