You cannot get the Reaper race or the Archangel race with Race Rerolls. Both are Secret races that you earn by evolving a Mythical race with a questline: Wraith becomes Reaper through the Reaper Soul Trials, and Angel becomes Archangel through the Archangel Divine Trials. This guide lists every trial, every halo location and every boss involved, and compares what the two Secret races give you once you have them.
A quick honesty note. We did not play-test any of this. The facts come from the Sailor Piece Fandom wiki: the Reaper Soul Trials page (last edited June 12, 2026), the Archangel Divine Trials page (June 17, 2026), the Races, Raids, Sea Beasts, Kraken, Blue Planet, Slayer Island and boss pages. The wiki is community-written and some details are thin, and we mark them.

The short version
| Reaper race | Archangel race | |
|---|---|---|
| Starts as | Wraith (Mythical) | Angel (Mythical) |
| NPC | Soul Harvester | Celestial Guide |
| Island | Slayer Island (Sea 2) | Blue Planet (Sea 2) |
| Quests | 4 trials | 3 quests |
| Biggest hurdle | 10 raid clears without dying | 10 Secret-rarity items, plus four hidden halos on a timer |
Both NPCs are in Sea 2, so you need to unlock it first. The Sea Traveler asks for Ascension level 5 and level 12,750, then 2 Ancient Fragments and 7 Map Pieces from bosses. We cover that in our Sea 2 unlock guide.
Step 0: get the starting race
Wraith and Angel are both Mythical races, which means you roll them with a Race Reroll. The Race Reroll page says it drops from enemies, bosses and chests and comes from codes, and the Races page says the Merchant sells it. The wiki's suggested farm is the Shibuya Station bosses (Cursed Vessel, Curse King and Limitless Sorcerer). The wiki does not publish odds for either race.
Here is what each starting race gives you:
| Race | Rarity | Buffs on the wiki |
|---|---|---|
| Wraith | Mythical | +25% sword damage, +90% max HP, +2% lifesteal, +10% damage reduction, +85% damage |
| Angel | Mythical | +15% sword damage, +37% luck, +90% max HP, +15% melee damage, +85% damage |
Our pages for Wraith and Angel hold the same numbers. The Races page lists the Wraith race for the Reaper Soul Trials and the Angel race for the Archangel Divine Trials under its "Exclusive Requirements" table, so you must be one of them to start.
The Reaper Soul Trials
You start by talking to the Soul Harvester on Slayer Island with the Wraith race equipped. The Slayer Island page recommends grinding there at level 18,000 to 18,500 (the Islands page says 17,000 to 18,500 and marks it "not sure"). There are four trials.
| Trial | Objective |
|---|---|
| 1 | Defeat 1,500 enemies with Wraith equipped |
| 2 | Collect 3 unique souls: Warrior Soul, Ancient Soul and Time Soul |
| 3 | Defeat 10 Krakens while Wraith is equipped |
| 4 | Complete 10 Minotaur raids without dying while using Wraith |
Trial 1: 1,500 enemies
This one is plain grinding. Fight while Wraith is equipped, because kills with another race do not count.
Trial 2: the three souls
Each soul drops from a different boss, on a different island:
| Soul | Source | Where |
|---|---|---|
| Warrior Soul | Spirit Warrior | Blue Planet |
| Ancient Soul | Cosmic Being or Sun God | Punch Island or Slayer Island |
| Time Soul | The World | Bizarre Island |
The wiki does not publish a drop chance for any of the souls. What it does give is how to reach each boss:
- Spirit Warrior is summoned on Blue Planet with Spirit Keys: 1 for Normal, 2 for Medium, 3 for Hard and 4 for Extreme.
- Cosmic Being is a world boss on Punch Island that spawns every 15 minutes, with 499B HP on the island page.
- Sun God is a world boss on Slayer Island that also spawns every 15 minutes. The wiki gives two health figures: "1,5T" (read here as 1.5 trillion) on the boss page and "1,500T" on the island page.
