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Jujutsu Shenanigans Register Guide: Reggie Star and Con Artistry

By RBLXGUIDEFriday, November 6, 20269 min read

Quick Summary

How Register works in Jujutsu Shenanigans: the 12-move rotation, Discard, Coupon seals, every base move and red-seal version, the Con Artistry awakening and the wiki-listed strengths and weaknesses.

Register is the Jujutsu Shenanigans character based on Reggie Star, and it plays unlike any other moveset in the game. Its base moves are not fixed. Four out of twelve are available at a time, and the others rotate in as you use them. The wiki calls it the most versatile moveset in the game, and also very challenging to learn at first. This guide explains the rotation, the seals, the awakening and each move, using the wiki data stored for the site.

What is Register in Jujutsu Shenanigans?

DetailValue
Based onReggie Star, Jujutsu Kaisen
HP100
SpecialDiscard
AwakeningCon Artistry (moveset type)
AddedV1.78 as Early Access
Public releaseV1.84
CostFree for all players now

Register began as an Early Access character and has been free since V1.84. For comparison with other free characters, see how to unlock every character.

How does the move rotation work?

The passive is called Contractual Re-Creation. Your base moves rotate: four of 12 are available at once. When a move goes on cooldown, the NEXT skill takes its place and the used move joins the back of the queue. The result is that you cycle through 12 different moves in total, and the order matters.

Discard, the special

Press the special, then a move key, to swap that move for NEXT with no cooldown. This also removes its seal. A final M1 or an uppercut cuts 5 seconds from the special's cooldown, which is 25 seconds. The wiki says Discard works better the more aggressive you are, because landing hits shortens its cooldown.

Seals and Coupon

Coupon gives a red seal to one of your other three skills. Choosing Coupon seals the NEXT skill. A skill holds one seal, lost when used or discarded. Each seal turns a move into a stronger variant. The cooldown is 5 seconds.

Extra Coupon works exactly the same as Coupon and has an 8-second cooldown. Combining Coupon and Extra Coupon makes a rainbow seal. A rainbow-sealed move turns its slot into a specific item when used, such as Crowbar, Jet Black or Naginata. The wiki lists the rainbow items as a reason Register can use items in modes like Roulette and Duels without finding them.

Use Coupon before Littering or the seal passes to the next skill.

Every base move and its red-seal version

MoveDamageCooldownProperties
Gushing Wound9 for knife, 3 for Bleed stack12sUnblockable, Interruptible, Cannot Bypass Ragdoll, Bullet
Homerun10, 15 from throwables14sUnblockable, Interruptible, Cannot Bypass Ragdoll, Melee
Littering815s360 Blockable, Interruptible, Bypasses Ragdoll, Swarm
Pole Vault514sUnblockable, Interruptible, Bypasses Ragdoll, Melee
Piano Drop1413sUnblockable, Interruptible, Bypasses Ragdoll, Explosion
Garage Sale12, 1.2 per item16sBlockable, Interruptible, Bypasses Ragdoll, Bullet
Blunt Trauma15, 3 per swing, 6 for last hit14sBlockable, Interruptible, Bypasses Ragdoll, Melee
Drone Strike1210sUnblockable, Interruptible, Bypasses Ragdoll, Explosion
Fleche814sBlockable, Interruptible, Cannot Bypass Ragdoll, Melee
Speed Crash12 for explosion16sUnblockable, Interruptible, Bypasses Ragdoll, Melee, Explosion

The red-seal version of each move adds the following, according to the wiki:

  • Gushing Wound. Throws five more knives, six in total spread diagonally. Extra knives on the same target deal reduced damage (9 for the first knife, plus 1.5 per extra hit, up to 16.5) and add no more bleed.
  • Homerun. Conjures a baseball that ricochets, gains damage after about 20 studs and slows after 233 studs. If it hits a blocking opponent it bypasses guard and disables ragdoll cancel. The base bat also does 17 against an airborne target and disables their ragdoll cancel.
  • Littering. Eight extra receipts release a second, smaller wave of yoga balls, totaling 13.
  • Pole Vault. A second receipt keeps the move off cooldown and removes only the seal instead of replacing it with NEXT.
  • Piano Drop. Three bricks widen the radius from 7x7 to 14x14 and raise damage to 19 in the center.
  • Garage Sale. A fridge receipt adds 5, totaling 17.
  • Blunt Trauma. The sturdier statue adds a long hop and an overhead slam, 21 in total, and the concussion lasts 8 seconds instead of 4.
  • Drone Strike. A third drone raises damage from 12 to 18.
  • Fleche. The umbrella deflects any melee attack landing after it appears, stunning the attacker so the stab connects.
  • Speed Crash. Boosters make the scooter steerable, faster and farther, but it explodes and hurts you if it travels the full 100 studs without meeting an enemy.

