Ten Shadows

Health
85
Special (R)
Lurking Shadow
Cooldown 10s
Awakening (G)
Insanity
Versions
V1.15
finished V1.29
Base moveset
- Lurking ShadowSPECIAL
You sink into your shadow for 1.15 seconds, moving fast with all abilities disabled except Rabbit Escape and Divine Dog: Totality; you remain vulnerable.
Cooldown10sInterruptible - Lurking ShadowSPECIAL VARIANT
Used while holding an item or throwable, you store it in the shadow (one at a time) and an M1 inside the shadow takes it back out.
Cooldown10sInterruptible - Rabbit EscapeMove 1
Aimed at an enemy within 40 studs, releases a swarm of rabbits that stops the target from walking or dashing until they are gone; getting hit stops the rabbits.
Damage14, 0.5 per rabbitCooldown18sInterruptibleHits ragdolled targets360° blockableSwarm - Rabbit EscapeSPECIAL VARIANT
Used from Lurking Shadow, you hop out of the puddle on a pile of rabbits, rising into the air and knocking away nearby foes; unblockable but counterable.
Damage14Cooldown18sUnblockableInterruptibleHits ragdolled targetsMelee - NueMove 2
Summons Nue, which swoops down along your cursor; it is faster against ragdolled enemies and cannot be summoned while Rabbit Escape holds a grounded target.
Damage16Cooldown20sNo EvasiveUnblockableInterruptibleHits ragdolled targetsSwarm - NueSPECIAL VARIANT
Pressing special during the windup lets you hang from Nue's leg and fly with it briefly; airborne targets can block it from all sides, and Lurking Shadow need not be ready.
Damage16Cooldown22s, 10s for specialNo EvasiveSemi-blockableInterruptibleHits ragdolled targets - ToadMove 3
Aimed at a target within 75 studs, summons a giant frog that wraps its tongue around them and pulls them toward it.
Cooldown15sBlockableInterruptibleHits ragdolled targetsSwarm - Well's Unknown AbyssVARIANT · Toad
Using Nue during Toad's startup merges both into a swarm of winged toads that grab, slam and launch the target; it needs no Nue cooldown and does not trigger it.
Damage12Cooldown15sBlockableInterruptibleHits ragdolled targetsSwarm - Divine Dog: TotalityMove 4
The first use summons an improved Divine Dog; the next three uses send it at the closest enemy within 50 studs, and it vanishes after the third attack or if you are ragdolled.
Damage18, 6 per useCooldown20s360° blockableInterruptibleHits ragdolled targetsProjectile
Insanity · Awakening
- InsanityAWAKENING
Awakening: you heal 15 HP and unlock the awakened moveset for 60 seconds.
Healing15 HPDuration60sUninterruptible - SwitchAWAKENING ABILITY
While awakened, the Awakening button swaps between the awakened and base movesets, giving access to a total of 8 moves.
EffectAllows the user to swap between their Base and Awakening moves by pressing the awakening button - Lurking ShadowSPECIAL
The same special as in the base moveset.
Cooldown10sInterruptible - Max ElephantMove 1
A huge elephant drops from the sky and crushes the area; holding the move keeps you still so you can steer the red landing circle with your cursor.
Damage35Cooldown25sUnblockableHits ragdolled targetsInterruptibleNo EvasiveExplosion - Great SerpentMove 2
You take control of the Great Serpent Orochi, which flies where you aim and holds on to enemies in its jaws; grabbed enemies are poisoned for 9 seconds.
Damage29, 11 for bite, 2/s for poisonCooldown25sHits ragdolled targetsInterruptibleUnblockableNo EvasiveNo lock-onMelee - Shadow SwarmMove 3
Creates two shadow clones that run forward with you; any enemy reached is beaten by the clones while you pull out a metal bat and launch them.
Damage18, 13 for barrage, 5 for last hitCooldown15sUnblockableInterruptibleHits ragdolled targetsMelee - Chimera Shadow GardenDOMAIN INVASION · Shadow Swarm
Using Shadow Swarm against a domain border invades that domain, disabling several sure-hit effects while draining your HP 4 per second until you close it.
DamageDrains the user's HP by 4/sCooldown30sInterruptible - MahoragaMove 4
Forces an enemy within 60 studs into a 3-second summoning ritual; if not interrupted, you take control of Mahoraga, whose ritual starts between 100% and 40% based on your Awakening.
