Register

Health
100
Special (R)
Discard
Cooldown 25s, -5s after landing an uppercut or final neutral M1
Awakening (G)
Con Artistry
Versions
V1.78
finished V1.84
Base moveset
- Contractual Re-CreationPASSIVE
Your base moves rotate: four of 12 are available at once. A move that goes on cooldown is replaced by the NEXT skill and joins the back of the queue.
EffectCycles from a used move to the next in line, granting 12 different moves in total - DiscardSPECIAL
Press the special, then a move key to swap that move for NEXT with no cooldown, removing its seal. A final M1 or uppercut cuts 5s from the special cooldown.
Cooldown25s, -5s after landing an uppercut or final neutral M1EffectSkips to the "NEXT" skill without putting it on cooldown - Gushing WoundOther
Throws a kitchen knife 95 studs that ragdolls unless blocked and adds one bleed stack, which cannot become Hemorrhage. You can walk while throwing.
Damage9 for knife, 3 for Bleed stackCooldown12sUnblockableInterruptibleCan't hit ragdolled targetsProjectile - Gushing WoundVARIANT
With a red seal you throw 5 more knives, all 6 spread diagonally. Extra knives on the same target deal reduced damage and add no more bleed.
Damage9 for first knife, +1.5 per extra hit (up to 16.5), 3 for BleedCooldown12sUnblockableInterruptibleCan't hit ragdolled targetsProjectile - HomerunOther
Swings a baseball bat that launches targets or throwables upward and away.
Damage10, 15 from throwablesCooldown14sUnblockableInterruptibleCan't hit ragdolled targetsMelee - HomerunAIRBORNE VARIANT
Hitting an airborne target greatly increases the bat's damage and disables their ragdoll cancel.
Damage17Cooldown14sUnblockableInterruptibleCan't hit ragdolled targetsNo EvasiveMelee - HomerunVARIANT
With a red seal you also conjure a baseball and launch it at high speed. It ricochets off surfaces, gains damage after about 20 studs and slows after 233 studs.
Damage6, 10 from further rangeCooldown14sUnblockableInterruptibleCan't hit ragdolled targetsProjectile - HomerunVARIANT
If the baseball hits a blocking opponent, it bypasses their guard and disables their ragdoll cancel.
Damage6, 10 from further rangeCooldown14sUnblockableInterruptibleCan't hit ragdolled targetsNo EvasiveProjectile - LitteringOther
Sticks eight receipts to surfaces; after 12 seconds or a second use they become giant yoga balls that pull in nearby players, sparing you. Cooldown starts on the second use.
Damage8Cooldown15s360° blockableInterruptibleHits ragdolled targetsSwarm - LitteringVARIANT
With a red seal you get 8 extra receipts that release a second, smaller wave of yoga balls. Use Coupon before Littering or the seal passes to the next skill.
Damage5 for second wave, totaling 13Cooldown15s360° blockableInterruptibleHits ragdolled targetsNo EvasiveSwarm - Pole VaultOther
Uses a vaulting pole to launch yourself 55 studs, damaging enemies you hit on the way.
Damage5Cooldown14sUnblockableInterruptibleHits ragdolled targetsMelee - Pole VaultRAGDOLL VARIANT
Pulling out the pole near a ragdolled target makes you slam it down on them instead, bouncing them upward.
Damage5Cooldown14sUnblockableInterruptibleHits ragdolled targetsMelee - Pole VaultVARIANT
With a red seal you get a second receipt: the move stays off cooldown and only loses its seal instead of being replaced by NEXT.
Damage5UnblockableInterruptibleHits ragdolled targetsMelee - CouponOther
Give a red seal to one of your other three skills; choosing Coupon seals the NEXT skill. A skill holds one seal, lost when used or discarded.
Cooldown5sInterruptible - CouponVARIANT
Combining Coupon and Extra Coupon gives a rainbow seal. A rainbow-sealed move turns its slot into a specific item when used, such as Crowbar, Jet Black or Naginata.
Cooldown5sInterruptible - Piano DropOther
Holds up a piano receipt, then drops a piano from the sky that crushes enemies in a 7x7 circle. Hold the move to aim within 50 studs.
Damage14Cooldown13sUnblockableInterruptibleHits ragdolled targetsExplosion - Piano DropVARIANT
With a red seal, three bricks add weight: the radius grows to 14x14 with a big shockwave and the damage rises.
Damage5 for extra AoE, 19 in the centerCooldown14sUnblockableInterruptibleHits ragdolled targetsExplosion - Garage SaleOther
Holds out 10 appliance receipts and shoots them 70 studs forward like artillery. You can walk freely while doing it.