What does Con Artistry do?

Con Artistry is the awakening. You use a spa ticket to heal 25 HP and begin a 90-second awakening. It gives no new moves in the usual sense. Press the awakening button and pick a slot to replace with a gold-sealed move for 6% Awakening; the slot picked decides which move you get.

Awakening moveDamageCooldownEffect
Mayhem24 for explosion18sJump and drop bomb receipts that explode on the ground, plus a spa ticket that heals you if you reach it
Road Rage6 per hit30sConjures 3 cars that crash into an aimed area marked by a shrinking red circle
Big Moves30, 15 for explosion21sTwo trucks appear behind you and speed about 110 studs, sending enemies flying, then explode
132-Square-Foot Two-Story House35 for initial hit, 90 for second impact31sYou aim a receipt for an 11 by 12 foot two-story house and redeem it, and after a brief moment the house crushes whatever it appears on

The wiki lists the House as the largest single hit on the character: 35 for the initial hit, 90 for the second impact. It takes 31 seconds to come back.

Finishers

Register's finishers are tied to specific moves. Homerun, Piano Drop, Blunt Trauma, Fleche, Speed Crash, Drone Strike and Big Moves all have instant-kill finishers. The Homerun baseball finisher blows the opponent's head apart on contact, and the Speed Crash finisher leaves the target charred. The House finisher scatters the target's remains.

Strengths and weaknesses from the wiki

Strengths:

  • Fast pokes with low cooldowns and a large arsenal that supports different playstyles.
  • The most ragdoll bypasses in the game.
  • Rainbow seals summon items mid-fight, so items can be used in modes like Roulette and Duels.
  • Discard lets you cycle to the best move for the situation.
  • It is valuable in team fights because you can create and drop items (Backspace on PC, or by getting ragdolled or using the ragdoll emote).

Weaknesses:

  • Each move's keybind keeps changing, so you must take care not to press the wrong one.
  • Damage per interaction is inconsistent.
  • Drone Strike's long windup makes it hard to use efficiently in neutral.
  • It is very challenging to learn at first.

How to learn Register

  1. 1Learn the queue first. Watch which four moves are on screen and which skill is NEXT before you press anything.
  2. 2Use Discard to skip a move you do not want to spend. It leaves no cooldown and clears the seal.
  3. 3Seal the move you plan to use next. Coupon on the NEXT skill seals the one that arrives after the current move.
  4. 4Hold the awakening for a moment when you can use House or Big Moves, since they carry the largest numbers.
  5. 5Practice in a private server using the private server commands guide.

Common mistakes

  • Pressing a key by memory. The keybinds change as the queue rotates.
  • Using Coupon after Littering. Use Coupon before Littering or the seal passes to the next skill.
  • Forgetting that Fleche's opened umbrella reflects projectiles, which is easy to waste on a quiet fight.
  • Spending Discard early. Landing a final M1 or uppercut shortens it by 5 seconds.
  • Expecting Con Artistry to add a fixed moveset. You pick a slot, and that slot decides the move.

FAQ

Who is Register in Jujutsu Shenanigans based on?

Reggie Star from Jujutsu Kaisen.

Is Register free in JJS?

Yes. It was Early Access in V1.78 and has been free for all players since V1.84.

What does Discard do for Register?

It swaps a chosen move for the NEXT skill with no cooldown and removes its seal. It has a 25-second cooldown, reduced by 5 seconds after landing an uppercut or a final neutral M1.

What is Con Artistry in JJS?

Register's awakening. A spa ticket heals 25 HP and starts a 90-second awakening in which you replace a slot with a gold-sealed move.

How many moves does Register have?

Twelve base moves, with four available at a time, plus four awakening moves and the Coupon system.

Sources

Character and move data comes from the Jujutsu Shenanigans Fandom wiki (jujutsu-shenanigans.fandom.com), as stored in the site database on 2026-10-25.

Key Takeaways

  • Every character has four moves on 1–4, a special on R and an awakening on G once the bar is full.
  • Full characters switch to a second moveset when they awaken; base-only characters fire one special attack instead.
  • New characters usually launch in Early Access (a 300 Robux gamepass) and turn free once they are finished.
  • Codes come from the update notes and give cash or emotes, not characters.