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Jujutsu Shenanigans Game Modes Guide: Duels, Ranked Elo, Roulette Minigames and Creator Clash
Guide

Jujutsu Shenanigans Game Modes Guide: Duels, Ranked Elo, Roulette Minigames and Creator Clash

Guide
By RBLXGUIDETuesday, November 3, 202612 min read

Quick Summary

How Duels, Ranked Elo, Binding Vows, Roulette minigames, Creator Clash and custom servers work in Jujutsu Shenanigans, with the cash each one pays and where the wiki contradicts itself.

What game modes does Jujutsu Shenanigans have?

Jujutsu Shenanigans has six options behind the magnifying glass icon on the top bar: Join a Friend, Duels, Custom Servers, Roulette, Creator Clash and Public Servers. Duels are team fights on random maps with a Casual and a Ranked queue, Roulette is a vote between minigames, and Public Servers are the base game, where each kill pays 5$.

The details below come from the Jujutsu Shenanigans wiki as it read on 24 October 2026. Where the Gamemodes page contradicts the Map or Shop pages, the guide points it out. The site's own game modes page carries the short version, and the character roster shows what each fighter brings to these modes.

The six modes at a glance

ModeWhat it isWhat it pays or costs
Join a FriendJump into a friend's serverOnly works if their server isn't full or in a different region
DuelsTeam fights in 1v1, 2v2 and 3v3+ on random mapsCasual has Binding Vows; Ranked tracks Elo
Custom ServersPrivate servers hosted publicly by playersUsed for builds, movesets and tournaments
RouletteVoted minigames in a shared lobbyPoints turn into cash, capped at 50$ a round
Creator ClashFights with community movesets from the WorkshopLimits on visuals and abilities apply
Public ServersThe base game on the Shinjuku-inspired map5$ per kill, Kogane points, quests

Duels

How a duel runs

Choosing Duels drops you in a menu with two queues, Casual and Ranked. You press Ready at the bottom of the screen to search for a random opponent. A party holds up to 4 players and can only face parties of the same size, and the top bar offers Invite to Party, Disband Party (for the owner, with at least 2 members), Region Matchmaking and Return to Main Game.

The wiki lists three formats: 1v1, 2v2 and 3v3+. The wiki doesn't say how large the biggest format gets; it only says a party holds up to 4 players. Teams are named Sorcerers and Curses, and they spawn on a grassy baseplate with invisible borders and four spawns near the center, two per team. Each team has 3 lives in a 1v1 and 5 lives in 2v2 and larger. You win by emptying the other team's lives, or by having more lives left when the timer expires.

The end screen plays the winner's equipped Victory Flash and then shows "Shenanigan'd!" in cyan for the winner and purple for the loser. Victory Flashes cost 1000$ or 100 Robux in the Shop, and the same cash also buys the items on the emotes page.

Two rules catch people out. Summoning Mahoraga costs you one life in Ranked and in Roulette (the Ten Shadows page words it as "in Duels"). And in Ranked 2v2, teammates can hurt each other, unlike Roulette's Sorcery Clash and Final Showdown.

Casual duels and Binding Vows

Casual duels start with a 3 second immobile countdown. During it, three random Binding Vows appear on your screen. Pick one, or let the timer run out to take none. Casual matchmaking isn't guaranteed to pair similar skill, so players may vote for a rematch twice at the end.

Binding VowUpsideDownside
Revealing One's Hand110% healthYour cooldowns, Awakening Bar and ragdoll cancel progress are visible to the enemy
Overtime125% damage on your third lifeOnly 90% damage on your first 2 lives
Enchain30% more AwakeningAfter awakening you can only walk, side dash and block for 12 seconds, and you awaken as Vessel whatever you picked
Taking a Gamble120% damageYou lose a random move each time you respawn
True Love30% more AwakeningYou awaken the moment the bar fills and die when it runs out, and every move costs 5% Awakening
Never Again135% damageEach move is lost after two uses

Overtime's bonus shows as a blue cursed energy aura once you reach your last life. For True Love, base-only characters are the exception to the dying rule. The wiki adds that Taking a Gamble also removes a move the instant the countdown ends, with no respawn, and it flags that as odd.

The page ends with community opinions. Revealing One's Hand is often called one of the best vows because its downside is small: cooldown information doesn't help an enemy unless they're watching for counters or a ragdoll cancel in your combo. Taking a Gamble is also rated well, because you can cycle the lost move on each respawn or awakening until you settle on a decent moveset. Never Again was once considered the worst vow, but since update 1.49 (the update log has the version history) each move survives two uses instead of one, and it doesn't count moves that stay off cooldown, such as a landed Supernova or Star Rage's cooldown resets. True Love isn't recommended for some base-only characters or for Head of the Hei, because the Awakening would most likely be wasted on an attack or counter.