Damage12, 1.2 per itemCooldown16sBlockableInterruptibleHits ragdolled targetsProjectile - Garage SaleVARIANT
With a red seal, a fridge receipt is added to your hand and launched after a slight delay.
Damage5 for fridge, totaling 17Cooldown16sSemi-blockableInterruptibleHits ragdolled targetsProjectile - Blunt TraumaOther
Dashes 25 studs swinging a statue. On a hit, two more swings follow and the statue crushes the head, disabling dash, run and jump for 4s (evading cancels it).
Damage15, 3 per swing, 6 for last hitCooldown14sBlockableInterruptibleHits ragdolled targetsMelee - Blunt TraumaVARIANT
With a red seal the sturdier statue adds a long hop and overhead slam after the last hit. The concussion lasts 8s and the slam ragdolls the target again.
Damage6 for extra hit, totaling 21Cooldown14sBlockableInterruptibleHits ragdolled targetsMelee - Drone StrikeOther
Pulls out a phone controlling two drones hovering beside you above a red dot ahead. Pressing again sends them crashing into each other for an explosion. You can walk meanwhile.
Damage12Cooldown10sUnblockableInterruptibleHits ragdolled targetsExplosion - Drone StrikeVARIANT
With a red seal you redeem a receipt for a third drone, increasing the explosion's damage.
Damage18Cooldown10sUnblockableInterruptibleHits ragdolled targetsExplosion - FlecheOther
Redeems a black umbrella and dashes 20 studs like an arrow, stabbing the enemy and pulling them back with a short ragdoll.
Damage8Cooldown14sBlockableInterruptibleCan't hit ragdolled targetsMelee - FlecheUSE TWICE VARIANT
Using the move again opens the umbrella with a shockwave that reflects projectiles. Combined with the stab, the full attack is unblockable, but the enemy is not pulled back.
Damage5, can total to 13Cooldown14sUnblockableInterruptibleHits ragdolled targetsMelee - FlecheVARIANT
With a red seal, the umbrella deflects any melee attack landing after it appears, stunning the attacker so the stab connects. Opening it at the right time adds damage.
Damage+3 on counter, can total to 16Cooldown14sUnblockableInterruptibleHits ragdolled targetsMelee - Extra CouponOther
Works exactly the same as Coupon.
Cooldown8sInterruptible - Extra CouponVARIANT
Works exactly the same as a red-seal Coupon.
Cooldown8sInterruptible - Speed CrashOther
Rides a scooter 55 studs, then drifts off. Meeting an enemy early drags them before the scooter explodes; later, it explodes at once. Hitting an obstacle hurts you.
Damage12 for explosionCooldown16sUnblockableInterruptibleHits ragdolled targetsMeleeExplosion - Speed CrashVARIANT
With a red seal the scooter gets boosters: steerable, faster, farther, stronger explosion. It explodes and hurts you if it travels the full 100 studs without meeting an enemy.
Damage14 for explosionCooldown16sUnblockableInterruptibleHits ragdolled targetsMeleeExplosion
Con Artistry · Awakening
- Con ArtistryAWAKENING
You use a spa ticket to heal 25 HP and begin a 90-second awakening.
Healing25 HPDuration90sUninterruptible - Con ArtistryAWAKENING ABILITY
Awakening gives no new moves. Press the awakening button and pick a slot to replace with a gold-sealed move for 6% Awakening; the slot picked decides which move you get.
EffectAllows the user to replace a base move with an awakening move at the cost of 6% AwakeningUninterruptible - DiscardSPECIAL
Works exactly the same as in base.
Cooldown25s, -5s after landing an uppercut or final neutral M1EffectSkips to the "NEXT" skill without putting it on cooldown - MayhemMove 1
Jump and drop bomb receipts that explode on the ground, plus a spa ticket that heals you if you reach it. An umbrella floats you down; reusing the move cancels it.
Damage24 for explosionCooldown18sHealing12.5 HP (shining ticket)UnblockableInterruptibleHits ragdolled targetsExplosionNo Evasive - Road RageMove 2
Conjures 3 cars that crash into an aimed area marked by a shrinking red circle. After 16 seconds the circle vanishes and the cars go their own way.
Damage6 per hitCooldown30sUnblockableInterruptibleHits ragdolled targets - Big MovesMove 3
Two trucks appear behind you and speed about 110 studs, sending enemies flying, then explode. A tiny gap between the trucks lets targets avoid the crash.
Damage30, 15 for explosionCooldown21sUnblockableInterruptibleHits ragdolled targetsExplosionNo Evasive - 132-Square-Foot Two-Story HouseMove 4
You aim a receipt for an 11 by 12 foot two-story house and redeem it, and after a brief moment the house crushes whatever it appears on.
