
Grow a Garden · Crops
Mushroom
Grow a Garden · Crops · Rarity: Divine
About Mushroom
The Mushroom is a non-exclusive divine crop obtainable in the Seed Shop . The Mushroom is classified as a Fungus and Stalky type crop, meaning it will be affected by items/pets targeted at those specific crop types.
How Mushroom compares
Figures below are calculated from Mushroom's own stats and compared against the Divine crops on this site. They update whenever the underlying data does.
- Return per harvest
- 1.01×
- Yield per minute of growth
- ¢13.73K
- Sell-price rank
- #16 of 95 Divine crops
- vs. cohort median
- 1.72× median
sells for ¢151K, seed costs ¢150K
over a 11-minute grow time
median is ¢88K
Mushroom — In-Depth Analysis
The Mushroom is one of Grow a Garden's quieter crops, and with no fixed seed cost or sell value recorded for it here, the right way to judge it is by behavior rather than a price tag. Mushrooms occupy the offbeat, non-fruit niche of the garden, which means their appeal is less about raw sheckle-per-second and more about variety, collection completeness, and feeding type-specific bonuses.
Economically, the profit case for a Mushroom rests almost entirely on mutations, not base value. A plain mushroom is modest income at best, so the only time it becomes worth a plot is when you can stack multipliers on it. Weather mutations such as Wet and Chilled, plus any high-tier color mutation like Gold or Rainbow, are what convert it from filler into a genuine earner, since those scale a low base into something respectable.
For progression, slot the Mushroom as a mid-game variety crop rather than a core income engine. Use it to round out a diverse garden and to chase mutation rolls, but lean on faster, higher-base staples when you actually need reliable cash flow.