- The World is summoned on Bizarre Island by paying 1 Dominion Brand to The World Summoner, and has 5B HP.
You only need one of Cosmic Being or Sun God for the Ancient Soul. Cosmic Being has far less health on either of the wiki's Sun God figures, so it looks like the easier pick, but the wiki does not list a drop chance for the Ancient Soul from either boss. The Archangel route also asks you to fight these bosses, so you will meet them twice.

Trial 3: 10 Krakens
The wiki says Trial 3 specifically requires Krakens, so a Sea Serpent should not count. Both are Sea Beasts in the open water of Sea 2, and the wiki describes how they spawn:
- They spawn when you sail the open sea at least 200 studs from any named island.
- Your bounty raises the spawn rate. The wiki says 2M is the minimum and 10M or more is the recommendation.
- Alone, expect a Sea Beast roughly every 20 to 40 minutes. In a group of high-bounty players the wait can fall to as low as 5 minutes.
- The Kraken has a 15 to 60 minute spawn rate and a "Very Hard" difficulty on the Sea Beasts page. The Sea Serpent is 5 to 45 minutes and "Hard".
Do the math on that. Ten Sea Beasts at 20 to 40 minutes each is about 3 to 7 hours of sailing, and only the Krakens among them count, so plan for more. It is the part of the questline where playing with others pays off the most, because everyone's bounty adds up.
Trial 4: 10 Minotaur raids without dying
Trial 4 has a catch. It is 10 raid clears with the Wraith race equipped and without dying. The Minotaur Raid portal is on Blue Planet, and the Raids page says the entry is a Raid Key, farmed from Sea 2 NPCs that fight with fists, such as Fast Ninjas on Punch Island or Spirit Fighters on Blue Planet. The same page lists boss health per difficulty:
| Raid difficulty | Boss HP |
|---|---|
| Easy | 1.5 trillion |
| Medium | 7.5 trillion |
| Hard | 35 trillion |
| Extreme | 75 trillion |
The Raids page says that even Easy bosses have trillions of HP, that players should be near the level cap of 20,000 and bring a team. It adds a lever phase: at 50% HP the boss turns invincible and heals every 30 seconds, until players activate the hidden levers. The wiki does not say which difficulty counts toward the trial, so we would start with Easy and check whether the counter moves. That is a guess, not wiki information.
Our Minotaur raid page has the rest of the reward list. A note on a typo: the Raids page says the raid is needed to evolve "the Wrath race" into Reaper. That is a typo for Wraith, since the trial page is clear about Wraith.
Finishing the trials
Once all four are done, return to the Soul Harvester on Slayer Island and Wraith evolves into Reaper. The wiki also says that if you lose your Reaper race by accident, you can roll Wraith again and talk to the Soul Harvester to get Reaper back, so it appears the questline is a one-time cost, although the wiki does not spell that out.
The Archangel Divine Trials
Start with the Angel race equipped and talk to the Celestial Guide on Blue Planet. There are three quests.

Quest 1: 10 Secret-rarity items
Obtain 10 items of Secret rarity while the Angel race is equipped. The wiki specifies that items obtained through trading no longer count, but shops do.
The quest page does not list which items are Secret. The Secret section of the wiki's Items page names four: Aura Crate, Cosmetic Crate, Guild Key and Secret Chest. The Secret Chest, for example, is listed as a 0.02% drop from any NPC, or from codes, and the two crates are an "extremely low" drop from any NPC or codes. The wiki's update log also mentions Secret runes, but no page we read ties them to this quest. We cannot tell you which of these count toward the quest, only that the four carry the Secret label in the wiki's item list.
