
Grow a Garden · Crops
Baobab
Grow a Garden · Crops · Rarity: Divine
About Baobab
The Baobab is a limited, divine seed that was added in the Safari Harvest Event . The Baobab is classified as a Woody, Safari and Fruit type crop.
How Baobab compares
Figures below are calculated from Baobab's own stats and compared against the Divine crops on this site. They update whenever the underlying data does.
- Return per harvest
- 0.00×
- Yield per minute of growth
- ¢363
- Sell-price rank
- #25 of 95 Divine crops
- vs. cohort median
- 1.36× median
sells for ¢120K, seed costs ¢55M — below break-even
over a 331-minute grow time
median is ¢88K
Baobab — In-Depth Analysis
The Baobab is a limited divine seed from the Safari Harvest Event, and its classification as a Woody, Safari and Fruit crop is the key to its economics. Woody fruit crops are typically slow-growing but multi-harvest, which means a single Baobab plant keeps yielding fruit over time instead of being a one-and-done sell. That recurring harvest is what justifies the premium of a divine-tier event seed, since you amortize the rarity cost across many pickings rather than a single sale.
Because it is divine and Safari-exclusive, you cannot rebuy it freely once the event closes, so treat each Baobab as long-term infrastructure. The right move is to mutate before you sell: large fruit crops scale beautifully with weight-based and weather mutations, and divine base value means every multiplier you stack is worth more in raw Sheckles than it would be on a common crop.
Progression-wise, Baobab is a mid-to-late-game asset, not a starter. New farmers will struggle to justify the slow growth and event scarcity, but anyone with a mutation-and-weather pipeline should prioritise planting it permanently. A patient, mutation-stacked Baobab is one of the better passive earners a Safari-event crop can offer.