Ranked duels and Elo

Ranked drops the vows. The match starts after a 5 second countdown, and matchmaking runs on Elo, which the wiki spells out as Estimated Level of Opponent.

Elo ruleValue
Starting Elo0
FloorCan't fall below 0
Change per match1 to 10 Elo, depending on the gap between the players
Matchmaking limitNo match when the gap is 50 or more
Leaving a matchHeavy Elo loss

Because one match moves you by 10 at most, climbing 50 Elo takes five wins at the very least. A Highest Elo leaderboard sits on the right side of the Duels menu, and Kogane's leaderboard shows every player's current Ranked Elo in the server.

Winning Ranked grants nothing on its own. The Shop page says only the kills made along the way pay out, 5$ each. A 1v1 win by emptying the other side's 3 lives takes 3 kills, which is 15$ at that rate. The "Prepare to lose 3 stocks" achievement asks for a duel win without losing a single life, and a daily quest asks for 3 Ranked wins.

Roulette

How the lobby works

Picking Roulette opens a list of server regions, then a voting lobby. You vote by stepping on the pressure plate of one of four minigames. A vote only raises the chance of that minigame, and the winner is announced across the top of the screen with a short description. You can AFK in the lobby. Anyone who loses all their lives returns there and can spectate as a crow, flying around and screaming with M1.

When a minigame ends, a score screen summarizes your points and the Victory Flash of the top scorer plays. Your cash comes from those points and is capped at 50$ a round.

The minigames

The wiki says Roulette has 10 minigames, but its table lists 9.

MinigameMapThe goalWhat earns points
Brain Swap (SWP)LargeRandomized base and Awakening movesets with reduced damage and cooldowns, reshuffled on every death; most kills winsKills
Sorcery Clash (SRC)LargeSorcerers against Curses, one life each, until a team is wiped or the timer endsKills
First to Twelve (FTT)LargeRandom base movesets with more damage, shorter cooldowns, infinite lives and no Awakening, regeneration or burst; first to 12 kills winsKills
Final Showdown (FSD)LargeOne player becomes Strongest Of History and the Sorcerers must kill him within six minutesDamage dealt
End of Journey (EOJ)LargeWave survival against Transfigured Humans; dead Sorcerers join the CursesKills for Sorcerers; kills and damage for Curses
Perfection Tag (PFT)SmallOne Perfection player hunts Sorcerers who have combat disabled and 1 HPTime near the tagger; tagger kills
American Shenanigans (AMS)LargeEveryone shoots crows with an infinite-ammo gun on one team with friendly fireKills and accuracy
Prison Realm (PSR)SmallEveryone is forced into the domain clash state; last player standing winsNot listed
Soul Swap (SSP)LargePick one of 3 random movesets of Common, Rare or Legendary rarity; most kills winsKills

A few details that don't fit in a table. In First to Twelve, two players with the same kill count share a moveset, and at 11 kills the only move is Head Splitter. In Final Showdown the boss has one life and the Sorcerers have three each, neither side can regenerate, and the boss's health scales with the number of active players. The boss wins when the six-minute timer runs out. Winning as the boss gives a special Victory Flash and the achievement "The strongest of history". In End of Journey a fallen Sorcerer respawns with 20 HP, no front dash and infinite lives, always with Locust Guy's M1s. Perfection Tag adds 30 seconds to the timer for each death, up to 3 minutes. American Shenanigans has four crow types (Jackpot, Transfigured, Overheating beak and feet, Smoke), and at 40 progress points a player gets the God Gun, which fires much faster and can bypass friendly fire. Prison Realm passes a cursed object around on a 15 second timer, and when it ends the last tagged player is sealed and killed. The boss role belongs to Strongest Of History, the Overpowered character whose awakening opens the barrier-less Incomplete Shrine.

Where the wiki contradicts itself

Four problems are worth knowing before you plan around the Roulette page.

  • The count is 10 in the text and 9 in the table.
  • The rewards table lists a minigame called PFC that pays 1 point per second survived, and the Map page mentions OBA and PFC as small maps. Neither appears in the minigame table, and the wiki never says which listed minigame they refer to.
  • The Map page puts First to Twelve on small maps. The Gamemodes table says large. This guide follows Gamemodes.
  • The Gamemodes rewards text says kills don't count in Roulette and pay nothing, yet several minigames give more points per kill. The consistent reading is that Roulette doesn't pay the 5$ per kill of public servers, but kills still add points.

Trivia on the page adds that the spectator crows reference Mei Mei's Black Bird Manipulation, that Final Showdown "appears to be bugged" and often ends when a single player leaves regardless of team, and that SRC and EOJ have swapped roles over the years. SRC used to be a survival mode for Sorcerers against Curses and was renamed EOJ up until update 1.39. It became a team deathmatch in 1.41, EOJ returned in 1.50 and turned wave-based in 1.62. American Shenanigans used to let players shoot each other from the start, a version the page says is generally seen as better.