Cooldown120sAwakening cost40% (unrequired)UnblockableHits ragdolled targetsInterruptible - Unprecedented OutcomeOther
If Vessel's Rush interrupts your Mahoraga ritual, you swap bodies and are locked into Vessel's base moveset without an Awakening until you respawn.
EffectSwitches the user to Vessel's base moveset without an Awakening to utilize.
Finishers
Finishers are the kill animations a move plays when it lands the last hit; the numbers are the wiki's.
- Rabbit EscapeMove 1
Finisher: the rabbits bite the target's flesh away until only a skeleton remains.
DamageInsta-killCooldown18sInterruptibleHits ragdolled targets360° blockableSwarm - NueMove 2
Finisher: Nue's shock overwhelms the target and fries them.
DamageInsta-killCooldown20sUnblockableInterruptibleHits ragdolled targetsNo EvasiveSwarm - Divine Dog: TotalityMove 4
Finisher: the first two swipes shatter the target's limbs and the last bite removes their head.
DamageInsta-killCooldown20s360° blockableInterruptibleHits ragdolled targetsProjectile - Max ElephantMove 1
Finisher: the elephant's weight crushes everyone under it, splattering them.
DamageInsta-killCooldown25sUnblockableInterruptibleHits ragdolled targetsNo EvasiveExplosion
Ten Shadows combos
- BaseDamage74
3 M1s Uppercut + Divine Dog: Totality + Toad + 3 M1s Downslam + Divine Dog: Totality + Nue + Rabbit Escape + Divine Dog: Totality
This combo requires summoning the Divine Dog beforehand.
- AwakeningDamage138
Awakening + 4 M1s + Well Unknown Abyss + Rabbit Escape + Switch + Great Serpent + Switch + Nue + Switch + Max Elephant + Shadow Swarm
Combos as the wiki's community lists them (move names in English, as in the game). We have not tested them.
Pros and cons
Pros
- Fast, strategic base moveset with high damage, mobility and strong neutral tools.
- Rabbit Escape and Divine Dog: Totality put heavy pressure on the enemy and force them to hold block.
- Nue is one of the safest evasive baits in the game thanks to its fast tracking from a safe distance, and it can set up Toad or a downslam.
- While awakened it can land near one-shot combos thanks to its 7 different attacks.
Cons
- Lower max HP.
- Several moves are unsafe at close range or without baiting a ragdoll cancel first.
- Many base and Awakening moves have long cooldowns and startups.
- Any ranged character can interrupt Rabbit Escape even after the rabbits land, and passive play nullifies Divine Dog: Totality because it can be blocked from all sides.
About Ten Shadows
Megumi Fushiguro's shikigami technique gives Ten Shadows a roster of summons instead of punches. It is a full character, the second Early Access one, now free for everyone and added in V1.15. It has 85 HP, lower than the usual 100, and the wiki counts that against it.
Lurking Shadow, on a 10 second cooldown, sinks you into your shadow for 1.15 seconds, and from there Rabbit Escape comes out as an unblockable hop. The base moves control space: Rabbit Escape (14 damage, 18 seconds) roots a target within 40 studs, Nue deals 16 on 20 seconds and is described as one of the safest evasive baits, Toad pulls a target in from 75 studs, and Divine Dog: Totality deals 18 and forces opponents to hold block. Using Nue during Toad's startup creates Well's Unknown Abyss for 12 damage.
Insanity heals 15 HP, lasts 60 seconds and lets the awakening button swap between the base and awakened sets, eight moves in total. Max Elephant hits for 35 on 25 seconds, while Mahoraga needs a 120 second cooldown and a 3 second ritual. The listed cons are lower max HP, moves that are unsafe at close range, long cooldowns and startups, and Rabbit Escape being interruptible by any ranged character; separately, Vessel's Rush can interrupt the Mahoraga ritual and swap bodies.
Where it sits in our tier list
More full characters
Jujutsu Shenanigans guides
Frequently asked questions
How do you unlock Ten Shadows in Jujutsu Shenanigans?
Free. It launched as an Early Access character and is now open to everyone.
What is Ten Shadows's awakening?
Insanity. Awakening swaps the four moves for Max Elephant, Great Serpent, Shadow Swarm, Mahoraga; the awakening itself lists healing 15 HP, duration 60s.
How much health does Ten Shadows have?
The wiki lists 85 HP. Most characters have 100; lower health usually comes with stronger tools.
Data taken from the Jujutsu Shenanigans Wiki (CC BY-SA), organized with AI assistance; nothing here is tested in the game; wiki read on 2026-10-24.






