Super TZE

Health
100
Special (R)
Lock-On
Cooldown None
Awakening (G)
—
Versions
V1.50 (?)
Base moveset
- Going SuperAWAKENING
Tze floats up as the seven Chaos Emeralds circle him, absorbs them and turns golden with a bright aura; healing and duration are unknown.
Healing??Duration?? - Sonic BoomPASSIVE
After transforming, Tze can fly and hover; moving forward he dives head first at higher speed, creating shockwaves from the momentum.
DamageNoneCooldownNoneInterruptible - Super PunchPASSIVE
The basic melee combo becomes a rapid lunge at the locked-on target and a ragdolling strike, with no endlag, infinite range and endless repetition.
Damage??CooldownNoneInterruptibleHits ragdolled targets - Energy VolleyPASSIVE
Pressing melee and dash together fires a rapid volley of yellow blasts that home in on the target and explode on contact.
Damage??CooldownNoneHits ragdolled targets - Lock-OnSPECIAL
A custom lock-on lets Tze pick any target, even through walls, and focus his basic attack and Energy Volley on it.
DamageNoneCooldownNone
Pros and cons
Pros
- Its M1s cannot be punished and have overpowered speed and knockback.
- It can fly freely.
- Its lock-on is better than the console one and also grants bonus properties to attacks.
Cons
- It is not immortal.
- It lacks a proper base moveset.
- You have little control while using the basic melee attack.
- The lock-on limits any area-of-effect potential the character might have.
- It has no real moves or awakening.
About Super TZE
Super TZE is a different kind of entry. It is the first developer-only character in Jujutsu Shenanigans, tied to the developer Tze (the cost field reads "Being Tze"), so it only works if he plays it or lets someone use it. The wiki lists V1.50 with a question mark, so the release version is uncertain.
The idea comes from Super Sonic in the Sonic the Hedgehog games: the user floats up, absorbs the seven Chaos Emeralds and turns golden. After that the kit is a handful of passives rather than a moveset. Lock-On lets him pick any target, even through walls. Super Punch turns the basic combo into a rapid lunge at that target with no endlag and infinite range, and Energy Volley fires homing yellow blasts. The wiki leaves damage, healing and duration as unknown (??), so there are no numbers to compare with other characters. Health is 100.
The listed advantages are speed and freedom: the M1s cannot be punished, knockback is high and flight is unrestricted. The listed weaknesses are just as direct: it is not immortal, it has no proper base moveset and no real awakening, you control little during the melee attack, and lock-on limits any area-of-effect potential. Read it as a curiosity of the game, not as a build to plan around.
More developer and other characters
Jujutsu Shenanigans guides
Frequently asked questions
How do you unlock Super TZE in Jujutsu Shenanigans?
Developer-only: the cost field says "Being Tze". Only the developer Tze, or people he lets use it, can play it.
How much health does Super TZE have?
The wiki lists 100 HP. Most characters have 100; lower health usually comes with stronger tools.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.