Roulette also has quest hooks: a daily quest to place top 3 of a Roulette game 3 times, a weekly one for top 3 in 15 games, another to kill 40 players in Brain Swap, and the achievement "Poor Performance" for earning a total of 0$ in Roulette.

Creator Clash

Creator Clash is built around the Workshop. Every player gets access, and everyone fights on a special map with custom movesets that the community uploaded. Many limits on visual effects and abilities came in after broken movesets such as the infamous Wonder Of U moveset. Private servers carry a matching "Creator Clash Changes" setting that applies the same balance measures, disabling overbearing visuals and one-shot hitboxes, and a "Roulette Changes" setting that does the same for Roulette by disabling Absolute, Unrestricted Density and Frame Freeze.

The Workshop came to private servers in update 1.72 and replaced the old Presets menu. It has four tabs: Maps, Movesets, Favorites and Uploads. You can search creations or creators (put an "@" before a creator's name), sort by new or trending, favorite up to 90 creations, report one to the moderators, or donate Robux to a creator, who keeps 60% of what you give. Uploading is limited: 2 creations by default, extra slots cost 500$ or 50 Robux, and a moveset upload requires more than 50 kills.

Custom and public servers

To join a custom server, choose Custom Server, refresh the list or type a server title, then press the server you want. Typing a region abbreviation such as EU narrows the list to that region. To host, choose Create A Server, type a title and press Create. You land in your own server with the private server commands, and any player can join. The Server Name and Server Icon settings change how it shows in the list. Two achievements belong here: "Your own story!" for creating one and "Popular" for having 20 different players join.

Public servers are where you spawn on joining. They run the Shinjuku-inspired map, with items appearing at certain spots every ten minutes. Most of the long-term income is tied to public servers:

  • Kills pay 5$ each, in public and Ranked servers.
  • Kogane points are earned only by killing players in public servers.
  • The wiki says daily and weekly quests can only be completed in public servers, although its quest list also includes Ranked and Roulette goals such as winning 3 Ranked matches. Dailies pay 15$ each up to 45$ a day, weeklies 100$ each up to 300$ a week.

Compare that with the 50$ cap per Roulette round, and the picture is simple: Roulette caps your payout per match, while public play scales with how many kills you land. The codes page lists the other cash source, since a redeemed code can grant a bonus.

FAQ

How does Ranked Elo work in Jujutsu Shenanigans?

You start at 0 Elo, gain it after wins and lose it after losses, and can never fall below 0. Each match moves you 1 to 10 points, depending on the gap, and you can't be matched against someone 50 or more Elo away. Leaving a match costs a lot of Elo.

What are Binding Vows?

They're buffs and debuffs offered in Casual duels, three random choices during the starting countdown. The six are Revealing One's Hand, Overtime, Enchain, Taking a Gamble, True Love and Never Again. Ranked has no vows.

How much cash can you earn from Roulette?

Points from each minigame convert to cash, capped at 50$ per round. Kills aren't paid at the public-server rate of 5$, but they add points in several minigames.

How many minigames does Roulette have?

The wiki text says 10, but the table lists 9: Brain Swap, Sorcery Clash, First to Twelve, Final Showdown, End of Journey, Perfection Tag, American Shenanigans, Prison Realm and Soul Swap.

Do you get rewards for winning Ranked matches?

No. The Shop page says winning Ranked grants nothing by itself, and only the kills needed to win pay their own 5$ each.

How do you play with friends?

Use Join a Friend from the magnifying glass menu, which works if their server isn't full or in a different region. In Duels you can form a party of up to 4 players, which can only face parties of the same size.

Sources

  • https://jujutsu-shenanigans.fandom.com/wiki/Gamemodes
  • https://jujutsu-shenanigans.fandom.com/wiki/Shop
  • https://jujutsu-shenanigans.fandom.com/wiki/Map
  • https://jujutsu-shenanigans.fandom.com/wiki/Kogane
  • https://jujutsu-shenanigans.fandom.com/wiki/Private_Servers
  • https://jujutsu-shenanigans.fandom.com/wiki/Build_Mode/Workshop
  • https://jujutsu-shenanigans.fandom.com/wiki/Achievements
  • https://jujutsu-shenanigans.fandom.com/wiki/Strongest_Of_History
  • https://jujutsu-shenanigans.fandom.com/wiki/Ten_Shadows

Key Takeaways

  • Every character has four moves on 1–4, a special on R and an awakening on G once the bar is full.
  • Full characters switch to a second moveset when they awaken; base-only characters fire one special attack instead.
  • New characters usually launch in Early Access (a 300 Robux gamepass) and turn free once they are finished.
  • Codes come from the update notes and give cash or emotes, not characters.