Damage35 for initial hit, 90 for second impactCooldown31sUnblockableInterruptibleHits ragdolled targetsNo Evasive
Finishers
Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.
- HomerunOther
The bat swing is strong enough to send the opponent flying into the air.
DamageInsta-killCooldown14sUnblockableInterruptibleCan't hit ragdolled targetsMelee - HomerunVARIANT
The baseball's speed blows the opponent's head apart on contact.
DamageInsta-killCooldown14sUnblockableInterruptibleCan't hit ragdolled targetsProjectile - Piano DropOther
The piano's weight crushes the opponent into pieces.
DamageInsta-killCooldown13sUnblockableInterruptibleHits ragdolled targetsExplosion - Blunt TraumaVARIANT
The heavy downward swing of the weapon crushes the opponent's head.
DamageInsta-killCooldown14sBlockableInterruptibleHits ragdolled targetsMelee - FlecheUSE TWICE VARIANT
The umbrella opening together with the stab splits the opponent into pieces.
DamageInsta-KillCooldown14sUnblockableInterruptibleHits ragdolled targetsMelee - Speed CrashOther
The explosion leaves the target charred and covered in embers. The same happens to you if you die from missing with the red-seal variant or crashing into a wall.
DamageInsta-killCooldown13sUnblockableInterruptibleHits ragdolled targetsMeleeExplosion - Drone StrikeOther
The target's body crumbles in front of the drone explosion.
DamageInsta-killCooldown14sUnblockableInterruptibleHits ragdolled targetsExplosion - Big MovesMove 3
The impact of both trucks makes the target's body burst into pieces.
DamageInsta-killCooldown21sUnblockableInterruptibleHits ragdolled targetsExplosion - 132-Square-Foot Two-Story HouseMove 4
The house does what it was commanded to and scatters the target's remains everywhere.
Damage35 for initial hit, 90 for second impactCooldown31sUnblockableInterruptibleHits ragdolled targetsNo Evasive
Pros and cons
Pros
- The wiki calls it inarguably the most versatile moveset in the game.
- Fast pokes with low cooldowns.
- A large arsenal supports different playstyles and can throw enemies off.
- Rainbow seals summon items mid-fight with no need to buy or find them, so you can use items in modes like Roulette and Duels.
- Discard lets you cycle to the best move for the situation, and it works better the more aggressive you are.
- It has the most ragdoll bypasses in the game.
- Very valuable in team fights because you can create and drop items (Backspace on PC, or by getting ragdolled or using the ragdoll emote).
Cons
- Each move's keybind keeps changing, so you must take care not to press the wrong one.
- The sheer number of moves demands a careful balance between playstyles.
- Damage per interaction is inconsistent.
- Drone Strike's long windup makes it hard to use efficiently in neutral.
- It is very challenging to learn at first, especially for new players.
About Register
Reggie Star turns into Register, free since its public release in V1.84 after an Early Access run. It has 100 HP, and the site's tier list leaves it unscored because its moves rotate.
That rotation is the whole design. Under Contractual Re-Creation the kit holds 12 moves but only four are available at once, and a move that goes on cooldown is replaced by the NEXT one. Discard (25s, 5s shaved by an uppercut or final M1) swaps a move for NEXT without paying its cooldown. Coupon (5s) and Extra Coupon (8s) grant red seals, which upgrade a move: Piano Drop grows from a 7x7 circle to 14x14 with a bigger shockwave and up to 19 damage in the center, Drone Strike goes from 12 to 18, and Homerun gains a ricocheting baseball. Separately, Homerun deals 17 against an airborne target.
Con Artistry heals 25 HP, lasts 90 seconds and gives no new moves; for 6% awakening it swaps a slot for a gold-sealed one. Those include Mayhem (24, 18s), Big Moves (30, 21s) and the 132-Square-Foot Two-Story House, which deals 35 and then 90 on a 31 second cooldown.
The wiki warns that keybinds keep shifting, damage per interaction is inconsistent, Drone Strike has a long windup, and the kit is hard to learn.
More full characters
Jujutsu Shenanigans guides
Frequently asked questions
How do you unlock Register in Jujutsu Shenanigans?
Free for all players. It was Early Access only until its public release in V1.84.
What is Register's awakening?
Con Artistry. Awakening swaps the four moves for Mayhem, Road Rage, Big Moves, 132-Square-Foot Two-Story House; the awakening itself lists healing 25 HP, duration 90s.
How much health does Register have?
The wiki lists 100 HP. Most characters have 100; lower health usually comes with stronger tools.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.