Quest 2: four hidden halos
Four halos are hidden around the world, and the wiki gives each location:
| Halo | Where |
|---|---|
| Self-Respect Halo | Blue Planet: past the spawn crystal, along the coast, past the first hill and behind the second |
| Temperance Halo | Punch Island: at the Quest 23 NPC, turn around and jump onto the building with black rims on the roof; the halo is on top |
| Kindness Halo | Bizarre Island: on the hill next to the colosseum |
| Humility Halo | Spawns on top of the hill in front of the Starter Island Sea 2 portal |
The timing is the hard part. The wiki says all four halos spawn together, that they take 4 minutes to spawn, and that they then disappear together after 10 minutes. It does not say whether the 10 minutes start at the first spawn or after the 4 minutes are up. You need to cover four islands inside that window, so teleports and a plan matter. The wiki has a screenshot for each halo.
Quest 3: three boss halos
| Halo | Dropped by |
|---|---|
| Patience Halo | Atomic boss or Strongest Shinobi boss |
| Charity Halo | Cosmic Being or Sun God world boss |
| Diligence Halo | Spirit Warrior boss or The World boss |
The wiki's tip is to server-hop for the Charity Halo. Our pages for Atomic and Strongest Shinobi have their summon details.
Finishing the trials
When every quest is done, talk to the Celestial Guide with Angel equipped and the race upgrades to Archangel. If you lose the race by accident, talk to the NPC again to get it back, according to the wiki.
Reaper versus Archangel: what you get
| Buff | Reaper | Archangel |
|---|---|---|
| Damage | +105% | +100% |
| Max HP | +120% | +115% |
| Sword damage | +35% | +22% |
| Melee damage | none listed | +22% |
| Luck | none listed | +55% |
| Lifesteal | +3% | none listed |
| Damage reduction | +12% | none listed |
| Execute damage | +25% | none listed |
| Double drops chance | none listed | +15% |
| Extra jumps | none listed | +2 |
Our read: for pure damage and survival, Reaper has the bigger numbers, and the +35% sword damage bonus is the highest of any race on the wiki. Archangel is the farming race, with 55% luck and a 15% double drops chance on top of 100% damage and 22% bonus to both swords and melees, which also makes it the safer pick if you swap between sword and melee builds. The wiki does not explain how the multipliers stack, so these are comparisons of the listed numbers, not a damage test. For where both fit in the bigger picture, see our race tier list and the full race list.
Common mistakes
- Switching away from Wraith mid-questline. The wiki says only players with Wraith equipped can progress the Reaper trials, and Archangel Quest 1 has the same condition for Angel.
- Fighting Sea Serpents for Trial 3. Only Krakens count.
- Starting the halo quest before you have planned the route. The 10 minute window is short.
Quick checklist
Reaper: Wraith race, 1,500 kills, three souls, 10 Krakens, 10 raid clears without dying, then the Soul Harvester.
Archangel: Angel race, 10 Secret-rarity items, four hidden halos, three boss halos, then the Celestial Guide.
Frequently asked questions
Can you roll the Reaper or Archangel race with a Race Reroll?
No. The Races page says Secret races cannot be rolled. You evolve a Mythical race with a questline.
Where do you start the Reaper race quest in Sailor Piece?
Talk to the Soul Harvester on Slayer Island with the Wraith race equipped.
Where do you start the Archangel race quest?
Talk to the Celestial Guide on Blue Planet with the Angel race equipped.
How long do the halos last?
The wiki says all four hidden halos spawn together (it takes 4 minutes) and disappear together after 10 minutes, without saying when the 10 minutes start.
Do Sea Serpents count for the Reaper trials?
No. Trial 3 asks for 10 Krakens specifically.
Can you get a lost Secret race back?
Yes. The wiki says to reroll the starting race if needed and talk to the NPC again.
Sources
- Sailor Piece Fandom wiki: Reaper Soul Trials, Archangel Divine Trials, Races, Race Reroll, Raids, Sea Beasts, Kraken, Items, Spirit Warrior, Cosmic Being (Boss)), Sun God (Boss)), The World (Boss)), Blue Planet, Slayer Island, Punch Island, Bizarre Island and Sea Traveler.
- Our entity pages for races, bosses, islands and items, linked above and built from the same wiki.